Economy update - Drop Trail Effects and Bug fixes
An inventory has been added to the game, where you can equip different effects that play when you drop shapes in game. Drop trails usually will have a random color applied to them. Drop trails also work in online play
In today's update, 5 trails were added to the game. Trails can be received as a random drop every couple days if you have an hour of playtime and submit a score above a certain threshold of points. Of the 5 trails added in this update, there are two Legendary tier trails that are significantly more rare, the Suika trail (no color variations currently) and Sakura trail (random color). The common trails added were circles, magical runes, and flower trails.
The inventory can be opened by clicking the backpack icon in the pause menu. As of right now, there is only a slot for drop trails, but additional item types may be added in the future.
Drop trails can be traded or sold on the community market, so I'd like to clearly state my plans for trails going forward. Additional trails will be added to the game over time, and it's likely newer trails will be relatively easier to obtain than older trails. I am reserving the ability to discontinue certain trails from dropping in the future if a reason to do this arises. I don't plan to ever sell "lootboxes" or random chance items. Items added will never affect gameplay in any way, it's just cosmetic stuff. I won't sell gameplay related DLC, those updates are free for everyone always. It's possible in the future you will be able to recycle items to paint existing items. Higher tier items would require more recycling to repaint but I haven't thought through this system in full yet.
It's a mix of many reasons but probably the main reason is to give another reason for people to come back and try the game occasionally. I'm also hoping that over time Suika Shapes might be able to unlock community features, because currently it hasn't hit the threshold to where players can feature it on their profile, items from the game, and receive trading cards. Another benefit of having this system in the game is that I can create rewards to give out in community events, or I can run promotions for people to try other games I make as well.
-Save data should be able to load without a connection to steam now -Playing with a controller against bots and some related UI issues have been fixed Also Sklime, my controller based climbing game will be releasing within a couple months. Wishlists help a ton. I've been updating the trailer lately so check it out if you haven't seen the game in a while! https://store.steampowered.com/app/1380970/Sklime__A_Difficult_Climbing_Adventure/
[ 2024-08-14 02:01:47 CET ] [ Original post ]
Inventory & Drop Trails
An inventory has been added to the game, where you can equip different effects that play when you drop shapes in game. Drop trails usually will have a random color applied to them. Drop trails also work in online play
In today's update, 5 trails were added to the game. Trails can be received as a random drop every couple days if you have an hour of playtime and submit a score above a certain threshold of points. Of the 5 trails added in this update, there are two Legendary tier trails that are significantly more rare, the Suika trail (no color variations currently) and Sakura trail (random color). The common trails added were circles, magical runes, and flower trails.
The inventory can be opened by clicking the backpack icon in the pause menu. As of right now, there is only a slot for drop trails, but additional item types may be added in the future.
Plan for the economy
Drop trails can be traded or sold on the community market, so I'd like to clearly state my plans for trails going forward. Additional trails will be added to the game over time, and it's likely newer trails will be relatively easier to obtain than older trails. I am reserving the ability to discontinue certain trails from dropping in the future if a reason to do this arises. I don't plan to ever sell "lootboxes" or random chance items. Items added will never affect gameplay in any way, it's just cosmetic stuff. I won't sell gameplay related DLC, those updates are free for everyone always. It's possible in the future you will be able to recycle items to paint existing items. Higher tier items would require more recycling to repaint but I haven't thought through this system in full yet.
Why add drop trails?
It's a mix of many reasons but probably the main reason is to give another reason for people to come back and try the game occasionally. I'm also hoping that over time Suika Shapes might be able to unlock community features, because currently it hasn't hit the threshold to where players can feature it on their profile, items from the game, and receive trading cards. Another benefit of having this system in the game is that I can create rewards to give out in community events, or I can run promotions for people to try other games I make as well.
Bug fixes
-Save data should be able to load without a connection to steam now -Playing with a controller against bots and some related UI issues have been fixed Also Sklime, my controller based climbing game will be releasing within a couple months. Wishlists help a ton. I've been updating the trailer lately so check it out if you haven't seen the game in a while! https://store.steampowered.com/app/1380970/Sklime__A_Difficult_Climbing_Adventure/
Suika Shapes
Zanthous
Zanthous
2023-11-27
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(71 reviews)
https://store.steampowered.com/app/2686690 
[0 B]
🍉 In Suika Shapes, match two shapes of the same color to create a larger shape and increase your score. Careful though, the more you play, the less space you have
🔄️Rotate and strategically match shapes
🌐Features over 200+ leaderboards! Compete against the world, specialize and become a master of your favorite mode, and challenge your friends to beat your scores.
🟢19+ Unique Shapes all with leaderboards!:
- Circles
- Triangles
- Squares
- Rectangles
- Pentagons
- Hexagons
- Pluses
- "T" Shapes
- "W" Shapes
- Various Tetriminos
- Stairs
- Tears
- Ovals
- Capsules
- Double Diamonds
- ... Or any combination of the above!
🛠️5 Modifiers to change up gameplay
- Swap - allows you to swap shapes with the "Next" shape
- Slippery - all shapes become slippery
- Charge - Charge up and shoot out the shape with extra force
- Low gravity - reduce gravity
- Bouncy - All shapes become bouncy
🎮4 Gamemodes
- Normal - The classic suika mode, aim to create and merge watermelon shapes. All shapes are carefully balanced so merging two watermelons is possible but very difficult
- Speed mode - The floor is rising faster every minute, match shapes quickly to lower it - or run out of space!
- Transformation - Each color corresponds to a specific shape that is the same every time, transform the shapes up until they are a round watermelon!
- Evolution - Start off with smaller shapes, then every double watermelon clear the shapes grow in size a little! Best for long play sessions
⏱️Prefer something a bit more high pressure? Try speed mode and test your speed!
Mix and match any shape, gamemode, and modifier and challenge your friends to beat your score!
Multiplayer will not be in the game at release but may be added in a future update.
Based on the game スイカゲーム (watermelon game)
Contact: suika-support@zan-kai.com
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: x64 architecture with SSE2 instruction set supportMemory: 256 MB RAM
- Memory: 256 MB RAM
- Graphics: OpenGL 3.2+. Vulkan capable
- Storage: 200 MB available space
GAMEBILLET
[ 5950 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
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