Name | Fragmented | ||
Developer | Above and Beyond Technologies | ||
Publisher | Above and Beyond Technologies | ||
Tags | |||
Release | 2017-08-15 | ||
Steam | 1,07€ 0,83£ 1,19$ / 88 % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  0  | ||
Steam Rating | Mostly Negative | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 14 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 14 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Fragmented Depot - Linux [7.93 G] |
On October 29th we will be shutting down the remaining online servers and the online service that manages them. Along with shutting down the servers we will be pushing out a small update to the client that removes the Play Online button as to avoid any confusion. |
You can pick up a copy of Fragmented at 85% off over the next week as part of our latest sale on Steam. |
We unfortunately have to announce we will be shutting down the EU servers on Friday, Jan 25. This will leave only the US East servers available to play online. Due to the nature of how data is stored for players we will not be doing any transfers. |
You can pick up a copy of Fragmented for just $1.49 (85% off) this week as part of our latest Steam Sale. |
Fragmented is available at an 82% discount ($1.79) this week. |
Fragmented will be available at 81% for the next week, it's largest discount ever. You can pick it up for under $2. |
Fragmented will be available at 81% for the next week, it's largest discount ever. You can pick it up for under $2. |
Fragmented is available at a 75% discount for the next four days as part of Steam's Lunar New Year Sales event. |
Fragmented is available at a 75% discount for the next four days as part of Steam's Lunar New Year Sales event. |
Hello, after some careful consideration of costs and revenues for 2018 we have decided to close down the US West Server (this will leave the US East and EU servers open to play). If you are playing on other servers or single player there will be no impact from this update, but if you are playing online on any of the 3 servers we host you will be impacted. We will also be removing the hardcore servers on both US East and EU as they were not receiving much use. |
Hello, after some careful consideration of costs and revenues for 2018 we have decided to close down the US West Server (this will leave the US East and EU servers open to play). If you are playing on other servers or single player there will be no impact from this update, but if you are playing online on any of the 3 servers we host you will be impacted. We will also be removing the hardcore servers on both US East and EU as they were not receiving much use. |
Fragmented is currently on it's largest discount ever, at 80% off for the next week. |
Fragmented is currently on it's largest discount ever, at 80% off for the next week. |
On the behalf of our staff we'd like to wish everyone a Happy New Year! |
On the behalf of our staff we'd like to wish everyone a Happy New Year! |
We'd like to extend a Merry Christmas wish to all of our players. |
We'd like to extend a Merry Christmas wish to all of our players. |
We'd like to wish all of our American players a Happy Thanksgiving. Fragmented will be running on a 70% discount from now until November 28th. |
We'd like to wish all of our American players a Happy Thanksgiving. Fragmented will be running on a 70% discount from now until November 28th. |
Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week.
We want to stress that this does not mean the end of updates for Fragmented. We will continue to make tweaks and bug fixes, so please continue to provide us with feedback and bug reports where you think it is necessary. We want to thank everyone that helped support us and the game since its Early Access Launch and hope you continue to enjoy playing Fragmented. |
Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week.
We want to stress that this does not mean the end of updates for Fragmented. We will continue to make tweaks and bug fixes, so please continue to provide us with feedback and bug reports where you think it is necessary. We want to thank everyone that helped support us and the game since its Early Access Launch and hope you continue to enjoy playing Fragmented. |
7.8.1 is mostly a maintenance patch to address a few issues and fix the issue preventing us from deploying it earlier. We did add in an update to the anti-aliasing in this patch. If AA is at High or Ultra now it will use TXAA (before it was off or using FXAA, which is now Low and Medium). We found a few changes to make the TXAA acceptable to use with a lot less blur and streaking. We encourage everyone to check out the Ultra setting and see if that works for you. Performance hit for it is maybe 2-5% for modern video cards. TXAA should remove most of the jaggies and the shimmering, but it is slightly less crisp than no AA. It also enabled a few shaders that do not work without it enabled (the water for example looks much better).
Miscellaneous
User Interface
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The patch was pulled due to an issue with structures "disappearing". The servers were rolled back and the structures restored to a few minutes before the patch was deployed. We will be examining the issue to see what is going on and hopefully can issue the patch after figuring out what is going on. |
7.6.1 is mostly a maintenance patch to address a few issues. This includes fixing the guild invite bug so you can properly invite a player to join your guild and includes a few input adjustments, a new loading screen, removal of VR plugin, and some animation adjustments.
Miscellaneous
User Interface
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We are happy to announce that Fragmented has reached the 100,000 player mark today. |
Hello, we are releasing a small maintenance patch shortly to fix a memory issue impacting a few servers (EU1 in particular) when it comes to their structure files. This fixes the issue with the memory usage, but did adjust how they are loaded. Some initial testing was done, but if you find any errors please report them ASAP. We recommend waiting a day or two for any major structure or container placement (on our servers) to make sure no issues are found after the patch that could possibly require a rollback. The adjustment should not impact single player.
