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Hello everyone! I hope you are all doing well - it has been quite some time since the last update, and so I just wanted to put out a post going over some of what I've been working on lately, and give some information regarding why this update is taking so long, but more importantly, when you can expect to get your hands on it!
Hello everyone Hotfix v0.2.3g has been deployed to the live environment! While this patch has been tested, further testing is required to ensure the issues fixed in this build do not reappear. Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorio
Hello everyone! I hope you are all doing well heading into the later half of this year! I know this is a busy time for many, so hopefully many of you are able to find time to take breaks, keep healthy, and play some games :) Following up on the last post - I am now moved into my new place and have my new studio area setup. This means I'm now back to work full-time, with my main priority this last week being on the upcoming v0.2.4 patch, which is shaping up to be quite a large content-focused update!
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello everyone!
I hope you are all enjoying v0.2 and everything new it has to offer. Well there's certainly some rough edges with the patch, I think it's still been a major success and is setting us up nicely for the next year of development, which is going to be a lot more action packed then Year 1!
Speaking of, this post is aimed at covering what we accomplished in Year 1, what the immediate priorities are moving into Year 2, and how the rest of this year is shaping up. So let's get into it!
Hello everyone Hotfix v0.2.3f has been deployed to the live environment! While this patch has been tested, further testing is required to ensure the issues fixed in this build do not reappear. Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/vectorio
The time has come! The major v0.2 update is now available on live for all platforms. It has taken a tremendous amount of effort to get here, and while there's still a long ways to go this has been and will always be one of the biggest and most important steps for the game as a whole! Watch the trailer: [previewyoutube=rdc3YonFbSk;full][/previewyoutube] This update is simply too large to try and cover all the changes, but here's a breakdown of the footnotes with the most notable changes and new additions...
Hello everyone! I hope you are all doing well heading into the summer season :) Over the past few weeks since the multiplayer test, I have been gearing the update up for the live release coming in July. This includes applying the various tech improvements to the actual game now that we've been able to fully test them, and prepping the content portion of this update. Now with most of that prep work done, I'm able to announce the release date for this update. It will be released on July 26th, alongside the Steam Tower Defense festival. Thank you to everyone who has waited patiently these last 6 months and allowed me to make this update properly. It is pretty much an entire overhaul of the game now, with a plethora of improvements and new content additions across the board, all building on the amazing feedback you've provided. Below is a list that outlines what is making it into this update. While this is not at all an exhaustive list, it should hopefully paint a picture of just how big this update truly is...
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Thanks to everyone who has been helping to identify and report bugs! Through a collaborative effort, we were able to deploy 4 patches today, fixing all of the most pressing issues with multiplayer. While there's clearly more work to do, we are making huge and rapid strides towards getting multiplayer into a stable state. I am confident with a few more long days, we can do it! Now for the actual patch notes; here's what's been fixed in v0.2.1d...
For anyone having constant crashes or disconnects, this update should fix it. The issue stemmed from the entity pool where components sometimes wouldn't be matching. (mainly on blueprints)
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello everyone! Multiplayer is finally now in a state where I feel comfortable deploying it to a larger testing audience, specifically on the experimental branch. NOTE: The two major tech pieces of this update (Multiplayer & Component Refactor) have taken a considerable amount of time to put together, and while they're in a much more stable state now, I'm still expecting some issues to arise with them. Please bare with me as I work through these issues! Also note that some content has been stripped, as it's not quite fully updated to the new component system (these mainly being world features). It will be brought back as testing progresses.
Hello Everyone! I just wanted to send out a quick update on v0.2.1 and the introduction of multiplayer, as well as touch on the final exciting core tech improvement that will be included in this update. Before I get into this, I just wanted to say a quick thank you to everyone who has been testing out the 0.2 build on experimental. Your feedback and been invaluable to me, and has helped to quickly improve the overall quality and stability of the 0.2 branch for when it goes live later this month.
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello everyone!
I am happy to finally announce that as of today, v0.2.0 is ready to begin testing on the experimental branch with its initial testing rollout!
IMPORTANT: This update is huge, and because of that I am rolling it out in portions so that I can more easily collect, analyze, and action your feedback. Trying to dump the entire thing onto experimental all at once would make fixing bugs & addressing smaller direct feedback a nightmare for me.
You can use the above graph as a general breakdown of what to expect. I know doing it this was is a bit unorthodox, but it will help streamline the deployment of this update on my end drastically.
Hello Everyone!
As we approach the start of the likely long experimental phase for v0.2.0, I wanted to get everyone on the same page for how you can expect this update to be deployed on the experimental branch.
