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Just in time for the weekend, we bring you the 16.6.2 patch. Before we get to the build notes let’s take a look at some of the highlights of this week’s patch. The first few features have been among the most popular user suggestions so far in early access. First up is the ability to pick up some props and turret types to move them, rather than demolishing them. Interact with them by pressing the ‘F’ key (default) and you will see a new option if the prop type can be moved. Next up is the introduction of a tombstone type container system for servers which feature item loss in PvP or PvE. Previously many items would be tossed onto the ground when you died, and it made going through these items difficult. This system has received a large revamp in this build, as well as some important bug fixes. When you return to this marker (or if you loot a different player’s marker) it will open like a container. This window features Loot All and Re-Equip buttons to make the whole ordeal a little bit easier. Another commonly requested feature has been caves, and we see the introduction of the first cave system in this patch. This cave is populated with Helltyr, and is controlled via a simple engagement. It is aimed at a group of players and features a small population of Helltyr along with a couple of bosses. If you manage to clear the entire dungeon before the Helltyr abandon it (and later return) a chest will spawn along with a new and more difficult boss encounter. Other highlights include two new server configuration flags to tweak corpse times and resource yields, graphics and physics tweaks, a steeper experience curve, more difficult boss mobs, improved NPC ability capabilities, interface improvements, and bug fixes. You can read the complete build notes below. Engagements
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