Bug Fixes
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This is mostly a small bugfix patch. It fixed some issues with the keyboard wheel, cleaned up some user interface/input issues, adjusted the pathing proximity on npcs to improve the fidgiting they do at the end of their roaming path, introduced more Fiber on Calprates, and fixed a few other smaller issues.
Items and Fittings
NPCs
User Interface
Bug Fixes
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The 16.12.1 patch wraps up most of the gamepad support adding in a new configuration window that is gamepad friendly (you can switch between the new mode and the old mode for finer control, but it requires a keyboard/mouse to change the values) and housing controls are now fully gamepad supported. A few other adjustments were made to handle reload/use being on the same input so you wouldn't reload your firearm when interact with a container. There might be a few smaller bits left (some input options for putting in player name), but most of the game is gamepad friendly now.
Housing
Items and Fittings
NPCs
Resources
User Interface
Bug Fixes
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This patch includes some more gamepad support (including options, improved radial menu, camera controls, and you can now map to the quickbar from your inventory). Some housing issues that were reported in the previous build also had some adjustments to fix some errors found. Further changes were made on momentum for vehicles to help prevent them from rolling away.
Miscellaneous
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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6.10.2 is mostly a bug fix and optimization patch. Some time was spent profiling and fixing some issues to get the game running better on the xbox one build we are currently testing. This includes a massive decrease in memory consumption (roughly 1-1.2GB in single player, same amount if running a server instance), reduce CPU usage for some UI elements that were causing issues, and reduced CPU usage for grass updates. These will be mostly unnoticeable on a decent gaming CPU if you are running under 60fps, but perhaps would at 90-120fps as it could of been the limiting factor. The memory adjustment should make the game run on a 4GB system now.
Graphics
Housing
Items and Fittings
Localization
Miscellaneous
Optimization
Trade Skills
User Interface
Bug Fixes
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In addition we have made a lot of other smaller changes. Please check out the whole list of changes for the patch below. (Thanks to TheDude47 for the screenshot.) Achievements
AI
Animations
Audio
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Optimization
Pets
Resources
Skills and Abilities
Trade Skills
User Interface
Bug Fixes
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The 16.9.2 Patch introduced a few more gamepad adjustments, usability/polish features, new achievements, and introduced some more new housing features. The patch introduced a new module wood platform for finer control over platform placement and layout. It currently is using placeholder art, but was added for some feedback and improvement if needed. Some performance upgrades were made as well during placement to lessen framerate loss.
Animations
Audio
Combat
Graphics
Housing
Items and Fittings
Miscellaneous
Optimization
Player vs. Player
User Interface
Vehicles and Mounts
Bug Fixes
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Graphics
Items and Fittings
Miscellaneous
NPCs
Pets
Player vs. Player
Resources
Skills and Abilities
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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Today's Deal: Save 50% on Fragmented!* |
The 16.7.3 patch introduces batch crafting to the crafting stations available in Fragmented. Before you had to stand near a station to be able to use certain recipes. This functionality still exists (and please note is required still for campfires, they do not use this new functionality), but all other stations now have their own UI for crafting.
Items and Fittings
NPCs
Trade Skills
User Interface
Bug Fixes
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The next patch introduces even more housing improvements included snapping for bases and certain other objects (wood fences, walls, gates, force fields, and force gates). This should provide more ease of use and more UI/UX changes were made to give finer control over the process. See the notes below for the full details.
Housing
Items and Fittings
Optimization
Pets
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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There are 2 major features introduced in this patch.
Graphics
Items and Fittings
Miscellaneous
Resources
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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We finish up the month heading into July with some more bug fixes and a few feature improvements including a major adjustment to the Housing Structure placement system.
Graphics
Housing
NPCs
Pets
Resources
Trade Skills
User Interface
Vehicles and Mounts
World
Bug Fixes
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We finish up the month heading into July with some more bug fixes and a few feature improvements including a major adjustment to the Housing Structure placement system.
Graphics
Housing
NPCs
Pets
Resources
Trade Skills
User Interface
Vehicles and Mounts
World
Bug Fixes
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6.6.5 is mostly a bug fixing patch as we identified a few remaining larger issues and fixed them.
NPCs
User Interface
Vehicles and Mounts
Bug Fixes
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This weeks patch addressed some remaining issues and added a few new features and tweaks.
Animations
Audio
GM
Housing
Items and Fittings
Miscellaneous
Pets
Vehicles and Mounts
Bug Fixes
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It’s now been seven weeks since Fragmented opened its doors on Early Access. We traditionally have done monthly features, but with the rapid pace of our patch release schedule we have seen 2-3 patches coming out every week for a total of 16 patches over the past 7 weeks. If you are keeping an eye on Fragmented and wanted to get a higher level view of changes over the past 7 weeks we aggregated most of the major features and listed them below.
