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The 16.12.1 patch wraps up most of the gamepad support adding in a new configuration window that is gamepad friendly (you can switch between the new mode and the old mode for finer control, but it requires a keyboard/mouse to change the values) and housing controls are now fully gamepad supported. A few other adjustments were made to handle reload/use being on the same input so you wouldn't reload your firearm when interact with a container. There might be a few smaller bits left (some input options for putting in player name), but most of the game is gamepad friendly now. One of the requests we have received was improve durability on armor. Body armor now has more durability and should last a lot longer now. Legs and Head pieces also have more durability than arms and feet. Each tier of armor also has more durability than the last. In general the higher end armor lines should last a bit longer than before, but lower end armor might have less durability on the feet and arms due to the change (for example cloth in general is a bit under what it was if you add all 5 pieces together, but Mubark has quite a bit more than before). Another request added is repair kits for weapons and armor. They are added to the skill lines that make the weapons or armor. Armor repair kits will repair all 5 pieces of equipped armor, weapon repair kits (melee and ranged) will repair the equipped weapon. Repair kits comes in 4 qualities and will also reduce the maximum durability when used. Higher quality repair kits repair more damage and reduce maximum durability at a slower rate. You can choose to use the lowest quality repair kit on the higher end armor if you choose, but you will have to replace it sooner. The patch included a few bug fixes including some snapping issues with some ramps and fixed an annoying issue when editing text in the chat box where the caret would move to the end if you inserted some text. Full notes for the patch are below. Audio
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