New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Fragmented | |
Developer | Above and Beyond Technologies | |
Publisher | Above and Beyond Technologies | | |
Tags | Action Indie RPG Singleplayer Multiplayer Co-op | | |
Release | 2017-08-15 | |
Steam | 1,07€ 0,83£ 1,19$ / 88 % |
News | 61 |
Controls | Keyboard Mouse Partial Controller Support |
Players online |  0  |
Steam Rating | Mostly Negative |
Steam store |  https://store.steampowered.com/app/441790  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 14 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 14 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Fragmented Depot - Linux [7.93 G]
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LINUX STREAMERS (0)
16.4.8 Build Notes |
We released a new build to the servers to fix major issues with structures, respawning, server crashes, along with some smaller content and minor fixes.
16.4.9 will be the next patch and will be available before Tuesday with a few more fixes and adjustments.
AI
- Tweaked the aggression/hunger levels and aggro radius of many NPCs. In general NPCs will be less aggressive when they are not hungry and less likely to charge long distances at players.
Audio
- The log in sound is now only played when logging in, and not when respawning.
- Campfire sounds now obey volume settings.
Graphics
- Flashlights have new icons.
- Updated Industrial Station with new model.
- Added new types of impact effects.
Housing
- Added sliding doors to Tech Building/Shed/Garage/Tower.
Items and Fittings
- Using the secondary action while targeting an immobile and undriven vehicle while equipping a crowbar will now result in attempting to flip the vehicle over if it has moved into a bad position.
- Increased the effectiveness of Exceptional Beam Rifles.
- Increased the AoE radius of Phosphori Flame Throwers.
- Added exceptional variations to many items which previously did not support them. This includes every piece of armor that was missing them, among other additions.
Miscellaneous
- New players will no longer have difficult respawn positions auto-chosen for them.
- Random Supply Crates should now stay spawned for 5 minutes before despawning and picking a new location.
Resources
- You can not punch the larger desert or snow rocks to harvest them any longer. You can still punch the smaller rocks to harvest.
User Interface
- Added a validation to check if player is the name owner on character creation so when /wipeme characvtercreation occurs they have the chance to keep old name or a new one.
- Text in the crafting list will now scale downwards if a recipe name is too long to fit into the alloted size.
- Increased the mouse camera move speed (look up/down) compared to character movement (move left/right) by 50%, to give a more even feel between the two. This adjustment value will be available as a game option in the near future.
World
- Finished up on the fix which fixed the navigational mesh issues, this was halfway complete in the last mini-patch.
Bug Fixes
- Farming plot statistics should now display properly on clients in online mode. Previously this information was not being replicated properly and showing up as 0 levels of water, carbon, and nitrogen.
- Fixed a typo in the Mini-Explosive Launcher description.
- Fixed some more issues with the profanity filter having issues with some clean words.
- Fixed a typo in the Haywire Robot name.
- Removed scaling from some models to test to see if this eliminates the ragdoll issues. This will result in some mobs being differently sized as before, and is a test. If this fixes the ragdoll issues we'll reimport the models at their previous size. Rhinocs are the most notable difference.
- Fixed an issue where some combat code was attempting to run on the client for NPCs. This fixed an issue with the turrets and other pets.
- Fixed some spawner related issues in the northwest section of the map.
- Melee weapons will no longer cause sparks when hitting cloth, grass, leaves, snow, or dirt.
- Fixed an issue that sometimes prevented the Action Bar and Chat Window from receiving mouse input.
- Fixed some issues with new Secondary Use actions, such as being able to demolish a targeted building, including if standing near a vehicle that you could otherwise flip with a crowbar.
- Fixed an issue preventing vehicles from loading back into the game after a server restart.
- Spawning should now be working properly when selecting a spawn point or waiting it out. There was some issues moving afterwards and what other players were seeing.
- Fixed an issue that prevented structures from being placed on top of bases or in buildings.
- Fixed a bug which was allowing small crates to have 45 slots.
- The invite button of the Guild window should work once again.
- Fixed an issue which could play entered game or level up sounds for players other than the local player.
- Fixed an issue which was causing grass to blur in the desert region.
- Turrets can no longer be affected by bleeding damage or movement modifiers.
- Flame Traps are no longer referred to as Explosive Traps in damage messages once tripped.
- Put checks into place to ensure that you can not stun, or cause movement modifiers to dead NPCs or players.
- Corrected a problem with movement modifier replication online.
- Wasteland Hounds should now scale up properly at higher levels.
- Corrected an issue which could cause the server to crash.
- Smoke Bomb effects should now be replicated to all players nearby.
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[ 2016-04-25 07:59:43 CET ] [ Original post ] |