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Bubbits Daily Challenge Demo Now Available Hi there, long time no see! I'm hard at work on the Bubbits Singleplayer Mode but I didn't want to make you wait any longer to play Bubbits again, so I decided to release a bite sized version of Bubbits until then: The Bubbits Daily Challenge Demo! Every day a new Challenge awaits, Daily Leaderboards included! I'd love to hear your thoughts on the Demo and the game!! Anything bothering you? Anything you'd wish was in there? Tell me in the Steam Discussions or use the Feedback button in the Main Menu of the game! If you're not on your Computer at home but would like some Bubbits in your day, you can also head over to https://bubbits.io/ to play the Daily Challenge directly in your Browser. Even on your mobile phone! If you like it, don't forget to Wishlist! That would help me out big time!! I might have forgotten to disable a certain something in the menu, but that is definitely not ready for public usage yet
https://store.steampowered.com/app/2483270/Bubbits/ Dear Runners, the 10 year anniversary of Run or Die is almost upon us and I am so excited to finally present to you Team Flows next Project called Bubbits. To celebrate the occasion, Run or Die is now 50% off and available for just 0.49! It is very different from Run or Die but don't be fooled by the vibrant visuals, this Bubble Shooter game takes the Genre very seriously and tries to push the boundary of what a Bubble Shooter videogame can be. I invite you to continue to accompany Flow on her new endeavor in conquering a new Genre that seems to have been long forgotten. Wishlist now and prepare yourself for our first Playtest coming soon! If you've got any thoughts I would love to hear them in the comments! P.S.: I am very happy that Flow was able to change her R.O.D. suit into something more comfortable because so many of you made it to the lab. Now she can enjoy her new life on Bubbits Island. Thank you guys for all the support throughout the years, it meant the world to me. Even if you've never played a Bubble Shooter before, I'd love if you give Bubbits a chance to win you over!
https://store.steampowered.com/app/2483270/Bubbits/ Dear Runners, the 10 year anniversary of Run or Die is almost upon us and I am so excited to finally present to you Team Flows next Project called Bubbits. It is very different from Run or Die but don't be fooled by the vibrant visuals, this Bubble Shooter game takes the Genre very seriously and tries to push the boundary of what a Bubble Shooter videogame can be. I invite you to continue to accompany Flow on her new endeavor in conquering a new Genre that seems to have been long forgotten. Wishlist now and prepare yourself for our first Playtest coming soon! If you've got any thoughts I would love to hear them in the comments! P.S.: I am very happy that Flow was able to change her R.O.D. suit into something more comfortable because so many of you made it to the lab. Now she can enjoy her new life on Bubbits Island. Thank you guys for all the support throughout the years, it meant the world to me. Even if you've never played a Bubble Shooter before, I'd love if you give Bubbits a chance to win you over!
Hello runners, this update fixes object placement issues in certain levels and fixes Intel not being collected properly in the challenge mode. Thank you very much to //KC. and Joker for reporting these issues!
Dear Runners, surprise 2022 Update!
The fix is now live, sorry for the invonvenience runners!
Hello my fellow runners! It has been a long time coming but now the Android version is making it's long overdue debut!
Right now we are the Number 1 New Paid Arcade Game in:
USA,UK,Germany,Canada, Australia, Brazil, France, Hong Kong, India, Korea, Russia, Singapore, Spain and many more!
And we only got there thanks to YOU, because the game has no visibility in the Google Play store at all. Until today, you could not even see it if you directly searched for it. But you guys found it anyways.
Thank you so much, you guys are THE BEST!
So let's take this a step further and conquer the Play Store together! The now following is valid until the Steam Summer sale ends!
Hello my fellow runners! It has been a long time coming but now the Android version is making it's long overdue debut!
Right now we are the Number 1 New Paid Arcade Game in:
USA,UK,Germany,Canada, Australia, Brazil, France, Hong Kong, India, Korea, Russia, Singapore, Spain and many more!
And we only got there thanks to YOU, because the game has no visibility in the Google Play store at all. Until today, you could not even see it if you directly searched for it. But you guys found it anyways.
Thank you so much, you guys are THE BEST!
So let's take this a step further and conquer the Play Store together! The now following is valid until the Steam Summer sale ends!
Hello fellow runners! As you might have seen already, Run or Die is available on Android right now and off to a good start!
