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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Fragmented 

 

Developer

 Above and Beyond Technologies 

 

Publisher

 Above and Beyond Technologies 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-08-15 

 

Steam

 1,07€ 0,83£ 1,19$ / 88 % 

 

News

 61 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/441790 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 14  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 14 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Fragmented Depot - Linux [7.93 G] 




LINUX STREAMERS (0)




16.4.11 Build is Now Live

All the servers are patched and the client has been updated to 16.4.11. If your client does not say 16.4.11 please restart Steam to get the latest update.

This update is largely focused on optimizing some problems which were causing poor server and network performance, and improving stability. Other highlights include a /wipeme respec option which will allow you to respec your skills, more skill points per level, a new skill point configuration for player hosted servers, container and mining progression improvements, and more.

Two things of note in this build are that the guild management window and off-road vehicle summoning have been temporarily disabled. These two systems are receiving an overhaul and have been disabled to prevent problems while they do as they could adversely affect server performance. Both will return very soon.

Build notes are below:

Adversarial Camps

  • Fixed collision on wood shack.


Combat

  • Increased NPC damage scaling upwards by a small amount.


GM

  • Added /gm popupmsg to send an info popup to the whole server.


Graphics

  • Increased the brightness of the dropped bag model.
  • Increased the height of walls.
  • Fixed normal map issues in some of the buildings.


Housing

  • Introduced new Force Gates. These are a new type of force field which is designed for use with walls, rather than blocking off doorways. It is matched to the size of the new walls.
  • Gave turrets a huge hit point and armor boost.


Items and Fittings

  • Increased the storage size of Lurker Pouches.


Miscellaneous

  • Exposed a new "skillGainMod" configuration option to servers. This mod will tweak the amount of skill points that players gain per level. Examples: 1.5 = 150% normal rate, 0.3 = 30% normal rate.


NPCs

  • Higher level variations of the Haywire Robots are now named Malfunctioning Robots.


Optimization

  • We've implemented a caching system for player data which should reduce networking footprint.
  • Adjusted npcs to fully despawn after a certain time period vs staying in a hibernated state. This hopefully will lead to better performance over time on the servers.


Skills and Abilities

  • You can now use /wipeme respec to reset your skills and retrain them using a new spec. Unlike /wipeme skills this version does not reset you to level 1.
  • Increased the amount of skills granted as you gain levels slightly. This is not noticeable at early ranks but by high levels it a small increase. It allows you to master 6 skills instead of 4 as the baseline. Older players can use /wipeme respec to upgrade reset their skills to respec.


Trade Skills

  • Calibrite Picks can now be created with a crafting skill of 4.
  • Steel Picks can now be crafted with a Refining skill of 8.
  • Compost Bins and Farming Plots now require 9 Refining skill, where the Carbon and Nitrogen Fertilizers are both a 10 skill requirement now.
  • You can now create Force Gates with an Electronics skill of just 2. These are intended to gate off your walls.
  • Cloth Pouches can now be created with a skill level of 3, instead of 4.
  • Lurker Pouches can now be created with 5 Textiles skill, instead of 7.


User Interface

  • When mousing over skills that you can train on the Character Sheet it will now tell you how many points it will cost to train the next rank.
  • Disabled the guild manager temporarily to address an issue.
  • Corrected calculations used for applying mouse sensitivity. Expect slower mouse movement than before.
  • Gave the camera controls a pass, correcting an issue where changes to pitch did not occur at the same rate as changes to yaw, tweaking some camera collision behaviors, and some small improvements to the camera views while riding in a vehicle.
  • The guild window has had a few cosmetic changes.


Vehicles and Mounts

  • Use of the Off-Road Vehicle key has been temporarily disabled. It will be reactivated after some major vehicle issues are resolved.


Bug Fixes

  • Fixed an issue that could allow the camera to move thru and see behind walls.
  • The music system has seen a number of improvements to correct issues of it becoming out of synch.
  • Fixed an issue with sources (trees, rocks, plants, etc) and how they were being hidden and reintroduced in the game. This was causing for example rocks that you could run through or invisible rocks that you were only getting an outline for.
  • Fixed Cloth Backpack, Lurker Backpack, Leather Pouch, and Lurker Pouch so they can be properly dropped.
  • Fixed the issue where some harvestable plants and bushes were difficult to target.
  • Fixed the bad physics on dropped armor items.
  • Fixed the bad physics on numerous dropped items.
  • Phosphori Beasts had their level tables corrected, they were not scaling at all previously.
  • You no longer mario bounce turrets off the top of your head, they are now placed in front of the direction you are looking.
  • Fixed an issue with camera movement in first person scope view, that could cause the camera pitch to move back to a central location.
  • Fixed it so you cannot place turrets through objects.
  • You should no longer be able to jump and crouch at the same time.


[ 2016-04-30 01:42:54 CET ] [ Original post ]