Devlog #0: Playtesting to Release
Playtesting phase has ended and with that we were able to fix and modify alot of stuff that was not annoying to us but to others.. this playtest helped us identify all those cracks and fix it. First playtesting was a disaster with almost 80% users couldn't play the game.. we fixed this by migrating to a new project as it was some Godot Engine's bug that made it occur. then the playtesting went fine.. well it was joined by many but all of us know not everyone is dedicated and are there just for fun of it.. we had few playtesters but it was fine since the game itself is not that big.
135 Joined by which 20 or so helped with playtesting This was the first phase of playtesting, we are working towards the 2nd and final phase after that the demo will be released to the public.
Demo will include everything that has been done till 80% completion of the game.. which will include 3 enemies and 2 maps and the leaderboard database will be entirely separate from the main game. No Story or lore, A game with everything a demo should include to entice players to get the full version. Now since this is a devlog, let's talk about the game itself
in November 2023 when we started working on this game, we were playing around with different shaders for that kind of UNIQUE art style.. we messed up in alot of spaces but in the end we settled with a one true art style for the game.. how you can define it is "Dual Tone, 3D Pixelated Art Style" we were at first planning to make it a PSX Styled game but it is way overused nowadays so while also using that style witih models, we added our own taste in it.
Ew
Ewer
wth is this..
and this...
we are getting close to final art style
cheap ahhhh level design attempt
look at this abomination
our failed try at making procedural spider animations
Let's talk a bit about Player shall we.. So the player model is literally just a capsule collider. nothing more to it. we added hands to make it look natural tho, and it sure does.. What player movement offers:
Secondary Weapon is a shotgun known as Chrono-Burst. We are still working on it's model and mechanics so there's nothing to show right now.
This is what the menu looks as of Playtest version 0.4, expected to change but not that much.
This is what in-game HUD looks as of Playtest version 0.4, expected to change but not that much.
So you must be wondering if it's like all those other arena shooters where you endlessly slay enemies till u die. well its not like that at all.. we've changed quite a few mechanics from your traditional arena shooter.. Instead of being it endless waves of enemies. we made it so it's a 5 Wave (may change later) Run. and Time spent indicator you saw above is basically how long will it take you to beat all the enemies.. yes it's a speed running game. Speaking of enemies.. there are only three as of now..
There are three types of enemies right now in the game.. we are planning to expand upon their variations aswell.. like for Svider we are planning to add different variations which will do different kind of damage to player and so on.
now we are at what you might've been waiting for. well the planned release date was March of 2024 but as you know its been delayed quite much.. now the planned release date is most likely August of 2024. We are avoiding June/July because of steam's summer sale going on. DEMO will be released in June's Next Fest InshaAllah, although we are not participating in next fest unfortunately since deadline was in feb. Demo date is 10th JUNE 2024 this was suppose to be a 6 month game which is taking us almost 9-10 months.. well expected since we are two man team and both are really good procrastinator.. for two months this game will be solo developed by me (Rayyan) so expect some more slow updates.. but InshAllah.. we planned for August let's go for August!!
[ 2024-05-01 15:00:56 CET ] [ Original post ]
it's a reupload from playtest community page (yea i accidentally posted it there oopsie) To our incredible playtesters & supporters: we couldn't have made this game, this special without you! Your feedback, enthusiasm, and support mean the world to us. And of course, thank you to our families and friends for always believing in us. Lets move on to the devlog!
Playtesting Update
Playtesting phase has ended and with that we were able to fix and modify alot of stuff that was not annoying to us but to others.. this playtest helped us identify all those cracks and fix it. First playtesting was a disaster with almost 80% users couldn't play the game.. we fixed this by migrating to a new project as it was some Godot Engine's bug that made it occur. then the playtesting went fine.. well it was joined by many but all of us know not everyone is dedicated and are there just for fun of it.. we had few playtesters but it was fine since the game itself is not that big.
135 Joined by which 20 or so helped with playtesting This was the first phase of playtesting, we are working towards the 2nd and final phase after that the demo will be released to the public.
Demo Roadmap
Demo will include everything that has been done till 80% completion of the game.. which will include 3 enemies and 2 maps and the leaderboard database will be entirely separate from the main game. No Story or lore, A game with everything a demo should include to entice players to get the full version. Now since this is a devlog, let's talk about the game itself
Game's Status
in November 2023 when we started working on this game, we were playing around with different shaders for that kind of UNIQUE art style.. we messed up in alot of spaces but in the end we settled with a one true art style for the game.. how you can define it is "Dual Tone, 3D Pixelated Art Style" we were at first planning to make it a PSX Styled game but it is way overused nowadays so while also using that style witih models, we added our own taste in it.
