Patch Notes v1.2.0 - Endless Mode Update & New Hero: Warlock
This update features a new gameplay mode, where your Hero will keep going deeper into the dungeon after fighting the boss. Every boss fold will increase the level of elite-ness of the monsters you face. Making long-term beneficial item combos are very important if you want to stay alive in this mode.
Endless Mode will be unlocked for a Hero, if you complete it in at least in Easy Mode. And it also features a Steam Achievement, which you can get it by completing the 50th stage with every hero.
We wanted to make sure to add at least a new hero to play in this free content update. Warlock as a concept fits perfectly with Dice & Fold, and this hero also foreshadows the new mechanic we will use for our future Nemesis Update: Soul. Soul is a type of hero stat that you acquire by folding enemies. You gain a new Soul by folding a monster card. Soul Mechanic also adds a new dice type: Purple Dice. This can be dropped on your hero's Soul Slot to increase it, just like Gray and Red Dice.
Some heroes, in this case, Warlock skill use Soul to function: Warlock's skill is called Soul Eater, discards all your available souls and Rolls a dice for every 3 souls. Warlock Hero will especially be fun to play in the Endless mode ;)
With the update, Dice & Fold now features 2 additional bosses that you will have to beat. Fallen King & Nuckelavee. Fallen King, Turn End: Unfolds a random enemy of any rarity Nuckelavee, When a Slot is Completed: Damages you by 15
Additionally, to flatten the difficulty curve, we added some additional monsters to the game for specific monster tiers. These are mostly to balance the game, and hopefully fun to fold. Stone Knight,Turn End: Gains +2 Damage Gravedigger,Once Folded: Unfolds as Ghoul Solitary Knight,Once Folded: Heals your Hero by 4 Ghoul,Turn End: Gains +1 Damage
Let us know what you think about the new monster art :)
This update also adds around 20 new items & 5 new trinkets. You can see the details of these new items in the Codex section of your game. While the items focused on synergic and combo potential for their function, the new trinkets focus on heroes with Shields. Our goal was to balance the difficulty of the shield heroes with the new trinkets.
In this update, we solved a crazy amount of bugs and implemented some fallbacks to some issues that we are confident will make the game feel way more polished. We fixed the most common bugs and focused on fixing some niche interactions. It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link:
- Stuck in Shop (unable to leave or progress forward) - Shop bug (Gold coins not dropping as item cards unfold) - Shop freezes while gold coins are dropping causes a soft lock; player is able to save and exit but rerolls the shop - Cannot choose items or re-roll (a Save and Quit, then Continue fixed the issue) - Golden whip to appear at earlier stage shops - Silver engraved cauldron not working as described (a varying amount of shields, still only get 10/20 silver coins) - Trinket issues (Select trinkets before the game, does not show up in the game; Pickled remains unable to use if player skips purchasing item in the first shop) - Player purchased a lot of items during the game but unable to scroll through the items on the victory screen
- Hero Health Cap (players found all heroes cap at 149) - Game freezes after hero is defeated but companion still alive (all buttons shadowed but music keeps going) - Progress bug (player got to 100% completion on easy mode but played one run as Blood Mage on -Normal and lost, -25% on progress and some heroes got locked) - Hero Folded at Stage 15 but player still able to play the next stages with companion, companion also folded but player was able to play up to Boss Level and folded hero took ATK damage - Hero folded but game didnt end (workaround: save & exit). Player able to play the same stage again.
- Savant + Coup de Grace skill permanently reduces dice rolled - Lucent Dagger deactivates Knight's skill "Sword Mastery" - Savant Skills - stuck on jester head skill & no coupe de grace on muted enemies - Synchronization of trinkets and hero (Knight Sword mastery + Shiny hammer) - Sage tea doesnt trigger at the beginning of the stage and during Boss fights - Solitarian and Virtuoso's Cookbook interaction exploit - Player used companion (Bard) skill to silence Devourer until the attack is at 96 but somehow End turn button doesnt work anymore and roll again.
- Player unable to get back to menu after defeating Boss on the Victory page, Player force close which makes all their progress lost (no trinkets or victory from the match) - Extreme difficulty missing on victory screen - Shop stage soft lock (header says choose companion; player able to save and quit, then continue to fix the lock) - First companion pick softlock - Soft Lock on Boss using Paladin; Boss changed on Save & Quit Reload
- Dungeon Master bug - Booby trap and garlic items dont work on Boss dragon fight - Mad Villager + Seer (Wisdom of Night ability) - enemy card stuck behind another enemy card and player unable to fill slots - Following enemy Cards bugged after Watcher skill killed an enemy - Fold an enemy that spawns another enemy with weak ATK and fold the dungeon master; player can loop the game to farm dice - If an enemy appears with the "double" slots and you fill one slot, you are unable to undo your move - Human Trap enemies stacked on top of each other If you face any bugs, feel free to drop it in Steam Community forums or on our Discord. We will make sure to track this bug and let you know when we deploy a fix for it. https://store.steampowered.com/app/2693930/Dice__Fold/
[ 2024-08-16 09:38:26 CET ] [ Original post ]
Hey Heroes! Dice & Fold has been the biggest hit of our studio by far with over 40,000 copies sold in less than 2 months. As promised, I'm happy to share the new free content update we promised: Endless Mode. In this update, even though we didn't plan at the start, we also added a new Hero called Warlock.
