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The 16.7.3 Patch is Now Live

The 16.7.3 patch introduces batch crafting to the crafting stations available in Fragmented. Before you had to stand near a station to be able to use certain recipes. This functionality still exists (and please note is required still for campfires, they do not use this new functionality), but all other stations now have their own UI for crafting. When interacting with the stations you can put anywhere from 2-6 recipes into the station and return to the station (or wait if you want) to get the results. Mortar and Pestles, Industrial Stations, Crafting Stations, Forges, and Stoves now have 3 stations qualities (Basic, "Regular", and Advanced). The "Regular" stations are the original ones (such as Crafting Station) and most have been moved up a few points in requirements (see the notes below for a full breakdown). The Basic stations (besides the Basic Mortar and Pestle as it kept its previous requirement) have no requirements, but the regular and advanced one will require at least a Basic Industrial Station to craft. The Genetic Station and Compost Bin stayed as a "regular" station for the time being as they are higher end stations. As mentioned there are 3 qualities of stations. Each increase in quality increases the queue slots in the station (2 to 4 to 6). Increases the crafting time (1 to 2 to 3) and also increases the number of storage slots (8, to 14, to 20). We have a few smaller changes included in the notes below. We are working on some larger scale projects for the next patch or two and some work went into that during this patch cycle as well. We should have more information available on that soon once we figure out the timeline when they will introduced. Housing

  • Modified the housing placement collision message to include the name of the object causing the collision.
Items and Fittings
  • Speed enhancements will now cancel any previously active movement speed penalties and have had the self damaging component on them removed.
  • Improved the description for Lesapen Seeds, so it is easier to identify how to keep their carbon/nitrogen/water levels.
  • Picks now take up 1x2 slots, rather than 2x2, making them the same size as axes.
NPCs
  • Vultures are somewhat more common than was previously the case. They are still less common than setlang, however.
  • Calprates Chargers can now be found in more areas.
  • Decreased the spawn rate of some of the more common rare NPCs.
Trade Skills
  • Crafting stations have been improved to support batch crafting. They now have their own storage that can be used to store crafting materials and the results of the crafting from the stations. You choose a recipe much like you would from the crafting window and then you choose the quantity. Once submitted you can walk away from the crafting station and return to it later to pickup your results. Stations also have a speed and queue length variable as higher end stations will craft larger batches quicker and support adding more batches to the queue.
  • Players with 8+ Subsistence skill can now create Fruit Punch. This is the most effective drink in the game currently, but it does expire somewhat more quickly than other drinks.
  • Reduced the Refining skill required to create Rubber from 7 to 5. This is intended to make it easier for solo players to create reclining beds at an earlier stage in their character's development.
  • Gypsum is now required as a component in the Water Tower and Silo recipes.
  • Added new Basic and Advanced Crafting Stations. They require 4 and 10 points in Electronics respectively. The basic is your entry level batch unit. The advanced unit is faster and has more queue slots and storage slots.
  • Crafting Stations can now be used to batch any recipe that doesn't require a specific crafting station.
  • We are now able to do more fine tuning on the amount of experience rewarded from crafting recipes. Previously it was automatically adjusting based on recipe level, but now it can be customized per recipe. This allows us to give higher weighting to recipes with uncommon or rare components. In general crafting experience gain rate was increased by a small amount.
  • Usage Note: Campfires are not crafting stations. They work like before (have to be near to use them).
  • Added Basic and Advanced Industrial Stations at 4 and 10 points in Electronics. The "Standard" Industrial Station is now at 7.
  • Added Basic and Advanced Forges at 4 and 10 points in Construction. The standard Forge is now at 7.
  • Added Basic and Advanced Stoves at 3 and 9 points in Construction. The standard Stove is now at 6.
  • Added Basic and Advanced Mortar and Pestle at 2 and 9 points in Subsistence. The standard Mortar and Pestle is now at 6.
  • Genetically Engineered Lurkers can now be crafted with a 9 Subsistence skill, rather than 10.
User Interface
  • Inventory Window and Crafting window received a slight visual change to break up the window up visually.
  • Loot and harvest messages will no longer appear in or pop up the chat window. They will instead be displayed in the larger text based event messages only.
Bug Fixes
  • The housing placement collision status should now properly update, as players or mobs move in or out of the proposed location for the item.
  • The Gypsum description should now be more accurate.
  • Reunited a small fire on the ground with the escape pod that caused it.
  • Since hunger and thirst aren't actually "restored" (e.g. increased) when eating/drinking, the health, hunger, and thirst messages were changed to the following: "Hunger (or Thirst) Reduced". "Health and Hunger (or Thirst) Improved". "Health Improved"
  • Fixed an issue which could prevent achievements from being earned.


[ 2016-08-07 23:54:59 CET ] [ Original post ]

Fragmented
Above and Beyond Technologies Developer
Above and Beyond Technologies Publisher
2017-08-15 Release
Game News Posts: 61
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed (1576 reviews)
The Game includes VR Support
Public Linux Depots:
  • Fragmented Depot - Linux [7.93 G]
You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies.

Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.

Skills



Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.

  • Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
  • Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
  • Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
  • Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
  • Refining is used to process raw materials, unlocks harvestables, and creates tools.
  • Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
  • Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
  • Textiles is used to create armor, clothing, pouches, and backpacks.

Harvesting



There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.

Rulesets and Hosted Servers



Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.

GAMEBILLET

[ 6138 ]

1.75$ (88%)
24.59$ (18%)
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10.27$ (66%)
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36.95$ (26%)
7.88$ (80%)
14.44$ (15%)
3.50$ (50%)
25.49$ (-70%)
5.00$ (75%)
GAMERSGATE

[ 3458 ]

15.99$ (20%)
1.31$ (81%)
5.0$ (80%)
1.0$ (80%)
5.0$ (50%)
3.75$ (75%)
5.0$ (75%)
1.0$ (80%)
16.0$ (60%)
2.25$ (91%)
16.0$ (60%)
3.92$ (74%)
7.5$ (81%)
1.2$ (85%)
0.45$ (85%)
1.6$ (90%)
3.04$ (70%)
8.49$ (58%)
5.0$ (75%)
2.1$ (70%)
14.99$ (50%)
10.2$ (66%)
7.0$ (80%)
11.24$ (55%)
5.63$ (62%)
1.0$ (80%)
6.39$ (20%)
7.65$ (74%)
9.9$ (67%)
5.0$ (75%)

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