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We are happy to announce the new patch is now live. We upgrade Unreal Engine to a newer version so it added quite a bit of extra time to the release of this patch as we ran into numerous issues that needed to be fixed as a result. We also started on implementation of playing the game with a gamepad and the support is now improved, but still not finished (it should be over the next few patches).
Beyond the engine update we added a variety of smaller changes and a handful of bug fixes to this build. There is now a foliage density slider in the video options so you can decease it to get extra FPS. More work went into the foliage removal system and it is working much better than before so hopefully you will not see foliage that is present on the client, but not on the server or other issues. We also are now keeping track of how many "hits" a resource has left so it is less under RNG chance now so you should get a more even "random" number of hits now.
Some NPC changes including fixing the vulture movement animation and the new "artifacts" that are rare drops. To make it easier to run away there is now a new sprint toggle command to toggle on/off sprinting instead of holding it down to sprint.
Batching received a few minor changes, most noticeable is adjustments in speed for smaller batches to remove the "penalty" for batching. The interface for refreshing recipes in both systems also received an update to make it load in a way that it won't lock up for a short period of time and a new grouping collapsible menu was added for recipes to make it easier to navigate through once you have a lot of recipes.
On top of that some other interface changes were put in to improve character creation, melee weapons now show their condition in the ammo slot when equipped, updated the inventory graphic slot icons, put in condition % on the icons for armor and weapons, and as mentioned added some initial improved gamepad support including when first starting the game (main menu and server selection) as well as some initial support to the equipment window, crafting, and crafting station window.
We should be back to releasing patching at a more regular interval after this one, but wanted to make sure most of the issues we discovered with the engine upgrade were fixed before we released it.
(Thanks to OVMISE for posting the picture)
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