
Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
Hello everyone\n\nA new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.\n
How to opt into experimental:
[olist]Locate Vectorio in your Steam library
[/*]Right click and go to \"properties\"
[/*]Find the \"betas\" branch
[/*]Using the dropdown, select \"Experimental\"
[/*][/olist]Experimental Info:
Testing Cycle: ~1 day
[/*]Experimental Saves: Disabled
[/*]Backwards Compatible: Up to v0.3.0-beta.5
[/*]Update Type: Experimental Patch
[/*]Contains Spoilers: Yes
[/*]Questions? Comments? Concerns?\nLet me know below or on our Discord server: https://discord.gg/vectorio
Patch Notes
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
BUG FIXES:
- Fixed a few oversights in the model rendering pipeline that would result in dynamic model instances (enemy units, for example) not being rendered on the screen
- Fixed the hub being able to be destroyed in other regions; this was due to an object pooling issue with the \"IsEditable\" flag getting reset between region switches.
- Fixed an issue with drones where it would abort it\'s entire route if one of the pending actions could not be executed correctly.
- Fixed the placeholder techs for alchemy later in the tree (Phantom Plains)
OTHER CHANGES:
- Removed knowledgebase & load game buttons from the game until they are functional. This is to avoid players getting confused on why these are not working.
Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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