
Vectorio is a base-building game that combines tower-defense, automation, and supply-chain management to create a unique experience like no other.
Originally concepted over two years ago, Vectorio Classic was slowly built up alongside its dedicated community to try and introduce a new take on the tower-defense genre, mixing together the best aspects from similar games and streamlining them into a minimalistic design for all to enjoy. With the game now rebuilt from scratch to introduce tons of new mechanics and content, there's a lot more to uncover in this new version of Vectorio!
Game Features:
- Adventure Mode
The main mode - expand and conquer across the first dimension! - Creative Mode
Create the base of your dreams and try out different buildings with no build costs! - 50+ Research Techs
Collect resources and feed your labs to research over 50 different research techs! - Powerful Defenses
Deploy strong defenses to fight back against the growing onslaught of enemy shapes. - Logistical Puzzles
Solve logistical problems by setting up resource supply chains with a variety of drones. - Non-Linear Progression
There is no one set path - you choose how to play and what to unlock!
An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.9a)
IMPROVEMENTS:
Added a bunch of error proofing and extra fallback layers to the save system. This includes 2 major changes to how saves are saved and loaded...
[list]SAVING: Now runs validation checks while saving, ensuring that bad data isn\'t passed to the save file. If an error is encountered during this process, it will skip the contents of the chunk instead of stopping the process entirely, and provide debug info on what happened.
[/*]LOADING: Now runs validation checks while loading, attempting to fix any missing data that is required to load a region. This may cause some of your regions to reset if they ran into save issues on prior builds, but this should \"fix\" the save and ensure it doesn\'t happen again.
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BALANCE CHANGES:
Reduced carrier attack range from 15 tiles to 12 tiles
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BUG FIXES:
Fixed a serialization issue with drone actions that could corrupt a save file.
[/*]Fixed multiple UI alignment issues on varying monitor sizes.
[/*]Fixed drones picking up more resources then they can actually deliver.
[/*]Fixed a visual glitch where a preview line would remain in limbo if escape was pressed while configuring a drone route.
[/*]Fixed multiple edge cases where ID\'s could become mismatched across sessions or while warping between regions
[/*]Fixed multiple edge cases that could potentially cause configuration of a drone to be applied to a different drone; this is uncofirmed however as I have been unable to reproduce the bug. If it still persists I will open a bounty on this bugs head.
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Minimum Setup
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS or equivalent
- Storage: 512 MB available spaceAdditional Notes: Requirements may differ slightly in future updates
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