▶
Update v0.2.0c | Available on Experimental
[olist] Locate Vectorio in your Steam library
Right click and go to "properties"
Find the "betas" branch
Using the dropdown, select "Experimental"
[/olist]
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
The follow content has been enabled for testing...
Starting from this patch forward, I will be listing the balancing changes made in greater detail. This will help with understanding why portions of your base may change from update to update, and hopefully get more people engaged with balancing discussions as we move forward. Note: Balancing changes aren't final - it is a continuous cycle of iteration. If you don't agree with certain changes, please don't hesitate to let me know! Shotgunner
[ 2024-04-24 21:34:52 CET ] [ Original post ]
Hello again! A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
[olist]
v0.2.0b Experimental Info:
- Testing Cycle: ~2 weeks
- Experimental Saves: Enabled
- Backwards Compatible: Up to 0.2.0
- Update Type: Experimental Patch
- Contains Spoilers: Yes
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
v0.2.0 Enabled Content:
The follow content has been enabled for testing...
- New defensive building, Striker, which consumes ammunition to fire seeking missiles. Is available only to the player and can out-range Artillery to help with larger bases.
- New logistics building, Ammo Forge, used to craft ammunition for other buildings. Will be used heavily in stronger defenses that require some sort of logistical problem to solve in order to use.
General Improvements:
- Added a new resource X-Ray utility, that lets you see the resources inside of each building across your entire base, all at once. Should help with understanding where resources are going.
- Added internal storage containers & recipe info to the building UI. Currently there's no interactivity options for specifying things like filters, but these are in the works.
- Improved drone reliability by adding more conditional checks before they deploy. This is still being worked on, but there should be a noticeable improvement.
Bug Fixes:
- Re-Added the liquidator back into the research tech tree, as it was missing after the large database changes done over the course of v0.2.0's development.
- Fixed drones from doing bad deployments, where they visit targets not in their range.
- Fixed recipe & tech trees from asking for resources before you actually have unlocked them.
- Fixed missing recipe icons on the new unlock panel, if they were unlocked following a building.
- Fixed labs endlessly taking resources that have already been completed in a research tech.
Core Tech:
- Disconnected the new resource utilities from the resource building entity class. They've now been moved to their own composition module which any entity-type can access.
Balance Changes
Starting from this patch forward, I will be listing the balancing changes made in greater detail. This will help with understanding why portions of your base may change from update to update, and hopefully get more people engaged with balancing discussions as we move forward. Note: Balancing changes aren't final - it is a continuous cycle of iteration. If you don't agree with certain changes, please don't hesitate to let me know! Shotgunner
- Build Cost: Changed from 350 gold -> 120 crystallite
- Utility Cost: Power decreased from 5 -> 3
- Utility Cost: Changed from 8 heat -> 5 power
- Research Cost: Gold increased from 250 -> 500
- Research Cost: Crystallite increased from 120 -> 250
- Research Cost: Crystallite increased 350 -> 500
- + Research Cost: New cost added, 800 gold
- Research Cost: Gilded Crystal increased from 800 -> 1200
- Research Cost: Infused Essence increased from 500 -> 800
- + Research Cost: New cost added, 500 iridium
- Research Cost: Gilded Crystal reduced from 3500 -> 2500
- Research Cost: Infused Essence increased from 800 -> 1800
- + Research Cost: New cost added, 500 atomic alloy
- Research Cost: Gilded Crystal increased from 1500 -> 3500
- Research Cost: Infused Essence increased from 500 -> 2500
- Research Cost: Atomic Alloy increased from 800 -> 1200
- Research Cost: Gold increased from 120 -> 250
- Research Cost: Gold increased from 500 -> 1000
- Research Cost: Crystallite increased from 500 -> 1000
- Research Cost: Crystallite increased from 500 -> 1000
- Research Cost: Essence increased from 500 -> 1000
[ 2024-04-24 21:34:52 CET ] [ Original post ]
Vectorio
Ben Nichols
Developer
Ben Nichols
Publisher
2023-08-18
Release
Game News Posts:
40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(311 reviews)
Public Linux Depots:
- [0 B]
Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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