All the servers are patched and the client has been updated to 16.4.11. If your client does not say 16.4.11 please restart Steam to get the latest update. This update is largely focused on optimizing some problems which were causing poor server and network performance, and improving stability. Other highlights include a /wipeme respec option which will allow you to respec your skills, more skill points per level, a new skill point configuration for player hosted servers, container and mining progression improvements, and more. Two things of note in this build are that the guild management window and off-road vehicle summoning have been temporarily disabled. These two systems are receiving an overhaul and have been disabled to prevent problems while they do as they could adversely affect server performance. Both will return very soon. Build notes are below: Adversarial Camps
- Fixed collision on wood shack.
- Increased NPC damage scaling upwards by a small amount.
- Added /gm popupmsg to send an info popup to the whole server.
- Increased the brightness of the dropped bag model.
- Increased the height of walls.
- Fixed normal map issues in some of the buildings.
- Introduced new Force Gates. These are a new type of force field which is designed for use with walls, rather than blocking off doorways. It is matched to the size of the new walls.
- Gave turrets a huge hit point and armor boost.
- Increased the storage size of Lurker Pouches.
- Exposed a new "skillGainMod" configuration option to servers. This mod will tweak the amount of skill points that players gain per level. Examples: 1.5 = 150% normal rate, 0.3 = 30% normal rate.
- Higher level variations of the Haywire Robots are now named Malfunctioning Robots.
- We've implemented a caching system for player data which should reduce networking footprint.
- Adjusted npcs to fully despawn after a certain time period vs staying in a hibernated state. This hopefully will lead to better performance over time on the servers.
- You can now use /wipeme respec to reset your skills and retrain them using a new spec. Unlike /wipeme skills this version does not reset you to level 1.
- Increased the amount of skills granted as you gain levels slightly. This is not noticeable at early ranks but by high levels it a small increase. It allows you to master 6 skills instead of 4 as the baseline. Older players can use /wipeme respec to upgrade reset their skills to respec.
- Calibrite Picks can now be created with a crafting skill of 4.
- Steel Picks can now be crafted with a Refining skill of 8.
- Compost Bins and Farming Plots now require 9 Refining skill, where the Carbon and Nitrogen Fertilizers are both a 10 skill requirement now.
- You can now create Force Gates with an Electronics skill of just 2. These are intended to gate off your walls.
- Cloth Pouches can now be created with a skill level of 3, instead of 4.
- Lurker Pouches can now be created with 5 Textiles skill, instead of 7.
- When mousing over skills that you can train on the Character Sheet it will now tell you how many points it will cost to train the next rank.
- Disabled the guild manager temporarily to address an issue.
- Corrected calculations used for applying mouse sensitivity. Expect slower mouse movement than before.
- Gave the camera controls a pass, correcting an issue where changes to pitch did not occur at the same rate as changes to yaw, tweaking some camera collision behaviors, and some small improvements to the camera views while riding in a vehicle.
- The guild window has had a few cosmetic changes.
- Use of the Off-Road Vehicle key has been temporarily disabled. It will be reactivated after some major vehicle issues are resolved.
- Fixed an issue that could allow the camera to move thru and see behind walls.
- The music system has seen a number of improvements to correct issues of it becoming out of synch.
- Fixed an issue with sources (trees, rocks, plants, etc) and how they were being hidden and reintroduced in the game. This was causing for example rocks that you could run through or invisible rocks that you were only getting an outline for.
- Fixed Cloth Backpack, Lurker Backpack, Leather Pouch, and Lurker Pouch so they can be properly dropped.
- Fixed the issue where some harvestable plants and bushes were difficult to target.
- Fixed the bad physics on dropped armor items.
- Fixed the bad physics on numerous dropped items.
- Phosphori Beasts had their level tables corrected, they were not scaling at all previously.
- You no longer mario bounce turrets off the top of your head, they are now placed in front of the direction you are looking.
- Fixed an issue with camera movement in first person scope view, that could cause the camera pitch to move back to a central location.
- Fixed it so you cannot place turrets through objects.
- You should no longer be able to jump and crouch at the same time.
[ 2016-04-29 23:42:54 CET ] [ Original post ]
🕹️ Partial Controller Support
- Fragmented Depot - Linux [7.93 G]
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Skills
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
- Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
- Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
- Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
- Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
- Refining is used to process raw materials, unlocks harvestables, and creates tools.
- Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
- Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
- Textiles is used to create armor, clothing, pouches, and backpacks.
Harvesting
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Rulesets and Hosted Servers
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
[ 6138 ]
[ 3458 ]