I have spent quite some time polishing the mobile version so it plays just as well and snappy as the Steam version. In addition to that, I worked on gameplay clarity and quality of life changes and ALL the improvements now make their way to the Steam version as well!
Hello fellow runners! As you might have seen already, Run or Die is available on Android right now and off to a good start!
I have spent quite some time polishing the mobile version so it plays just as well and snappy as the Steam version. In addition to that, I worked on gameplay clarity and quality of life changes and ALL the improvements now make their way to the Steam version as well!
Strap on your R.O.D and rescue Flow on the go!
P.S.: HUGE Balance update coming for the Steam version later this week, stay tuned!
Hello fellow runners! Thank you all for participating in the RunOrDieCade Daily Run competition, it has been a blast for me to watch! First, let me honor all the players who made it into the drawing by placing in the Top 5:
Hello fellow runners! Thank you all for participating in the RunOrDieCade Daily Run competition, it has been a blast for me to watch! First, let me honor all the players who made it into the drawing by placing in the Top 5:
Hello fellow Runners! Its been quite some time...but Ive been up to something. Well, up to the biggest Run or Die update yet. And More. A huge competition and a small video of me playing Run or Die with a Guitar Hero Guitar. (But I will get to that later). I feel like the game has come a long way since the beginning and that is why this version will be called:
Hello fellow Runners! It’s been quite some time...but I’ve been up to something. Well, up to the biggest Run or Die update yet. And More. A huge competition and a small video of me playing Run or Die with a Guitar Hero Guitar. (But I will get to that later). I feel like the game has come a long way since the beginning and that is why this version will be called:
Hello fellow Runners! in todays Update we fix a few minor bugs and include touched up versions of over 60 (!) maps for the Endless Mode! The map changes were made with new players in mind who are in the process of getting to know all the skills and might hit a brick wall (literally) right out of the gate. Apart from those changes, we did update some of the later maps as well in parts which we found to be a bit tricky to traverse in some situations! As always: What do you guys think about v1.14? Please leave us a thumbs up or a comment down below with your thoughts! P.S.: We have thoroughly tested this update, but if you encounter any issues, please head over to the forums and let us know!
Hello fellow Runners! in todays Update we fix a few minor bugs and include touched up versions of over 60 (!) maps for the Endless Mode! The map changes were made with new players in mind who are in the process of getting to know all the skills and might hit a brick wall (literally) right out of the gate. Apart from those changes, we did update some of the later maps as well in parts which we found to be a bit tricky to traverse in some situations! As always: What do you guys think about v1.14? Please leave us a thumbs up or a comment down below with your thoughts! P.S.: We have thoroughly tested this update, but if you encounter any issues, please head over to the forums and let us know!
Hello fellow Runners! First of all: You guys are awesome. We loved seeing more people reach the Lab after the Run,Die,Continue! Update! With Update v1.13 we are continuing our efforts to make Run or Die more enjoyable and easier to get into for beginners while not taking away the challenge for advanced players. Biggest part of this Update are Laser Map Balance Changes. We made the learning curve for Laser Maps a lot smoother while keeping the current level of challenge for the later maps! That way new Runners have more time to get accustomed to the laser mechanic. We sure hope that lasers become less scary now and that players slowly start to like (and maybe still hate them just a little bit) them like we do! In addition, we tweaked some more Endless Maps regarding parts where randomness could potentially cause hard to manage situations. The last thing we added is a pause in front of important parts in the Introduction so slow readers do have enough time to read before needing to react. What do you guys think about v1.13? Please leave us a thumbs up or a comment down below with your thoughts! P.S.: We have thoroughly tested this update, but if you encounter any issues, please head over to the forums and let us know!
Hello fellow Runners! First of all: You guys are awesome. We loved seeing more people reach the Lab after the Run,Die,Continue! Update! With Update v1.13 we are continuing our efforts to make Run or Die more enjoyable and easier to get into for beginners while not taking away the challenge for advanced players. Biggest part of this Update are Laser Map Balance Changes. We made the learning curve for Laser Maps a lot smoother while keeping the current level of challenge for the later maps! That way new Runners have more time to get accustomed to the laser mechanic. We sure hope that lasers become less scary now and that players slowly start to like (and maybe still hate them just a little bit) them like we do! In addition, we tweaked some more Endless Maps regarding parts where randomness could potentially cause hard to manage situations. The last thing we added is a pause in front of important parts in the Introduction so slow readers do have enough time to read before needing to react. What do you guys think about v1.13? Please leave us a thumbs up or a comment down below with your thoughts! P.S.: We have thoroughly tested this update, but if you encounter any issues, please head over to the forums and let us know!
