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whats fixed - Hellhound shrinking bug - stairs now disappear after u grab the tape in Dying Breath mode - skulls sanity recharge nerfed to balance the game design - glitch screen effect bugs out if sanity is low, making it forever stuck there known issues: - achievements are still bugged Additions: - Game Files have been encrypted with the key to prevent cheaters from decompiling the game.
Hello, everyone! Welcome to another development update. Over the past few weeks, we've been working diligently to bring you this exciting update. We've received plenty of feedback asking for more content, and were thrilled to deliver a free update for both the Main Game and the Demo (note: the demo includes revamped level design and UI improvements).
We're having a Next Big Update after the release, we hear you.. content was way too short, a mistake on our part.. Just wait a big more :-) Big Revamp from the old title you know.. u can call it TVP 2.0 but lets not go that far right now. - Now you are not limited to only playing One Game Mode. - Terminal finally have a use-case - Lore drop!!?? - few more stuff under the wraps for now ETA: 19th Dec. 2024 // that's it folks
What's Changed: [olist]
- Fixed high score text always visible on win screen regardless of the score - Fixed some achievements not working
There's a Bug in the recent Build Update that auto unlock steam achievements, We advise you to not hunt for the remaining locked achievements until the new build is out, which will be in 1-2 days. that update will include other suggestions and bug fixes as well. Thanks for your cooperation!
Hey everyone, It's been a long time since the development of TVP. we are finally here at the RELEASE DAY. TVP has finally been released but it's not the end of the road. Let's begin with the devlog...
Hey everyone, its been quite a while since the last devlog. But this is not the devlog tho, it's more of an announcement post about Steam Next Fest! Starting Oct. 14th, at 10 AM PDT / 10 PM PKT
Hey everyone, its been quite a while since the last devlog. Before we begin, let me thank you all for supporting us. We have almost 500 wishlists right now. I know it's not much, but we are grateful that 500 individuals think our game is worth checking out. <3 Let's begin with the devlog...
Hey everyone, it's going to be a short one.. some stuff about demo, tips and tricks
Hey everyone, its been a while since our first devlog. Ive been busy with real-life stuff, but now were back with Devlog #2! In this update, Ill share our progress, game updates, and the main goal of the game. Also, get ready for the third devlog, which will come out with the demo. Lets dive straight in!
Welcome to Devlog #1, well the second devlog to be exact.. this devlog will be more focused on how we achieved this pixelated dual-tone art style for our game. Note: this shader was not entirely ours as we vastly expanded upon a similar in nature shader with CC0 License.
it's a reupload from playtest community page (yea i accidentally posted it there oopsie) To our incredible playtesters & supporters: we couldn't have made this game, this special without you! Your feedback, enthusiasm, and support mean the world to us. And of course, thank you to our families and friends for always believing in us. Lets move on to the devlog!
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