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This weeks patch addressed some remaining issues and added a few new features and tweaks. We made some adjustments to the AI this month. They should now better chase you around the map rather aggressively until they reach their leash distance. Before this was based on the navigation data available in their spawn region, now they will navigate dynamically when in combat and will chase you a fair distance around the map so beware. Along with those fixes we fixed a navigation issue with trees, rocks, and large plants that NPCs could navigate through incorrectly. They should now have to properly navigate around them to reach you. Additionally, with all the navigation changes pets should better be able to follow you, but still could potentially get stuck, there is /pet summon added a few patches ago to help with that until that process is automated to fix stuck pets. Newly added to this patch is the ability to move some housing structures. This will allow you to move an already placed structure making it easier to relocate the structure on your base. We will continue to make more housing/structure/placement changes in the next few patches to make the process easier, but it should help a good deal. In addition we fixed an issue with improper scaling on structures. All new structures/bases should be fine, but unfortunately existing ones will be at the bad scaling values. This is mostly a collision issue with players/vehicles that you can ignore if you wish or use the commands below to reset the scale. The issues are mostly noticeable with vehicles bouncing around and players sinking into the base. There is an info command that will tell you if the structures are going to "shrink" or "expand". This could cause structures to be floating or protruding into things. If they are floating they should be easier to move afterwards, if they are protruding into things you might wish to demolish smaller things to make sure they don't end up inside of something never to be found again. If you are willing to deal with this the commands are below (the guild commands do the same thing, but if you are a guild leader it will fix all structures online that belong to your guild). We cannot restore/fix your structures if something goes wrong, so we do advice to use at your own risk. /info fixstructures info /info fixstructures begin <--- Will rescale structures, no going back /info fixstructures infoguild /info fixstructures beginguild <--- Will rescale all guild structures (if leader) Finally we made some other smaller changes including some functionality fixes when inside vehicles, smaller 2x1 and 1x2 icon sizes for some weapons and tools (which for some probably will be the highlight of this patch), more localization fixes for previously server side text, new godmode functionality for GMs, recoil animations, and much more. Read below for the full list of changes. AI
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