Housing
Items
Player vs. Player
Miscellaneous
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We are going to attempt to move patches up to Tuesday vs Thursday-Friday. So as a result we are releasing the patch a bit early this week and will have a full week cycle next week as a result. The patch is a tad bit smaller because of the short cycle, but has some important changes in it.
Finally, a friendly reminder the abandon timers for structures will start working around Friday. Please check your structures in game using the following command to make sure things are working properly. /info checkabandon Below are the full notes for the patch. Audio
Engagements
Items and Fittings
Miscellaneous
User Interface
Bug Fixes
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Just in time for the weekend, we bring you the 16.6.2 patch. Before we get to the build notes let’s take a look at some of the highlights of this week’s patch.
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Optimization
Player vs. Player
User Interface
World
Bug Fixes
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Some bug fixes from the 16.6.1 patch and a few other odds and ends in this mini-patch.
Audio
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Trade Skills
Bug Fixes
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This week's patch bring a few new goodies and a handful of fixes to the vehicles that were introduced back into the game last week.
Graphics
Items and Fittings
Miscellaneous
NPCs
Trade Skills
Vehicles and Mounts
Bug Fixes
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Patch 16.5.5 is Live
Engagements
Game Mode
Housing
Items and Fittings
Miscellaneous
NPCs
Pets
Resources
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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Server Mergers Starting Tuesday May 24, 2016 |
6.5.4 sees us returning to a more normalized patch schedule with a weekly build. We will still issue smaller point patches for emergency issues, but in general will be shifting to larger patches giving us a little more QA time.
Audio
Engagements
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Pets
Resources
Trade Skills
User Interface
Bug Fixes
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This build features localization improvements, quite a bit of siege related PvP balance changes, day/night synchronization improvements, crafting window optimization to improve performance when it is open, and an assortment of other bug fixes and tweaks.
Items and Fittings
Miscellaneous
Optimization
Player vs. Player
Trade Skills
User Interface
Bug Fixes
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The 16.5.2 patch has been deployed to the Fragmented servers. This is our largest patch since moving the game into Early Access, and includes support for Spanish and Simplified Chinese localization, optimizes network performance, and includes a variety of other improvements. We will highlight the major features below, before giving a preview of what to expect over the course of the month and moving on to the full build notes.
Audio
Combat
GM
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Optimization
Player vs. Player
Trade Skills
User Interface
Bug Fixes
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We are happy to introduce our 1st patch for the month of May. We introduced 11 patches in April and look forward to an active May following up on your bug reports, suggestions, and items we still have on our lists.
Below are the full notes, many things in here that are of importance as well. We expect another patch available (minus any hotfix needs) later in the week. Animations
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Trade Skills
User Interface
Bug Fixes
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All the servers are patched and the client has been updated to 16.4.11. If your client does not say 16.4.11 please restart Steam to get the latest update.
Combat
GM
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Optimization
Skills and Abilities
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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The latest patch for Fragmented has been deployed. We implemented a new server listing system and replaced what was causing a lot of instability with the servers.
Housing
Major Feature
Player vs. Player
Resources
User Interface
Bug Fixes
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We will be taking servers down at 5PM EST (in about 40 minutes from time of posting) to apply the 16.4.10 patch. Estimated downtime is one hour.
Housing
Major Feature
Player vs. Player
Resources
User Interface
Bug Fixes
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We launched 32 servers in each region and they are now online and available. We will be checking to see if there are any critical issues that need to be addressed that will require a delay, if not we plan to launch it around the listed time of 4 PM PDT (7 PM EDT). |
Audio
Housing
Items and Fittings
Miscellaneous
Player vs. Player
Resources
Trade Skills
User Interface
Bug Fixes
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We released a new build to the servers to fix major issues with structures, respawning, server crashes, along with some smaller content and minor fixes.
Audio
Graphics
Housing
Items and Fittings
Miscellaneous
Resources
User Interface
World
Bug Fixes
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Above and Beyond Technologies is proud to announce that, after 6 months of development and closed testing, we are lifting today the NDA on our latest title, Fragmented. Ahead of its release to Steam Early Access on April 26, all The Repopulation owners on Steam should now see Fragmented in their Game library and can install and start playing right now. |
We applied two patches in the early morning today. Full build notes are listed below:
Audio
GM
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Optimization
Pets
Player vs. Player
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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We applied two patches in the early morning today. Full build notes are listed below:
Audio
GM
Graphics
Housing
Items and Fittings
Miscellaneous
NPCs
Optimization
Pets
Player vs. Player
Trade Skills
User Interface
Vehicles and Mounts
Bug Fixes
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