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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Fragmented 

 

Developer

 Above and Beyond Technologies 

 

Publisher

 Above and Beyond Technologies 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-08-15 

 

Steam

 1,07€ 0,83£ 1,19$ / 88 % 

 

News

 61 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/441790 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 14  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 14 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Fragmented Depot - Linux [7.93 G] 




LINUX STREAMERS (0)




16.4.6 and 16.4.7 Build Notes

We applied two patches in the early morning today. Full build notes are listed below:

AI

  • Optimized AI code.


Audio

  • NPCs can now play different sound effects when they do their special abilities.
  • Robots have new sound effects.
  • Added new sounds which will play when you level or skill up, and when you log into the game or respawn.
  • Wood doors now have their own sound effects.
  • Medical scanners have new sound effects.
  • Vehicle sounds can now be controlled by the Game Options Audio settings, as effects.


GM

  • Added /gm kick and /gm ban. Kick will disconnect a player (they can reconnect). Ban will prevent a player from being able to connect to the server. Bans are persistent and should be saved when added. You can ban an offline player if you know their steam ID.
  • Improved server side logging system.


Graphics

  • Made new AoE effects for the crawler bots and medical bots.
  • Improved flame thrower particles.


Housing

  • You can no longer place housing items down on other structures (bases or buildings) that do not belong to you or your guild.
  • All player placed housing containers, buildings, and other non prop structures can now be demolished by their owners.
  • Increased the radius of structure blocking triggers near spawn points so players can not build too close to respawn areas.
  • Campfires now have a more consistent burn time, even after a server restart.
  • Props can now be demolished using the Housing Options menu. Note, there is an unresolved issue with campfires, but owning players should now be able to demolish all other housing items they have placed in the world.
  • Improved the open/close behavior of the wood shack's door.
  • Added the ability to demolish crates, bases, and wood shacks. (More structures and props will be added soon). To initiate the demolition, target the structure so that the housing icon replaces the crosshairs, then press your Secondary Use key (F by default). A new Housing Options menu will appear, where you can choose to demolish the targeted structure. Note, you will have a chance to confirm the demolition before it completes.
  • Added a Garage door to the TechGarage
  • Vehicles, with drivers, can now trigger opening of doors, making it easier to drive into your garage.


Items and Fittings

  • Introduced Crowbars. These can be used as a crude melee weapon, but what in the future you'll be able to use the secondary use key ('f' by default) to use them to flip over vehicles which have flipped upside down. This did not quite make the patch but will be functional in the future.
  • Introduced new Health Stims. These new medical items are heals over time. They restore a larger amount of health over time than food, but do not restore any hunger. The intended use for these stims is before or during tough encounters.
  • Introduced new Smoke Bombs. These items create a cloud of smoke in the immediate vicinity which can be used to obscure your position from other players.
  • Slightly reduced the amount of instant healing done by Bandages. Quality Bandages and Painkillers are unchanged, however.
  • Skinning Stones and Stone Knives now have a small chance to cause Bleeding.
  • Weapons received a balance pass to their proc rates. This included a small increase to proc rates of many weapon types.
  • Swords now have slightly longer range and do slightly more damage than axes, to compensate for not being able to harvest when using them.


Miscellaneous

  • After death players now have 15 seconds to select a respawn point which will include the locations of any Reclining Beds that they personally own, as well as other nearby spawn points. If you do not select a spawn point one will be chosen for you automatically.
  • Added login logging to its own log file.
  • Slightly increased the distance allowed for picking up items off the ground or looting mobs.


NPCs

  • Introduced two new types of rare robots. They drop electronic parts.
  • Setlang Alphas have become more rare.
  • Reduced the damage output of common Setlang.
  • Introduced a new red sub-species of setlang which can be found in parts of the desert regions. They are slightly more difficult than the forest variations, but not nearly as tough as the kaavo hounds.


Optimization

  • Optimized lighting from fires on vehicles.
  • Optimized the in-game map.
  • Optimized vehicle headlights. They now have less overlap and only display in medium or high levels of detail.