Hello fellow Runners! Today we'd like to announce Update 1.1 for Run or Die titled Run,Die,Continue! In this update we added a small, yet essential feature which changes how the Endless Mode in Run or Die can be played. One of the biggest issues we heard from you was that many people have a hard time getting into the game, especially on Endless Mode. And we listened. With this update, we hope to make Endless Mode easier to learn and much more fun for new players. We've added Continue. With this function, players can continue their run from the start of the map they died on and thus tackle the obstacle they died on right afterwards and maybe clear it this time! Players will have 3 Continues per run and of course are able to reach the lab with using Continues! (But: Highscores can only be submitted before using the first Continue in a run.) What do you guys think about Continue? Please leave us a thumbs up or a comment down below with your thoughts! P.S.: We have thoroughly tested this update, but if you encounter any issues, please head over to the forums and let us know!
Hello fellow Runners! Today we'd like to announce Update 1.1 for Run or Die titled Run,Die,Continue! In this update we added a small, yet essential feature which changes how the Endless Mode in Run or Die can be played. One of the biggest issues we heard from you was that many people have a hard time getting into the game, especially on Endless Mode. And we listened. With this update, we hope to make Endless Mode easier to learn and much more fun for new players. We've added Continue. With this function, players can continue their run from the start of the map they died on and thus tackle the obstacle they died on right afterwards and maybe clear it this time! Players will have 3 Continues per run and of course are able to reach the lab with using Continues! (But: Highscores can only be submitted before using the first Continue in a run.) What do you guys think about Continue? Please leave us a thumbs up or a comment down below with your thoughts! P.S.: We have thoroughly tested this update, but if you encounter any issues, please head over to the forums and let us know!
In this silent update we made map visibility changes for many Endless Mode maps improving the visibility of vital obstacles and making sure that background parts which looked a bit too much like foreground look as backgroundy as they should. If you still encounter hard to read parts on a map, please take a screenshot and show them to us and we will keep on improving! As a little extra, we added a small animation above Flows head if you collect a piece of Intel in the Challenge Mode back into the game! Thanks to every single one of our runners for playing Run or Die!
In this silent update we made map visibility changes for many Endless Mode maps improving the visibility of vital obstacles and making sure that background parts which looked a bit too much like foreground look as backgroundy as they should. If you still encounter hard to read parts on a map, please take a screenshot and show them to us and we will keep on improving! As a little extra, we added a small animation above Flows head if you collect a piece of Intel in the Challenge Mode back into the game! Thanks to every single one of our runners for playing Run or Die!
In this silent update we made map visibility changes for many Endless Mode maps improving the visibility of vital obstacles and making sure that background parts which looked a bit too much like foreground look as backgroundy as they should. If you still encounter hard to read parts on a map, please take a screenshot and show them to us and we will keep on improving! As a little extra, we added a small animation above Flows head if you collect a piece of Intel in the Challenge Mode back into the game! Thanks to every single one of our runners for playing Run or Die!
Hello fellow Runners! Today is the day. After more than a month, the Endless Mode has been beaten for the first time by our Runner Natsukeru! Big ups to his dedication and persistence to save Flow. I hope you were happy to see a run end with Flow being alive! Big shoutouts go out to BIMZERO, Vanilla, Lily and Tweaked as well! They were all in striking distance of reaching the lab but didn't quite make it yet. We sure hope to see some more Reach the Lab times on the scoreboard in the future! The "Easy Mode" Cheatcode has been officially handed over to Natsukeru. Have fun running and have a nice day, Team Flow P.S.: If you've reached the lab, you have the option to choose between Reach the Lab and True Endless mode for the real highscore chase!
Hi there fellow Runners, just a minor Update today. - Endless Mode Maps and the Introduction have received a little update regarding obstacle visibility in some spots - Daily Run has now Auto Score Submit so you cannot forget to post your score anymore! P.S.: We are still waiting for the first Runner to reach the lab in Endless Mode!
Patch 1.01 has been released with over 15 changes and fixes based on community feedback! Patch Rundown:
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