Endless Mode
This update features a new gameplay mode, where your Hero will keep going deeper into the dungeon after fighting the boss. Every boss fold will increase the level of elite-ness of the monsters you face. Making long-term beneficial item combos are very important if you want to stay alive in this mode.
Endless Mode will be unlocked for a Hero, if you complete it in at least in Easy Mode. And it also features a Steam Achievement, which you can get it by completing the 50th stage with every hero.
New Hero: Warlock
We wanted to make sure to add at least a new hero to play in this free content update. Warlock as a concept fits perfectly with Dice & Fold, and this hero also foreshadows the new mechanic we will use for our future Nemesis Update: Soul. Soul is a type of hero stat that you acquire by folding enemies. You gain a new Soul by folding a monster card. Soul Mechanic also adds a new dice type: Purple Dice. This can be dropped on your hero's Soul Slot to increase it, just like Gray and Red Dice.
Some heroes, in this case, Warlock skill use Soul to function: Warlock's skill is called Soul Eater, discards all your available souls and Rolls a dice for every 3 souls. Warlock Hero will especially be fun to play in the Endless mode ;)
New Bosses & Enemies
With the update, Dice & Fold now features 2 additional bosses that you will have to beat. Fallen King & Nuckelavee. Fallen King, Turn End: Unfolds a random enemy of any rarity Nuckelavee, When a Slot is Completed: Damages you by 15
Additionally, to flatten the difficulty curve, we added some additional monsters to the game for specific monster tiers. These are mostly to balance the game, and hopefully fun to fold. Stone Knight,Turn End: Gains +2 Damage Gravedigger,Once Folded: Unfolds as Ghoul Solitary Knight,Once Folded: Heals your Hero by 4 Ghoul,Turn End: Gains +1 Damage
Let us know what you think about the new monster art :)
New Items & Trinkets
This update also adds around 20 new items & 5 new trinkets. You can see the details of these new items in the Codex section of your game. While the items focused on synergic and combo potential for their function, the new trinkets focus on heroes with Shields. Our goal was to balance the difficulty of the shield heroes with the new trinkets.
Bug Fixes
In this update, we solved a crazy amount of bugs and implemented some fallbacks to some issues that we are confident will make the game feel way more polished. We fixed the most common bugs and focused on fixing some niche interactions. It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link:
Shop and Item Bugs:
- Stuck in Shop (unable to leave or progress forward) - Shop bug (Gold coins not dropping as item cards unfold) - Shop freezes while gold coins are dropping causes a soft lock; player is able to save and exit but rerolls the shop - Cannot choose items or re-roll (a Save and Quit, then Continue fixed the issue) - Golden whip to appear at earlier stage shops - Silver engraved cauldron not working as described (a varying amount of shields, still only get 10/20 silver coins) - Trinket issues (Select trinkets before the game, does not show up in the game; Pickled remains unable to use if player skips purchasing item in the first shop) - Player purchased a lot of items during the game but unable to scroll through the items on the victory screen
Hero and Companion Bugs:
- Hero Health Cap (players found all heroes cap at 149) - Game freezes after hero is defeated but companion still alive (all buttons shadowed but music keeps going) - Progress bug (player got to 100% completion on easy mode but played one run as Blood Mage on -Normal and lost, -25% on progress and some heroes got locked) - Hero Folded at Stage 15 but player still able to play the next stages with companion, companion also folded but player was able to play up to Boss Level and folded hero took ATK damage - Hero folded but game didnt end (workaround: save & exit). Player able to play the same stage again.
Skill and Ability Interactions:
- Savant + Coup de Grace skill permanently reduces dice rolled - Lucent Dagger deactivates Knight's skill "Sword Mastery" - Savant Skills - stuck on jester head skill & no coupe de grace on muted enemies - Synchronization of trinkets and hero (Knight Sword mastery + Shiny hammer) - Sage tea doesnt trigger at the beginning of the stage and during Boss fights - Solitarian and Virtuoso's Cookbook interaction exploit - Player used companion (Bard) skill to silence Devourer until the attack is at 96 but somehow End turn button doesnt work anymore and roll again.
Soft Lock and Crashes:
- Player unable to get back to menu after defeating Boss on the Victory page, Player force close which makes all their progress lost (no trinkets or victory from the match) - Extreme difficulty missing on victory screen - Shop stage soft lock (header says choose companion; player able to save and quit, then continue to fix the lock) - First companion pick softlock - Soft Lock on Boss using Paladin; Boss changed on Save & Quit Reload
Enemy and Stage Issues:
- Dungeon Master bug - Booby trap and garlic items dont work on Boss dragon fight - Mad Villager + Seer (Wisdom of Night ability) - enemy card stuck behind another enemy card and player unable to fill slots - Following enemy Cards bugged after Watcher skill killed an enemy - Fold an enemy that spawns another enemy with weak ATK and fold the dungeon master; player can loop the game to farm dice - If an enemy appears with the "double" slots and you fill one slot, you are unable to undo your move - Human Trap enemies stacked on top of each other If you face any bugs, feel free to drop it in Steam Community forums or on our Discord. We will make sure to track this bug and let you know when we deploy a fix for it. https://store.steampowered.com/app/2693930/Dice__Fold/
Dice & Fold
Tinymice Entertainment
Tinymice Entertainment
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
https://tinymice.org
https://store.steampowered.com/app/2693930 
[0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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