Hello everyone! Multiplayer is finally now in a state where I feel comfortable deploying it to a larger testing audience, specifically on the experimental branch. NOTE: The two major tech pieces of this update (Multiplayer & Component Refactor) have taken a considerable amount of time to put together, and while they're in a much more stable state now, I'm still expecting some issues to arise with them. Please bare with me as I work through these issues! Also note that some content has been stripped, as it's not quite fully updated to the new component system (these mainly being world features). It will be brought back as testing progresses.
How to opt into experimental:
[olist]
Experimental Info:
- Testing Cycle: ~2 weeks
- Experimental Saves: Enabled
- Backwards Compatible: No
- Update Type: Major Patch
- Contains Spoilers: Yes
v0.2.1 Patch Notes
(not including 0.2.0)
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Core Tech:
- The biggest tech overhaul to the game; the Component Refactor. Fundamentally changes how entities are defined and built in the games back-end entity manager system.
- Completed networking architecture (Multiplayer), join forces with friends on a shared world. Currently in testing and will likely have issues, but I'll be watching forums closely to address bugs and deploy patches for them as quickly as I can over the coming week.
- Updated save system, with better save-state capturing. (i.e. saving drone position & action)
- Automated model batching, which should drastically reduce draw calls each frame. This is disabled in the first build of v0.2.1 but will be enabled shortly after.
General Improvements:
- New control-scheme, including dedicated control modes and click & drag movement.
Bug Fixes:
- Fixed global modifiers not applying properly.
- Variety of fixes from the previous mp-testing build.
Vectorio
Ben Nichols
Ben Nichols
2023-08-18
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 40
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(308 reviews)
https://store.steampowered.com/app/2082350 
[0 B]
Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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