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Update 1.0.5
[ 2024-11-03 18:38:39 CET ] [ Original post ]
New Additions
- Added Who Killed Player info on the Death Screen.
- Introduced a Leaderboard Screen on the Win Screen.
Changes
- Revamped UI for both Death and Win Screens.
- Modified Damage Popups to appear only after enemy death (can be toggled in settings).
- Re added achievements and some of them have changed to make it more challenging
Bug Fixes
- Fixed issue with Skull spawn timer counting down multiple times before spawning.
- Fixed multiple counting for Skull kills.
- Adjusted button placements in the menu.
- Cached Hellhound for reduced stuttering.
- Resolved issue with achievements auto-unlocking.
[ 2024-11-03 18:38:39 CET ] [ Original post ]
The Void Project
Silver Demon Studios
Developer
Silver Demon Studios
Publisher
Coming soon
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
6 user reviews
(6 reviews)
Public Linux Depots:
- [0 B]
Influenced by 90s FPS and arcade classics, The Void Project offers a thrilling, high-speed shooting experience. Step into a surreal arena, where you'll confront never-ending waves of demon hordes. With a formidable armament and seamless mobility, engage in a battle for survival, striving to outlast the relentless assault. Test your prowess and determination as you vie for seconds on Steam Friends and global leaderboards. Your tenacity and gaming skills will be pushed to their limits.
- Take on 5 bone-chilling demons and their unique variants. (More to be added with future updates)
- Mixture of Quake, UltraKill and Devil Daggers.
- Smooth Gameplay with fast movement.
- Change from up-to 50 Color Palette Art Styles, Make this truly your own.
- Master different demons' patterns, Beat as many as you can and top the Leaderboard.
- Slide, Slide-Jump, Dash and Slam your way through the Map.
- Free Updates and Patches to improve your experience further, No Micro Transactions or DLCs.
- Multiplayer system, Possibly PvP Matches (Not Confirmed and might remove this from roadmap)
- More Enemy Types
- Procedural Map Generations (Unique map every Run)
- and much more...
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