





Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
Update v0.2.3g | Available on Experimental
Locate Vectorio in your Steam library Right click and go to "properties" Find the "betas" branch Using the dropdown, select "Experimental"
[/olist] Testing Cycle: ~2 weeks Experimental Saves: Enabled Backwards Compatible: No Update Type: Experimental Patch Contains Spoilers: Yes
Developer Note: Apologies for the delay on this patch. Last week I was sick, and in a few days I'll be moving locations and getting a new studio setup. It's been a bit chaotic lately, but come September I'll be settled in and back to regular updates, including some dev-logs to showcase what's going on BTS!
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
Added the ability to pan the camera using screen edge Scroll will always be calculated as long as pointer isn't over UI element Clicking on an empty spot in the screen will close the currently open UI panel Camera drag is now calculated in late update, to avoid accidental entity-clicking Added a new keybind for deselecting the current mode Options to adjust movement and zoom speed added to the settings Options to toggle edge panning and camera dragging added to the settings Movement now calculated in non-fixed update loop (will feel smoother) Some other minor tweaks to the default scheme to make it feel more intuitive
Increased Sweeper damage from 2 to 2.5 Reduced Sweeper power from 10 to 6 Reduced Generator heat from 35 to 15 Reduced Pulsar power from 18 to 10 Reduced Foundry heat from 12 to 8 Reduced Manufacturer heat from 35 to 25 Reduced Ammo Forge power from 25 to 15 Reduced Bomber health from 15 to 12 Reduced Fighter health from 12 to 10 Reduced Reinforced Saw health from 15 to 8
Added a max spawn value to hives, to prevent huge swarms Added headers to the settings menu, to help with organization Changed modifiers to show 1 digit instead of a whole number Temporarily disabled cloak checks on defenses, until Phantom Plains V2
Fixed builder drones causing session errors in multiplayer environments Fixed filters not resetting after a drone gets object pooled Fixed some of the modifiers not applying correctly after an entity is object pooled Fixed all enemy modifiers not applying correctly to enemy units and buildings Fixed hub not spawning on a new region if the region switch process fails Some other minor bug fixes
New "Resource Data" tree, which can improve burn time & collection rate for resources. This will eventually contain infinite techs which slowly improve resource values the more you research them. New building "Resource Analyzer", which provides double lab value for the Resource Data tree. New decoration tile "Concrete", added to the Decorations research tree.
If you haven't already, check out what's coming in Year 2 (and a look-back at Year 1) in the post linked below; there's a lot of exciting stuff coming, and you can also vote on the features you'd like to see first!
https://store.steampowered.com/news/app/2082350/view/4355629296435403976
Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
How to opt into experimental:
[olist][/olist]
Experimental Info:
Developer Note: Apologies for the delay on this patch. Last week I was sick, and in a few days I'll be moving locations and getting a new studio setup. It's been a bit chaotic lately, but come September I'll be settled in and back to regular updates, including some dev-logs to showcase what's going on BTS!
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
CONTROL SCHEME:
BALANCE CHANGES:
OTHER CHANGES:
BUG FIXES:
TENTATIVE:
These are additions to the update that have not yet been enabled in experimental, as they aren't quite ready for testing. This is usually due to lingering issues in internal tests or the feature being incomplete.Year 2 - Roadmap Plans, Priorities, and more!
If you haven't already, check out what's coming in Year 2 (and a look-back at Year 1) in the post linked below; there's a lot of exciting stuff coming, and you can also vote on the features you'd like to see first!
https://store.steampowered.com/news/app/2082350/view/4355629296435403976
[ 2024-08-23 17:23:50 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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