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16.4.8 Build Notes
[ 2016-04-25 05:59:43 CET ] [ Original post ]
We released a new build to the servers to fix major issues with structures, respawning, server crashes, along with some smaller content and minor fixes. 16.4.9 will be the next patch and will be available before Tuesday with a few more fixes and adjustments. AI
- Tweaked the aggression/hunger levels and aggro radius of many NPCs. In general NPCs will be less aggressive when they are not hungry and less likely to charge long distances at players.
- The log in sound is now only played when logging in, and not when respawning.
- Campfire sounds now obey volume settings.
- Flashlights have new icons.
- Updated Industrial Station with new model.
- Added new types of impact effects.
- Added sliding doors to Tech Building/Shed/Garage/Tower.
- Using the secondary action while targeting an immobile and undriven vehicle while equipping a crowbar will now result in attempting to flip the vehicle over if it has moved into a bad position.
- Increased the effectiveness of Exceptional Beam Rifles.
- Increased the AoE radius of Phosphori Flame Throwers.
- Added exceptional variations to many items which previously did not support them. This includes every piece of armor that was missing them, among other additions.
- New players will no longer have difficult respawn positions auto-chosen for them.
- Random Supply Crates should now stay spawned for 5 minutes before despawning and picking a new location.
- You can not punch the larger desert or snow rocks to harvest them any longer. You can still punch the smaller rocks to harvest.
- Added a validation to check if player is the name owner on character creation so when /wipeme characvtercreation occurs they have the chance to keep old name or a new one.
- Text in the crafting list will now scale downwards if a recipe name is too long to fit into the alloted size.
- Increased the mouse camera move speed (look up/down) compared to character movement (move left/right) by 50%, to give a more even feel between the two. This adjustment value will be available as a game option in the near future.
- Finished up on the fix which fixed the navigational mesh issues, this was halfway complete in the last mini-patch.
- Farming plot statistics should now display properly on clients in online mode. Previously this information was not being replicated properly and showing up as 0 levels of water, carbon, and nitrogen.
- Fixed a typo in the Mini-Explosive Launcher description.
- Fixed some more issues with the profanity filter having issues with some clean words.
- Fixed a typo in the Haywire Robot name.
- Removed scaling from some models to test to see if this eliminates the ragdoll issues. This will result in some mobs being differently sized as before, and is a test. If this fixes the ragdoll issues we'll reimport the models at their previous size. Rhinocs are the most notable difference.
- Fixed an issue where some combat code was attempting to run on the client for NPCs. This fixed an issue with the turrets and other pets.
- Fixed some spawner related issues in the northwest section of the map.
- Melee weapons will no longer cause sparks when hitting cloth, grass, leaves, snow, or dirt.
- Fixed an issue that sometimes prevented the Action Bar and Chat Window from receiving mouse input.
- Fixed some issues with new Secondary Use actions, such as being able to demolish a targeted building, including if standing near a vehicle that you could otherwise flip with a crowbar.
- Fixed an issue preventing vehicles from loading back into the game after a server restart.
- Spawning should now be working properly when selecting a spawn point or waiting it out. There was some issues moving afterwards and what other players were seeing.
- Fixed an issue that prevented structures from being placed on top of bases or in buildings.
- Fixed a bug which was allowing small crates to have 45 slots.
- The invite button of the Guild window should work once again.
- Fixed an issue which could play entered game or level up sounds for players other than the local player.
- Fixed an issue which was causing grass to blur in the desert region.
- Turrets can no longer be affected by bleeding damage or movement modifiers.
- Flame Traps are no longer referred to as Explosive Traps in damage messages once tripped.
- Put checks into place to ensure that you can not stun, or cause movement modifiers to dead NPCs or players.
- Corrected a problem with movement modifier replication online.
- Wasteland Hounds should now scale up properly at higher levels.
- Corrected an issue which could cause the server to crash.
- Smoke Bomb effects should now be replicated to all players nearby.
[ 2016-04-25 05:59:43 CET ] [ Original post ]
Fragmented
Above and Beyond Technologies
Developer
Above and Beyond Technologies
Publisher
2017-08-15
Release
Game News Posts:
61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mixed
(1576 reviews)
The Game includes VR Support
Public Linux Depots:
- Fragmented Depot - Linux [7.93 G]
You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies.
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Skills
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
- Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
- Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
- Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
- Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
- Refining is used to process raw materials, unlocks harvestables, and creates tools.
- Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
- Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
- Textiles is used to create armor, clothing, pouches, and backpacks.
Harvesting
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Rulesets and Hosted Servers
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
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