
Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
-  Adventure Mode
 The main mode - expand and conquer across the first dimension!
-  Creative Mode
 Create the base of your dreams and try out different buildings with no build costs!
-  50+ Research Techs
 Collect resources and feed your labs to research over 50 different research techs!
-  Powerful Defenses
 Deploy strong defenses to fight back against the growing onslaught of enemy shapes.
-  Logistical Puzzles
 Solve logistical problems by setting up resource supply chains with a variety of drones.
-  Non-Linear Progression
 There is no one set path - you choose how to play and what to unlock!
                        Update v0.2.0a | Available on Experimental
                         Locate Vectorio in your Steam library  Right click and go to "properties"  Find the "betas" branch  Using the dropdown, select "Experimental"
[/olist]  Testing Cycle: ~2 weeks  Experimental Saves: Enabled  Backwards Compatible: Up to 0.2.0  Update Type: Experimental Patch  Contains Spoilers: Yes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
  Fixed Steam lobby not disposing connection properly on reload  Fixed crafters not tracking processes & returning bad resource queries  Fixed outposts coloring on minimap changing on reload  Fixed outpost base layer not having proper coordinates set  Fixed decryptors being destroyable by reclaimers  Fixed decryptors not being removed after finishing  Fixed turret barrels sometimes becoming unaligned  Fixed heat window not being interactable, and sometimes becoming frozen  Fixed drones grabbing resource info from the resource containers  Fixed arrows on the hotbar not flipping the hotbar number
 
                        
Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
[olist][/olist]
v0.2.0a Experimental Info:
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Bug Fixes:
[ 2024-04-21 00:19:18 CET ] [Original Post]
                    Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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