Visual Style and Behind the Scenes
Ew
Ewer
wth is this..
and this...
we are getting close to final art style
cheap ahhhh level design attempt
look at this abomination
our failed try at making procedural spider animations
Player
Let's talk a bit about Player shall we.. So the player model is literally just a capsule collider. nothing more to it. we added hands to make it look natural tho, and it sure does.. What player movement offers:
- Movement based on the mix of old school shooters and new gen fast paced shooters.
- Jumping, Crouching, Sliding and other small mechanics
- Camera Shakes (you can turn them on or off)
- Camera tilting when moving left or right to give that sweet juice (also toggleable)
- Jumping, Landing and Weapon animations
Secondary Weapon is a shotgun known as Chrono-Burst. We are still working on it's model and mechanics so there's nothing to show right now.
Menu and HUD
This is what the menu looks as of Playtest version 0.4, expected to change but not that much.
This is what in-game HUD looks as of Playtest version 0.4, expected to change but not that much.
Main Objective of the Game
So you must be wondering if it's like all those other arena shooters where you endlessly slay enemies till u die. well its not like that at all.. we've changed quite a few mechanics from your traditional arena shooter.. Instead of being it endless waves of enemies. we made it so it's a 5 Wave (may change later) Run. and Time spent indicator you saw above is basically how long will it take you to beat all the enemies.. yes it's a speed running game. Speaking of enemies.. there are only three as of now..
Enemies
There are three types of enemies right now in the game.. we are planning to expand upon their variations aswell.. like for Svider we are planning to add different variations which will do different kind of damage to player and so on.
- Skulls: Flying skulls that moves towards you like they got some grudge against you or something.. they are one shot but they usually travel in packs. if you destroy them they will respawn from the Tomb. unless you destroy the Tomb itself.
- Svider: Spider but with the V. it doesn't hurt you but it will slow you down, well i lied, it kinda does hurt you.. not the slow making one but it's other variation which we will add later.. Poison and some other lethal stuff hehe..
- Dynamight: Have you ever heard of Creeper from that nobody game "Minecraft"? yea? thats basically what this dude does. well it will roam around map freely if it spots you it will chase you to the deepest of hells and once near it will explode. (Minecraft don't sue us pls)
RELEASE DATE???
now we are at what you might've been waiting for. well the planned release date was March of 2024 but as you know its been delayed quite much.. now the planned release date is most likely August of 2024. We are avoiding June/July because of steam's summer sale going on. DEMO will be released in June's Next Fest InshaAllah, although we are not participating in next fest unfortunately since deadline was in feb. Demo date is 10th JUNE 2024 this was suppose to be a 6 month game which is taking us almost 9-10 months.. well expected since we are two man team and both are really good procrastinator.. for two months this game will be solo developed by me (Rayyan) so expect some more slow updates.. but InshAllah.. we planned for August let's go for August!!
The Void Project
Silver Demon Studios
Silver Demon Studios
Coming soon
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Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
https://www.thesilverdemons.com
https://store.steampowered.com/app/2681270 
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Influenced by 90s FPS and arcade classics, The Void Project offers a thrilling, high-speed shooting experience. Step into a surreal arena, where you'll confront never-ending waves of demon hordes. With a formidable armament and seamless mobility, engage in a battle for survival, striving to outlast the relentless assault. Test your prowess and determination as you vie for seconds on Steam Friends and global leaderboards. Your tenacity and gaming skills will be pushed to their limits.
- Take on 5 bone-chilling demons and their unique variants. (More to be added with future updates)
- Mixture of Quake, UltraKill and Devil Daggers.
- Smooth Gameplay with fast movement.
- Change from up-to 50 Color Palette Art Styles, Make this truly your own.
- Master different demons' patterns, Beat as many as you can and top the Leaderboard.
- Slide, Slide-Jump, Dash and Slam your way through the Map.
- Free Updates and Patches to improve your experience further, No Micro Transactions or DLCs.
- Multiplayer system, Possibly PvP Matches (Not Confirmed and might remove this from roadmap)
- More Enemy Types
- Procedural Map Generations (Unique map every Run)
- and much more...
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