





Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
Update v0.1.3 | Available on Experimental
Locate Vectorio in your Steam library Right click and go to "properties" Find the "betas" branch Using the dropdown, select "Experimental"
[/olist] Testing Cycle: ~24 hours Experimental Saves: Disabled Backwards Compatible: Yes Update Type: Hotfix Contains Spoilers: No
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Added mipmaps for certain textures to help negate the strobing effect at certain zoom distances Added new warning system to notify you when buildings are damaged or destroyed
Fixed turret heads becoming off-centered Fixed layout rebuilding on inventory panel Fixed units skipping into base on reload Fixed buildings remaining linked to an outpost core after being object pooled Fixed drones occasionally flying away to previous route after being object pooled Fixed Atomizer laser not affecting buildings and sometimes causing the game to bug out Fixed turret targeting system from retargeting onto object pooled enemies
The follow has been tenatively added to the release view for v0.1.3, but is not yet ready to undergo testing in the experimental branch. These changes may be pushed into v0.1.4 in order to get the fixes available on v0.1.3 available to everyone on the live branch in a shorter timeframe.
Ability to daisy chain reclaimers to make expansion efforts easier Ability to hold control to lock the axis you're building on
Hello everyone!
The next patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
How to opt into experimental:
[olist][/olist]
Experimental Info:
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
New Additions:
Bug Fixes:
Tentative Additions:
The follow has been tenatively added to the release view for v0.1.3, but is not yet ready to undergo testing in the experimental branch. These changes may be pushed into v0.1.4 in order to get the fixes available on v0.1.3 available to everyone on the live branch in a shorter timeframe.
[ 2023-08-22 20:41:31 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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