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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
It's Suika Shapes' one year Steam Anniversary! Thank you everyone for supporting the game! Suika Shapes was first released on itch.io a couple months before Steam, and due to its popularity I continued to develop it and brought it to Steam. After that, I added all sorts of new shapes up to the current count of ... about 26?, multiplayer modes, different gamemodes and stages, and cosmetic items. All standard shape modes have been cleared at this point aside from the S&Z pieces, and transformation randomizer! Well done to all clearers. Additionally, Suika Shapes has been played for about 37,000 hours total on Steam, with an average playtime of about 12 hours, and a median of 2 hours. Steam trading cards and emotes are on the way within the next month, so keep an eye out for those. Also if you're interested in participating in a versus tournament, please visit the discord, I am currently gauging interest: https://discord.gg/9PdMuVHbRE I'm hard at work on my other game, a very difficult climbing game made to be played with a controller right now so if you're interested, please check it out: https://store.steampowered.com/app/1380970/Sklime/
-Versus selection screen should now correctly show your selected mode, and the opponent's selected mode and ready status -Fixed the floor rate for versus being constant, it now correctly gets faster over time. I made it slower to start by 2 minutes worth of speed, so it reaches the old starting speed at 2 minutes into the match and then increases in speed from there
Hearts seem to be stable enough so I've added the to random -all. Because of this, new leaderboards have been generated for random - all. The previous leaderboards can still be accessed by enabling custom combinations, and unchecking hearts.
Shoutout to the top 10 scores for Random All - Classic, including 500am who managed to clear it
A new shape has been added to the game:
Hearts
They look similar to teardrops, however play quite differently. They haven't been added to all random yet, but will be at some point in the future (I want to be sure they are not too unstable first)
Shoutout to Trilobyte for the top score in Transformation Randomizer:
In the next post I'll be highlighting scores on Hearts - Classic mode. If you have any preferences regarding what gets focused on next, please leave a comment. Stages and shapes or small changes/fixes are best, since I am currently mainly working on other projects.
If you haven't already, check out the other game I'm developing - Sklime: https://store.steampowered.com/app/1380970/Sklime/
It's a difficult climbing game made for controllers specifically
Join the community discord:
Online Co-op Arrives in Suika Shapes
Invite a friend from the Main Menu, then have the host select a mode and you can play together with a friend in Suika Shapes. Each player gets their own shape pool, and each player by default gets their own half of the box
New Stage - Wheel
But that's not all of course, with another player helping you combine shapes, I wanted to add some larger stages for co-op mode. Stages are made to be playable with separate leaderboards for both co-op as well as single player.
The first new stage is Wheel, it is in a large T shaped box and it has a wheel in the center that changes direction when a shape is dropped. If you aren't careful and build up too many shapes in the center, the wheel pushes really hard on them and can send one out of bounds, so build carefully!
Overall, Wheel has softer co-op elements and allows both players to play rather independently. Both of the new stages have an additional max level for shapes, since I wanted to try making some larger levels. Whenever I next add levels they will probably be smaller again, but let me know what you think of the new stages
New Stage - Pins
The second new stage has pins that pop out in alternating positions when a shape gets dropped. The pins obstruct you and must be planned around, but can also be used to your advantage if you're careful.
Pins provides a more difficult, puzzle experience that requires careful coordination if you are playing co-op mode.
Some stages or some stages on co-op mode required moving the leaderboard. To access the leaderboard, just open the pause menu, and it will be on the right. The color select has also moved to the pause menu for the time being.
Speaking of leaderboards, co-op mode scores have tooltips with some extra data on which players contributed to getting the score, and when the score was set. Date/time data was not stored before so it's not possible to have tooltips with the date and time for single player, except for new scores after this update, but I haven't enabled tooltips for them as of now.
Share Modifier
In case you don't like having the box split in half, there is also the "Share" modifier which allows both players full access to the box.
In the new update, leaderboards have been added for co-op mode for all of the base shape modes (whatever there is a button for on the menu), with or without the share modifier. There are also leaderboards for evolution or transformation with any of these things. (but not evolution and transformation simultaneously right now).
Weekly Contest
With the addition of so much new content, it's easy to be overwhelmed and not know what modes to focus on. In the near future I'd like to add a mode spotlight in the client that changes weekly, but for the time being I will make weekly Steam posts instead. For the first week, compete to get the best score for Circles mode on the new stages Pins, and wheels! I will post the best co-op and non co-op scores in the next post a week from now
-Adjusted the rotation hint on alternative resolutions
-Added a sound for slow drop
-Fixed an issue with text outlines being the wrong color in some cases
-The game now defaults to confining the cursor to the game window, this can be disabled in the gameplay settings if you don't like this
-Testing adding additional localizations, with chinese to start however I've only quality controlled some of it so far so there are likely errors. More to come soon
-Mode select panel is bigger again in preparation for the future
I also forgot to commemorate the top scorers for the previous iteration of the All Random difficulty, so I will do that here instead:
Congrats to everyone who made the top 10
-Various fixes related to 4:3 aspect ratio monitors, the rules display will show along the top instead -UI visuals, a lot of places were not using the correct colors until now -Pausing is now allowed after losing -Fixed tooltips sometimes not hiding on mode select close -Fixed a bug where ui was not interactable after viewing the instructions -Added an option to hide the drop line (though I don't suggest using this) -Added a persistent "Quit Game" button on the corner of the options menu -Fixed setting the drop preview to disabled in the options menu not saving New shapes will be coming soon, you can see a preview of them on the menu screen My next priority is likely improving key rebinding and adding an alternative set of faces optimized for colorblind recognizability
A new Shape - Stairs is here!
Climb your way up the leaderboards of this wonderful new shape. As always, achievements have been added for 3k points and a double suika clear.
I haven't decided exactly what pace to add new shapes at, but they will be added periodically especially if there aren't any other gameplay changes going on at the time, with a goal of eventually reaching 32 or so total shapes. Every 5 new shapes added, a new pack mode will be made with persistent leaderboards for the latest 5 shapes.
Regarding All Random: Since shapes are still being added to the game, this unfortunately means the all random gamemode's leaderboards will also change with each shape added. If you'd like to view the previous leaderboard, just choose "Custom" shape selection and select all the shapes that were part of all random for the update you want to view. (It will say no leaderboard available, but if you play it will load anyway). All previous leaderboards for all random will still exist but be accessed differently.
To achieve All Random's achievements, you must play with the current selection of shapes in the All Random pack. Since the leaderboards have changed, I'd like to congratulate everyone who made it to the top 10:
Well done! All random is the second most played gamemode after circles by unique player count with around 300 scores submitted at the time of this post.
Expanded Controller Support
Most of the game's functionality can now be carried out by a controller. You should (hopefully) be able to play no problem with a controller now. The things that are not currently supported are:
Transformation mode
Each color is tied to a specific shape in this mode, so you can't pick custom shapes if you enable it.
Shapes transform in this order:
-Fixed an issue that caused the Mac build to be unable to play -Fixed lose game panel alignment -Fixed gameplay options not fitting the scroll view -Fixed audio playing on the main menu when sound volume is 0% -Small music improvements
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