Due to the sheer size of this update, I will be gradually rolling it out in pieces; making it more manageable for me to collect, analyze, and action your feedback. This update isn't just touching on numerous gameplay enhancements; it's a comprehensive revamp of several core systems.
The main focus of this testing will be ensuring the stability and efficiency of the new database system, which has affected EVERY part of the games underlying code base.
So, here's the plan right now...
Hello Everyone!
It's been quite a while since the last update or Steam post, and while this post isn't gonna be visually showing off anything in the upcoming update, I still wanted to update everybody on where I'm at in the development of it and give a VERY brief overview of what you can expect to see in it.
The reason for making this is just to echo what I've been saying to other members in the community in Steam forums or on our Discord server, as not everyone reads these and is aware of what's going on.
Hello everyone The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on bug fixes, and has no major changes to the game. Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
Hello everyone!
The next power rework patch (v0.1.4) has been tested on experimental and all changes have been confirmed to go live. This update is largely comprised of many small changes, in addition to back-end improvements or reworks in preparation for Multiplayer. (v0.1.5)
NOTE: While many of the new features in v0.1.4 have been tested, some may require further testing. Expect a follow-up patch early next week to address any remaining bugs or balancing issues.
Questions? Comments? Concerns?
Let me know below or on our Discord server: https://discord.gg/vectorio
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts. Note: This is the final v0.1.4 experimental build. The live build will contain the final bug fixes and balance changes, as well as a few updates to the generator models / effects & menu scene.
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. Side Note: Apologies for the delays on updates lately. Recently went through a huge shift in my life, which needed me to move twice within 2 months as I was figuring things out. However things are getting back to normal now, so updates will start coming out regularly again. More info will follow shortly on what's coming next once v0.1.4 is finally live!
Hello again! A new hotfix is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. This hotfix is meant to address an oversight with the research unlock event, which was causing an error to pass into the entity manager.
Hello everyone!
The much anticipated Update v0.1.4 (Power Rework) is now available for public testing on experimental. This is a huge patch that completely changes how the power system works, as well as introduces a ton of new QOL features and other fixes to the game.
Hello Everyone!
It's been awhile since the last update post, so I thought I'd throw together a quick progress report on the upcoming v0.1.4 update set to release on experimental sometime in the next week or so.
Also, just to quickly preface this post - I am aware that the Discord link in-game is not working. We recently reached level 3 on Discord, and were able to setup a custom URL. However, I was unaware this would terminate the previous link we were using, and so it unfortunately no longer works.
This will be fixed in v0.1.4, but for the time being you can only access our Discord using the new custom link. Please share it around for those that aren't aware: https://discord.gg/Vectorio
With that out of the way, let's get into v0.1.4!
Hello everyone The v0.1.3a hotfix has been deployed to live! While this patch has been tested on experimental, further testing is required to ensure the issues fixed in this build do not reappear. Further ghost patches will be deployed as needed until the issues have been completely fixed. In the case some of these bugs still exist, a ghost patch will be deployed to ensure they are fixed. Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
Hello everyone The next hotfix is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
Hello everyone! The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on QOL improvements & general stability. Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
Hello everyone! The next patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
Hello Everyone!
It's been fantastic getting to watch everyone get their hands on the game and enjoy it. The reception seems super positive so far, and I'm extremely excited to continue working on the game alongside all of you. We have a long way to go, but we're off to a great start!
As many of you have probably noticed, I've spent a considerable amount of time the past few days cleaning up bugs players have been running into, and getting them patched in a timely manner. I want to ensure the playability factor is there before I begin working on any significant changes and new additions to the game; that mainly being the first major update (which will take a few months in development) and reworking some of the systems in the game.
One of these systems is power management. It has been abundantly clear you guys do not like the power system in the game atm, and for good reason. It serves no real purpose other then to slow you down, and is clearly not a fun challenge to try and solve. So, it will be receiving the first rework!
Hello everyone A hotfix has been deployed to both live and experimental. This hotfix addresses a major issue with region boosters that would cause storages to take away resources on reload, resulting in negative resource counts. Additionally, this hotfix adds a new drone type to help with later-tier expansion. Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
Hello everyone The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on QOL improvements & general stability. NOTE: This update changes part of the underlying tech for the game - whilst this has been tested and confirmed to be working, there may still be strange edge cases we missed. If you notice any sort of artifacts happening that were not happening before, please report them so they can be fixed quickly! Questions? Comments? Concerns? Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
Hello everyone! The next patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
Hello everyone! The first update has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on general stability improvements.
Hello everyone! The first patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
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