





Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
Hotfix v0.1.4f | Available on Experimental
Locate Vectorio in your Steam library Right click and go to "properties" Find the "betas" branch Using the dropdown, select "Experimental"
[/olist] Testing Cycle: ~2 days Experimental Saves: Disabled Backwards Compatible: No Update Type: Experimental Patch Contains Spoilers: No
Disabled Experimental Saves: The update has been tested enough to re-enable live saves. If you wish to transfer an experimental save over to live, simply move the save file from the experimental folder into the main saves folder. (done through local app data in the Vectorio folder)
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
New tutorial screen, and the ability to replay tutorials through the pause menu New material for drone route previewing to enhance clarity at a longer distance New construction sound effect that plays when a building is placed
Various tweaks to resource costs for certain buildings that were too expensive Final heat values are still being tested and balanced, but will be in the live build
Fixed burners miscalculating power values when being deleted
Refactored the screen activity detection for entities, which now calculates screen space orientation during setup. This will fix instances where on-screen entities would simulate as off-screen entities.
Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
Note: This is the final v0.1.4 experimental build. The live build will contain the final bug fixes and balance changes, as well as a few updates to the generator models / effects & menu scene.
How to opt into experimental:
[olist][/olist]
v0.1.4f Experimental Info:
Disabled Experimental Saves: The update has been tested enough to re-enable live saves. If you wish to transfer an experimental save over to live, simply move the save file from the experimental folder into the main saves folder. (done through local app data in the Vectorio folder)
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
New Additions:
Balance Changes:
Bug Fixes:
Core Tech:
[ 2023-12-05 01:20:12 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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