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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Fragmented 

 

Developer

 Above and Beyond Technologies 

 

Publisher

 Above and Beyond Technologies 

 

Tags

 Action 

 Indie 

 

RPG 

 

Singleplayer 

 

Multiplayer 

 

 Co-op 

Release

 2017-08-15 

 

Steam

 1,07€ 0,83£ 1,19$ / 88 % 

 

News

 61 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 0 

 

Steam Rating

 Mostly Negative 

Steam store

 https://store.steampowered.com/app/441790 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 100,000 .. 200,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 14  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 14 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Fragmented Depot - Linux [7.93 G] 




LINUX STREAMERS (0)




16.5.1 Build is now Available

We are happy to introduce our 1st patch for the month of May. We introduced 11 patches in April and look forward to an active May following up on your bug reports, suggestions, and items we still have on our lists.

Full patch notes are below, but here are the highlights of the patch.

  • Guilds have been enabled and should be functioning for shared building. If you did a /wipeme charactercreation at any point please use /rename twice to fix a cache issue that will impact guild invites. If you wish to not receive guild invites, please create your own guild to prevent them from coming in. This will be addressed next patch.
  • Adjusted the timeout code on the servers to fix a "ghost" player issue. This was in part causing the empty bag issue after a crash. If you for some reason have issues staying on the servers after the patch please report it.
  • Fixed an issue where you would constantly go to character creation after creating a character due to a badly saved coordinate value. You will be moved to a spawn point if it is detected. This could happen if you fell through the world on death (also fixed).
  • Fixed an issue where you could drop an item on the chat window and the chat window would eat it.
  • Fixed an issue with the inventory not coming up at times when pushing inventory key that would be fixed by a relog.


Below are the full notes, many things in here that are of importance as well. We expect another patch available (minus any hotfix needs) later in the week.

Animations

  • Improved the 3rd person harvesting animation. Arms and shoulders no longer distort when harvesting in 3rd person mode.
  • Improved the diagonal running animations in third person view.


Graphics

  • Updated textures for the Sci-fi building set.
  • Updated the Flamethrower model.
  • The ground spawn item for medical kits is now red to make it easier to identify.


Housing

  • Decreased Tesla Turret firing rate but increased their damage.
  • Introduced two new base types: Stone Base, and Small Iron Base. The stone base allows you to create a base using more common stone materials, but does require cement. The Small Iron Base is a smaller sized version of the Iron Base which requires less materials as a result.
  • Increased the hit points of buildings and props substantially.


Items and Fittings

  • Tier 2 and Tier 3 crafted melee weapons have seen a boost to their effectiveness.
  • Increased the number of uses on Calibrite tools from 200 to 250.
  • Dropped items now last for 5 minutes on servers which do not feature dropped items on death, and 10 minutes on servers which do. This is up from 2 minutes and 5 minutes, respectively.
  • Phosphori and Drosera weapons have seen a small boost to their effectiveness.
  • Gave a balance pass to many of the armor pieces in game. Cloth Gloves/Boots are slightly less effective than before, and everything above Nano-fiber has received a small to medium sized boost.
  • Bandages and Painkillers now use a separate timer from normal consumable items such as food. It limits uses to once per 3 seconds.
  • Increased the proc rates of melee weapons by as much in double in many cases.


Miscellaneous

  • Slowed down experience curve as players were gaining levels a little too fast.
  • /wipeme skills and /wipeme respec now require GM privileges, this allows them to be used on local or single player servers but not on normal servers as some players were exploiting this functionality. In the future we will likely add a respec item which players will need to obtain to handle respecs.
  • Those who really want to start over can use /wipeme reset to reset their skills AND LEVEL to level 1 and start over.
  • /setname will also work now as /rename. This will rename your character.


NPCs

  • Increased the health scaling of NPCs after level 10.


Trade Skills

  • Mini-Explosives, Rockets, and Projectile Grenades now consume more resources to create.
  • Reduced the requirement to craft Reclining Beds from 5 to 4 Construction skill.
  • Small Iron Bases can now be created with a Construction skill of 3.
  • Stone Bases can now be created with 2 Construction skill.


User Interface

  • GMs now have a blueish color when using chat so they can be seen apart from normal players.


Bug Fixes

  • Fixed an issue with saves if the player was saved out of bounds. It would cause the player to be destroyed and go into a constant character creation cycle. This is now detected and the player is moved to a respawn point instead.
  • Corrected a problem which could make a player appear to other players have a guild when they were unguilded if you were next to them when they logged in.
  • Improved the collision on the smaller harvestable stones so they are a bit easier to harvest.
  • Fixed an issue that caused the Mouse X sensitivity settings to not take effect.
  • Fixed an issue that allowed you to look thru walls and doors when using first person scope view.
  • Fixed an issue where you would go falling through the ground on death if jumping or in the water.
  • Fixed an issue where the inventory loading on the client would error out if it took to long. The time has been greatly increased and an error message will now print on your screen if it happens. This was causing pushing the inventory key not to show your inventory if you had a lot of bags and items or the server was lagging quite a bit at the time.
  • Adjusted the timeout on both the client and server to be much shorter if no connection is detected.
  • Guild system and guild management window is fully functional again.
  • The melee tooltip no longer erroneously says that it give a bonus to Medical Scanners instead of Melee Damage.
  • Dragging items to your Chat or Recipe windows will no longer cause them to drop into the void.
  • Fixed a typo in the guild chat failure message for an incorrect number of arguments.
  • Fixed a synchronization issue between Combat and Ambient music which could have caused combat music to cut off before it was completed.
  • Fixed some issues with the player caches and names. If you did a /wipeme charactercreation at some point you might want to do a /rename twice, changing your name, then changing it back to fix the server side cache for your name.
  • You can once again place structures on guildmates' bases and in their buildings.


[ 2016-05-03 00:17:33 CET ] [ Original post ]