It’s now been seven weeks since Fragmented opened its doors on Early Access. We traditionally have done monthly features, but with the rapid pace of our patch release schedule we have seen 2-3 patches coming out every week for a total of 16 patches over the past 7 weeks. If you are keeping an eye on Fragmented and wanted to get a higher level view of changes over the past 7 weeks we aggregated most of the major features and listed them below. We still have a few smaller features and remaining issues to resolve, but we are happy to be getting near the end of that list so we can start focusing on more improvements and revamping of the current systems. June should see wrapping up this list and making smaller incremental improvements and in July we can focus on some more larger scale changes and improvements to the existing systems. New Features
- Engagement/Public Quest support was introduced. This allows for more complex encounters with waves and bosses.
- Caves have been introduced to the game.
- Player Hosted servers can now be registered and browsed from the main menu.
- You can now pick up or demolish structures to retain the resources that went into creating them.
- Improved structure placement system in numerous ways including different proximity rules for different structure types, raising/lowering of height, and camera improvements. Also improved guild support for structures.
- Introduced many new structure types including Force Gates, Water Towers, First Aid Kits, Refrigerators, Wood and Stone Gates, and two new base types.
- Structures now decay if the owner or guildmaster have not visited them after some time. Abandoned structures can be demolished by other players to acquire resources.
- Increased storage capacity of containers and introduced them to players at lower skill levels than was previously the case.
- Added many types of new rare mob loot or crafted items. This includes Firestrand and Studded Mubark armor sets, Chain Guns, Respec Kits, and Personal Shields.
- Vehicles were reintroduced. They support a driver and 3 passengers.
- On servers which feature item loss, all dropped items will now be grouped into a single container which you can pick and choose from, or use quick access buttons to Re-Equip gear or Loot All.
- Significantly increased the health of turrets and structures, making it more difficult for guilds to raid players on off hours.
- Turrets can now fire from beyond sniper range at a target which has already inflicted damage upon them. They use a shorter range for players who have not attempted to damage them.
- You can now repair structures.
- Added localization support for Simplified Chinese, Russian, Japanese, German, and Spanish. Italian and French are coming soon. Introduced the Jabberbull species.
- Rewrote much of the networking code for players and guilds to improve performance and stability.
- Introduced new servers in Southeast Asia.
- Improved pet, vehicle, and turret support.
- Many balance changes to things like skill gain and leveling rates, armor and weapon balance, NPC balance, recipe results, tool charges, ammo counts, and the like. You now require less food and drink to get by, and we have introduced things like Refrigerators and Jerky to extend that even further.
- Introduced many new player hosted server configuration options including being able to tweak the number of resources harvested, corpse timeout lengths, skill gain rates, structure damage, and structure placement radius.
[ 2016-06-15 05:04:25 CET ] [ Original post ]
🕹️ Partial Controller Support
- Fragmented Depot - Linux [7.93 G]
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Skills
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
- Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
- Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
- Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
- Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
- Refining is used to process raw materials, unlocks harvestables, and creates tools.
- Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
- Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
- Textiles is used to create armor, clothing, pouches, and backpacks.
Harvesting
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Rulesets and Hosted Servers
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
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