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Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week. We wanted to look back at some of the noteworthy improvements that occurred during the Early Access period:
- Introduced a batch crafting system, along with a tiered crafting station system which makes that possible.
- Rewrote most of the housing system to support more modularized pieces, snapping, abandon code, demolition system, location adjustments, rotation changes, and many other improvements. We also introduced many new types of props and structures during the EA period.
- An Engagement/Public Quest system was added.
- Complete gamepad support was added.
- Rebalanced the leveling and progression systems, moved around many of the skill trees, and altered the content of the game world wide to make for a more natural leveling system. During this process the level cap was raised to 75 and the skill cap to 15.
- Added localization support, as well as support for Russian, Simplified Chinese, Japanese, German, and Spanish languages.
- Respecialization, Artifact, and Hieroglyph systems were both added.
- Many performance and Graphical/Animation improvements including better hit reactions, animation blending, foliage settings, and optional camera shakes.
- The achievement system received a large scale revamp and many new achievements were added.
- The User Interface received a large number of changes to make it easier to use, and to include additional information which players had requested.
- The pet system saw many improvements including a new progression system, better functionality, utility, and additional pet types.
- Armored Vehicles were added. They were just a small part of the vehicle improvements over the EA period including the addition of things like Crowbars, Mechanic’s Kits and many other tweaks and fixes.
- A registration system was added to make it easier to find player hosted servers.
- Optionally password protected servers, along with numerous other server related configuration improvements such as being able to tweak corpse times, starting level, or resource yields.
- Much of the games audio and music saw improvements during Early Access.
- Added a tombstone and map marker system.
- The Guild System saw a big revamp in the early patches which improved it’s performance and functionality. Introduced the Helltyr Cave.
- Chain Guns, Firestrand Armor, Structure Repair Kits, and many changes to the container system highlight some of the item additions.
- Introduced several new species and sub-species including Jabberbulls.
- Many more smaller changes such as weather affecting temperature.
[ 2017-08-15 13:11:45 CET ] [ Original post ]
Today we have moved Fragmented into a released state after 16 months and more than 30 patches in Early Access. As part of that transition there will be a 40% off launch sale for the next week. We wanted to look back at some of the noteworthy improvements that occurred during the Early Access period:
- Introduced a batch crafting system, along with a tiered crafting station system which makes that possible.
- Rewrote most of the housing system to support more modularized pieces, snapping, abandon code, demolition system, location adjustments, rotation changes, and many other improvements. We also introduced many new types of props and structures during the EA period.
- An Engagement/Public Quest system was added.
- Complete gamepad support was added.
- Rebalanced the leveling and progression systems, moved around many of the skill trees, and altered the content of the game world wide to make for a more natural leveling system. During this process the level cap was raised to 75 and the skill cap to 15.
- Added localization support, as well as support for Russian, Simplified Chinese, Japanese, German, and Spanish languages.
- Respecialization, Artifact, and Hieroglyph systems were both added.
- Many performance and Graphical/Animation improvements including better hit reactions, animation blending, foliage settings, and optional camera shakes.
- The achievement system received a large scale revamp and many new achievements were added.
- The User Interface received a large number of changes to make it easier to use, and to include additional information which players had requested.
- The pet system saw many improvements including a new progression system, better functionality, utility, and additional pet types.
- Armored Vehicles were added. They were just a small part of the vehicle improvements over the EA period including the addition of things like Crowbars, Mechanics Kits and many other tweaks and fixes.
- A registration system was added to make it easier to find player hosted servers.
- Optionally password protected servers, along with numerous other server related configuration improvements such as being able to tweak corpse times, starting level, or resource yields.
- Much of the games audio and music saw improvements during Early Access.
- Added a tombstone and map marker system.
- The Guild System saw a big revamp in the early patches which improved its performance and functionality. Introduced the Helltyr Cave.
- Chain Guns, Firestrand Armor, Structure Repair Kits, and many changes to the container system highlight some of the item additions.
- Introduced several new species and sub-species including Jabberbulls.
- Many more smaller changes such as weather affecting temperature.
[ 2017-08-15 13:11:45 CET ] [ Original post ]
🕹️ Partial Controller Support
- Fragmented Depot - Linux [7.93 G]
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Skills
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
- Construction allows you to create buildings, props, storage containers, and various types of crafting stations.
- Electronics includes the creation of Electronic Devices, Turrets, Medical Scanners, or Robotics.
- Melee provides bonuses in melee combat, as well as the creation of melee weapons and tools.
- Ranged provides bonuses in ranged combat, and allows creation of ranged weapons and grenades.
- Refining is used to process raw materials, unlocks harvestables, and creates tools.
- Subsistence reduces the effects of hunger and thirst, and allows the creation of foods, drinks or medical compounds. It also includes genetic engineering on the high end.
- Survival increases your health and allows the creation of traps, torches, and campfires, as well as basic tools and waterskins.
- Textiles is used to create armor, clothing, pouches, and backpacks.
Harvesting
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Rulesets and Hosted Servers
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
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