Server Mergers Starting Tuesday May 24, 2016 Next week we will be starting a process of merging the existing servers down to a more reasonable number. We selected the servers based on their usage over the past 7 days, and will be leaving the busier ones alone while merging together servers that did not have much activity during that period. Before moving on to what will happen with the mergers, here is a list of servers that will not be merged. Nothing will be changed on them so it will be business as usual after the merge. US East 1 US East 2 US East 3 US East 9 US West 8 EU Central 1 EU Central 2 EU Central 13 If you are playing on those 8 servers you will login after the “merge” is finished to no changes on your server as well as no new players (for better or worse). If your server is not on that list, it will be merged with other servers. Merged servers will have their structures cleared out as well as their player name cache. When you log back into these servers you will need to go through player creation again. You will still have your character, levels, skills, and inventor. However, all structures will be wiped as we cannot effectively merge those. Starting with the 16.5.4 patch you can salvage resources from your existing structures. You will want to start salvaging your existing structures to get their resources back so you can deploy them after the merger. Be sure to empty out your crates and silos as those are structures and will be wiped out during the merger as well. For the most part if you are playing on just 1 server you should be fine. However, if you do happen to have characters on multiple servers that are being merged please login to the one you want before the merge begins to make sure it is the most recent one. As you might know there can only be 1 player per server so we can only put 1 character on the merged server. We decided to leave all 6 rulesets up for the time being so there is at least 1 server in each region with the ruleset. Below is how/where the merger will happen. If you were playing on a server listed after the merge, be sure to login to the server listed. The server listed to the left will be the server everyone is merged to. Those to the right of the <- will be the servers that were merged onto the one on the left, and will no longer be available. For example using the first bullet point US East 5-8 will be merged into US East 4. After the merge you will need to login to US East 4 if you were playing on US East 4-8. You will see US East 4 on the list, US East 5-8 will no longer be available as they were merged into 4. US East 4 (Casual PVE) <- US East 5-8 US East 10 (Normal PVP) <- US East 11-16 US East 17 (Casual PVP) <- US East 18-20 US East 21 (Normal PVE)<- US East 22-24 US East 25 (Hardcore PVP) <- US East 26-28 US East 29 (Hardcore PVE) <- US East 30-32 US West 1 (Casual PVE) <- US West 2-3 US West 4 (Casual PVE) <- US West 5-7 US West 9 (Normal PVP) <- US West 10-16 US West 17 (Casual PVP) <- US West 18-20 US West 21 (Normal PVE) <- US West 22-24 US West 25 (Hardcore PVP) <- US West 26-28 US West 29 (Hardcore PVE) <- US West 30-32 EU Central 3 (Casual PVE) <- EU Central 4-8 EU Central 14 (Normal PVP) <- EU Central 15-16 EU Central 17 (Casual PVP) <- EU Central 18-20 EU Central 21 (Normal PVE) <- EU Central 22-24 EU Central 25 (Hardcore PVP) <- EU Central 26-28 EU Central 29 (Hardcore PVE) <- EU Central 30-32
[ 2016-05-22 03:32:26 CET ] [ Original post ]
🕹️ Partial Controller Support
- Fragmented Depot - Linux [7.93 G]
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Skills
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
- Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
- Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
- Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
- Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
- Refining is used to process raw materials, unlocks harvestables, and creates tools.
- Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
- Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
- Textiles is used to create armor, clothing, pouches, and backpacks.
Harvesting
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Rulesets and Hosted Servers
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
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