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Patch Notes v1.3.0 - Nemesis Update & 10 New Heroes
The bosses you previously faced in the game became playable heroes! You can try to beat the Fallen King boss with 10 brand-new playable heroes.
The heroes beat the evil and now nemesis joined the side of good. This angered Fallen King, he will do everything in his power to stop you! When you enter the dungeon with a Nemesis hero, you will face Fallen King 100% of the time.
Fallen King is hard to beat, which requires you to use colored dice on its slots. It doesn't stop there, he also unfolds random bosses that you need to beat.
With Nemesis update we added a bunch of new Items and trinkets, mostly focusing on the Soul mechanic of the game, which most nemesis heroes (and Warlock) use.
Pro Tip: Pinwheel has some nice combo potential ;)
A few scaling economy items, that related to Gold and Silver gain, that sometimes scaled too hard and created inflation in the game. To combat this and create a better experience, we nerfed the scaling economy items and made non-scaling ones more affordable.
Previously we changed the extreme mode to give at least 2 trinket slots to a hero. This made few heroes near impossible to beat on extreme difficulty. We decided to revert this change and give all heroes 3 trinket slots in Extreme difficulty. Elite heroes in Endless Mode was scaling too slowly, compared to scaling of the items offered in the shops, this was making things too easy. Now Endless mode enemies difficulty to fold and attack damage scales on a faster curve. This should result in a more challenging gameplay for the endless mode.
Now, instead of dragging certain dice, you can click on the Exact slots or Total slots, to make the game automatically drag dice onto slots.
This is a beta feature and only works on Exact, Total, Heal, Shield and Attack slots.
We had various bug reports that we fixed in this update, not all but here is a list of most important fixes;
Thank you for your continued attention to Dice & Fold. Our publisher Rogue Duck Interactive is publishing another roguelike card battler game called Pairs & Perils, similar to Dice & Fold, which has a free demo to play. Check it out! https://store.steampowered.com/app/3179860/Pairs__Perils/
[ 2024-10-08 09:32:45 CET ] [ Original post ]
Hey Heroes! We are very happy to read your comments and reviews, while we try to better the game. Today I'm happy to share all the details for our 3rd free content update: Nemesis update which adds 10 new heroes to the game and full patch notes. Let's get into it!
10 New Heroes & Fallen King
The bosses you previously faced in the game became playable heroes! You can try to beat the Fallen King boss with 10 brand-new playable heroes.
The heroes beat the evil and now nemesis joined the side of good. This angered Fallen King, he will do everything in his power to stop you! When you enter the dungeon with a Nemesis hero, you will face Fallen King 100% of the time.
Fallen King is hard to beat, which requires you to use colored dice on its slots. It doesn't stop there, he also unfolds random bosses that you need to beat.
New Soul Items & Trinkets
With Nemesis update we added a bunch of new Items and trinkets, mostly focusing on the Soul mechanic of the game, which most nemesis heroes (and Warlock) use.
Pro Tip: Pinwheel has some nice combo potential ;)
Economy Balancing
A few scaling economy items, that related to Gold and Silver gain, that sometimes scaled too hard and created inflation in the game. To combat this and create a better experience, we nerfed the scaling economy items and made non-scaling ones more affordable.
Extreme & Endless Mode Updates
Previously we changed the extreme mode to give at least 2 trinket slots to a hero. This made few heroes near impossible to beat on extreme difficulty. We decided to revert this change and give all heroes 3 trinket slots in Extreme difficulty. Elite heroes in Endless Mode was scaling too slowly, compared to scaling of the items offered in the shops, this was making things too easy. Now Endless mode enemies difficulty to fold and attack damage scales on a faster curve. This should result in a more challenging gameplay for the endless mode.
New Click to Drop QoL Feature
Now, instead of dragging certain dice, you can click on the Exact slots or Total slots, to make the game automatically drag dice onto slots.
This is a beta feature and only works on Exact, Total, Heal, Shield and Attack slots.
Bug Fixes
We had various bug reports that we fixed in this update, not all but here is a list of most important fixes;
- Fix Bard's skill being able to silence bosses
- Update item effect for Orb of Overkill
- Spawn all gold coins at once if the player has more than 20 coins
- Fix item cards not being able to be purchased via click in the shop stage
- Fix interaction between undo button & Butcher's custom mechanics
- Fix dice being able to be placed on dice slots of folded cards
- Do not offer Pact of Sacrifice in the shop if Love in a Bottle trinket is used
- Fix Jack & Gambler's skills not getting unlocked on undo
- Add scrollable unlocked trinkets list to victory screen
- Fix the same item being granted too many times by companion & hero skills
- Fix interaction between Weeping Stone & Jack
- Revise "Stage End" & "Stage Start" items and their interactions with trinkets
- Save & load lock states for hero & companion skill slots
- Click to drop feature for dice
Thank you for your continued attention to Dice & Fold. Our publisher Rogue Duck Interactive is publishing another roguelike card battler game called Pairs & Perils, similar to Dice & Fold, which has a free demo to play. Check it out! https://store.steampowered.com/app/3179860/Pairs__Perils/
[ 2024-10-08 09:32:45 CET ] [ Original post ]
Dice & Fold
Tinymice Entertainment
Developer
Tinymice Entertainment
Publisher
Q2 2024
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(2022 reviews)
Public Linux Depots:
- [0 B]
Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs, the game adds a simple layer of strategy.
Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Mechanics
The core mechanic of the game revolves around dice rolling. Players engage in combat by rolling a dice, with the outcome directly influencing the strength of their attacks. The higher the roll, the more damage inflicted on the enemies. Strategic depth is introduced through the need to carefully select which enemy to attack first, requiring players to drag and drop the dice onto the appropriate enemy card's dice slot.Each turn is a test of tactical acumen. Players must strategize the best use of their dice rolls to maximize damage and control the battlefield, while also anticipating the counterattacks from monster cards at the end of each turn. The game offers a compelling risk-reward system, challenging players to balance aggressive tactics against the need for self-preservation.
Adding to the complexity, the game features five distinct classes, each with unique abilities and playstyles. This diversity allows for varied approaches to dungeon exploration and combat, encouraging replayability and experimentation.
Roguelike & Deckbuilding Gameplay
With the generative dungeon system, reminiscent of the branching pathways in "Slay the Spire." This element of choice ensures that each journey through the dungeons is a unique experience, filled with unexpected challenges and rewards. As the player you will choose the enemy and upgrade cards you want to keep in your next turn.Between dungeons, players have the opportunity to choose upgrades, similar to the mechanics in "Vampire Survivors." These upgrades range from enhancing dice rolls and bolstering class abilities to gaining new upgradeable cards that can turn the tide in challenging encounters.
If a player is defeated, the game doesn’t end in frustration. Instead, players are rewarded with meta upgrades and currencies that can be used to strengthen their character for subsequent runs. This progressive system ensures a continual sense of advancement and achievement, even in defeat.
Strategy & Chance Together
With its blend of strategy, chance, and RPG elements, "Dice & Fold" offers an engaging and ever-evolving gameplay experience that appeals to both fans of dungeon crawlers and players who enjoy the unpredictability of dice-based games. Its unique combination of mechanics, and expansive upgrade system, offers a lot of replayability and fun!MINIMAL SETUP
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 300 MB RAM
- Memory: 300 MB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 300 MB available space
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