Patch Notes v1.2.2 - Endless Mode Update Balance & Bug Fixes
There was a cap of 149 in the game for these values, we wanted to make it feel intuitive, make all of them capped at 99.
We made some changes to how slots gets unlocked. Because giving 3 slots to a no-slot hero is an instant win; - hard mode, at least 1 slot unlocks for any hero - extreme mode, at least 2 slots unlocks for any hero (it was 3 exact) - endless mode, at least 1 slot unlocks for any hero (it was 1 exact) eg: if the hero you are playing in the extreme already has 3 slots, it will have 3 slots, if it has no slots, it will have 2 in extreme mode.
It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link https://store.steampowered.com/app/2693930/Dice__Fold/
[ 2024-08-20 19:27:53 CET ] [ Original post ]
Hey Heroes! Back with a small patch, where we further balanced the Endless mode depending on the community feedback. By their per stage scalable nature, some Items were disabled for Endless mode, and we balanced up the difficulty curve of the Endless mode runs. Now it should feel more fair and enjoyable. Addition to shiny items, here is some items we have disabled;
- Dragon's Horn
- Lost Coupon
- Gatekeeper's Obol
- Dice of Need
- Duelist's Cloak
- Heart In A Jar
- Luckstone
- Earrings of Fate
- Gold Chest
- Cloud Amethyst
- Tainted Ruby
- Nomad's Flintstone
- Bloodbloom
- Lumbar Vertebrae
- Elixir Of Hope
- Wise Voyager's Hat
HP, Shield and Gold Cap Changes;
There was a cap of 149 in the game for these values, we wanted to make it feel intuitive, make all of them capped at 99.
Trinket Slot Changes;
We made some changes to how slots gets unlocked. Because giving 3 slots to a no-slot hero is an instant win; - hard mode, at least 1 slot unlocks for any hero - extreme mode, at least 2 slots unlocks for any hero (it was 3 exact) - endless mode, at least 1 slot unlocks for any hero (it was 1 exact) eg: if the hero you are playing in the extreme already has 3 slots, it will have 3 slots, if it has no slots, it will have 2 in extreme mode.
Bug Fixes;
- Update item effect for Sleeping Bag
- fix coin drop lag (no more fps drops while coins dropping)
- Update custom mechanics for Jinn
- Do not offer Anvil in the shop while playing with a Soul Hero
- Fix interaction between Obsidian Plate & Stone Heart
- Update item effect for Orb of Overkill
- Update item effect for Chisel
- Save & load dice probability list
- Fix Triple Dagger not folding Ghoul
- Update Endless Mode enemy scaling
- Limit max reroll cost to 19
- Fix interaction between damage reducing items & Forlorn items
- Fix Briar Sword not folding Raven
- Update item effect for Savior's Contract
- Fix some japanese item descriptions
It's a long list of fixes and you can track the bugs that we already solved or currently working on solving in this link https://store.steampowered.com/app/2693930/Dice__Fold/
Dice & Fold
Tinymice Entertainment
Tinymice Entertainment
Q2 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
https://tinymice.org
https://store.steampowered.com/app/2693930 
[0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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