This patch includes some more gamepad support (including options, improved radial menu, camera controls, and you can now map to the quickbar from your inventory). Some housing issues that were reported in the previous build also had some adjustments to fix some errors found. Further changes were made on momentum for vehicles to help prevent them from rolling away. In addition, some new configuration options are now available. One is to completely disable food from decaying, the other is to limit the amount of decay when offline. The camera and how it moves was adjusted in this patch so you might need to adjust the sensitivity if it is faster or slower than before. A handful of other bug fixes are included in this patch as well along with some other minor tweaks. Full notes are below. Items and Fittings
- Tinted the generic bag model which is used for many dropped items to be a reddish tint rather than grey, to make it easier to identify and pick up.
- Opening the Options or System Windows while in single player mode will now automatically pause the game and then unpause when closed.
- Increased the range at which selected spawn points become available to players.
- New players will be unable to spawn away from new player friendly spawn points until level 3, it was previously level 2. That system was implemented before the world changes though so we wanted to give players a little more leeway.
- Added a new configuration option to limit food decay when offline. It will only remove 1 qty of food from a stack when your character returns back to the game (single player or online if enabled). It will also do the same for storage if playing in single player (all containers are live online, so it won't impact them unless the server is down and unable to update the quantities).
- Newly created single player games will now pop up a ruleset configuration menu after your character is created for the first time. You can still use /ruleset to tweak those options afterwards.
- Added a new ruleset configuration flag which allows you to disable item decay.
- The Steel Pick recipe is now acquired with a skill of 8, as was originally intended.
- Mouse sensitivity over 50 now has a slight multiplier to it to increase sensitivity more as it approaches 100. Before it was doubling the speed, now it is 6x faster. If you had it set over 50 you might need to adjust it some.
- You can now use the escape button to close down the guild window.
- There is now a hotkey option for gamepad to map inventory or equipment to a hotbar. Drop was moved from Y to RB and the hotkey is now on X. You can select an empty slot to remove whatever is present in the hotbar as well.
- Added d-pad graphics for the hotkeys when using a gamepad. They should only show up if the gamepad is being actively used.
- Crafting Station window now properly remembers previous position when switching panels on a gamepad. It also doesn't do a full refresh when doing so now.
- Moved radial menu used to select inv, crafting, etc on the gamepad to the Y button.
- You could toggle the filters in the crafting station when interfacing with the inventory on a crafting station accidentally. This was fixed as it reset some values that screwed up interfacing with the inventory.
- You can now hold down the Left Bumper on the gamepad and use the right stick to zoom the camera in/out.
- Mouse section was renamed to Camera in options as those settings impact the camera when using both a mouse or gamepad.
- Removed the Quit button from the options menu.
- Fixed an issue with sprint toggle (/ or left analog pad) would disable auto attack. You will not keep attacking and it will properly disable the sprint.
- Options menu now supports gamepad usage with the exception of Keybinding. It needs to be done with the mouse (if on PC you can remap gamepad buttons as before, but requires using a mouse to do so). The rest of the controls can be adjusted with a gamepad though.
- Fixed an issue where you could sprint while holding down the attack button if you released sprint and tried again
- Adjusted the selection/radial wheel for the gamepad. It will now close open windows, properly start off in the previous used window (starts at inv as default now) and removed the previous wheel slot rendering as it was pointless.
- Pressing the Save button on the Ruleset Configuration window will now close the window after it completes saving.
- Key Bindings are now available in the options window from the Main Menu.
- Camera rotation is now independent of framerate. Camera speed might be quite a bit different than before depending on your previous framerate.
- Vehicles should no longer roll downhill quickly if summoned on an incline.
- Vehicles will no longer spawn to the side of you, instead spawning straight ahead. They will also spawn higher in the air to help compensate for uphill terrain.
- Improved handling of dropping of housing items after their supporting structure has been demolished or moved. There should no longer be items left hanging in the air, nor items sinking into each other on the fall.
- Dropped items will now be dropped a little further away from the player to help prevent players from tripping over them.
- Added some checks to some client side code that was running on the server causing log spam.
- Fixed an issue with housing placement that could cause the client to crash.
- Fixed bug that allowed placement of housing items over the player. This was especially apparent with the platform support pieces.
- Fixed a bug with demolishing housing items (and possibly placing them) that could result in a client hang/crash.
- Corrected an issue which could occur if a container was removed and cause the items inside to go into an error cycle that degraded performance.
- Potential fix for the issue where Supply Crates are not always clickable. This will need real world testing but we fixed an error which may have been the root of it.
- Fixed a bug which was causing the edge of some text on the character sheet to be cut off.
- Fixed some display errors with the Key Bind UI, which could cause a key bind button to not show.
- Fixed food type items not dropping properly.
- Adjusted the scale and text values in the equipment window to get rid of the clipping.
[ 2016-11-23 00:53:36 CET ] [ Original post ]
🕹️ Partial Controller Support
- Fragmented Depot - Linux [7.93 G]
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Skills
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
- Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
- Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
- Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
- Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
- Refining is used to process raw materials, unlocks harvestables, and creates tools.
- Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
- Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
- Textiles is used to create armor, clothing, pouches, and backpacks.
Harvesting
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Rulesets and Hosted Servers
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
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