Pets

  • Introduced new Medical Bots. These robots will follow you around healing nearby players perodically.
  • Crawler pet AI is now unique as originally intended. They will roam around in a general area and attack enemies with a lower powered AoE attack. The intent of these mobs is primarily as base defense. They are more effective against players than NPCs.
  • Pets should no longer attack other pets owned by the same player.
  • Pets and Turrets should now react better to players after a relog.
  • Pets and turrets are not able to attack other players on PvE servers.
  • Setlang pets are now capped at level 3.


Player vs. Player

  • Players are now immune to PvP when they respawn from an escape pod until they move a little distance away from it. This distance is the same as the building free zone around spawn points. You will lose that immunity as soon as you move outside of this distance, however. This move is intended to discourage players from camping respawn points. If you are on a PvP server you will be warned when you lose your immunity.


Trade Skills

  • Medical Scanners have had their Electronics requirement reduced from 8 to 7.
  • You can now create Smoke Bombs with a Refining skill of 2.
  • You can now create Medical Bots with an Electronics skill of 8 or higher.
  • Health Stims can now be created with a Survival skill of 5 or more.
  • Crowbars can now be crafted with a Refining skill of 4.


User Interface

  • There is now an option to abort character creation and return to the server selection menu.
  • Updated the Target UI (red bar) to use a formatted display name for housing structures (e.g. "Wood Base" instead of "WoodBase")
  • The action bar can once again be hidden via the Ctrl+Z toggle.
  • Reduced the default chat font size from 20 to 16. Note, this will only effect brand new players. You can change your chat font size in the Game Options window, under the Game tab.
  • It is now possible to change the chat font size by entering a value in the text box next to the slider.
  • When in UI mode, you can no longer zoom in/out, but using the scroll wheel to scroll chat and other windows should now work.
  • Added an option to open your targeted crate, to the Housing Options menu.
  • Main menu when starting the game now has an IP/Port field for manually connecting to a server.
  • Message area (yellow text) is now a bit wider and the font size was reduced slightly to fit most messages into a single row.


Vehicles and Mounts

  • Vehicles are now persistent.
  • Vehicles will now be removed from the world 30 seconds after they have been destroyed.


Bug Fixes

  • Fixed a bug which was allowing players to damage other players on PvE servers when using AoE damage.
  • Fixed an issue with Combat Music.
  • Closed bottom space of the wood base.
  • Fixed an issue that could sometimes cause the ActionBar to be inactive on startup.
  • Repaired some problems with players being able to damage things they shouldn't have with certain weapon types.
  • After a resource has been depleted from harvesting, the animation will now immediately stop.
  • Altered the dropped item model of some models which were having issues with falling through terrain when dropped.
  • Pets should no longer attack their owners.
  • Fixed a farming plot replication issue.
  • Sweet Stalk and Twigs no longer share the same icon.
  • Fertilizers and Wood Chips no longer display 0/20 drinks in tooltips. NOTE: If you have an old version it will still display this but new items have that text bug removed.
  • Fixed an issue that could cause the chat and action bars to be unresponsive.
  • Fixed the Locomotion blends of NPCs which had incorrect blend animations.
  • Fixed an issue which allowed players to walk through other players force fields by walking backwards.
  • Fixed Lurker Chieftain's display name as they were showing up as just a regular Lurker.
  • Flame Thrower Ammunition is now properly referred to as Fuel Containment in the tooltips.
  • Fixed an issue with the first time opening the map in a session would not keep player in game mode, e.g. unable to move character after opening map.
  • Fixed a respawn related bug which was calling a timer that did not exist.
  • Robots no longer float slightly above ground.
  • Fixed a bug which was causing pets to ignore NPCs.
  • Setlang pets are no longer named "NPC" when you target them.
  • Fixed a Projectile related crash issue.
  • Fixed a bug with the login sound repeating.
  • Fixed a bug which was disallowing you to hold down the left mouse button or the E key to harvest or attack.
  • Partially corrected an issue which was causing mobs to not spawn sometimes in places where they should be. This was an issue related to building navigational points. This required us to go through many spawners and correct them. Since this wound up being a mini-patch (in a half day) to respond to some issues with last nights patch we only managed to get about half of the spawners updated in this build. The rest will be fixed in the next patch.
  • Fixed an issue with loading of saved vehicles. There is a small chance that lost vehicles (if any) will be found again, but not guaranteed.
  • Removed debug text from settings loading.


[ 2016-04-23 15:36:35 CET ] [ Original post ]