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VR Fest Update!

What's new?


Rendering


  • Switched to Deferred Rendering. New features including:
  • Screen Space Reflections
  • Screen Space Global Illumination
  • Lumen Reflections
  • Lumen Global Illumination
  • Contact Shadows
  • Distance Field Shadows. Increased shadow coverage at distance.
  • Hardware Raytracing
  • Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
  • Parallax Occlusion Mapping

Gameplay


  • Real time 24 hour Day and night cycle
  • Better destructible physics

VR


  • Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
  • (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.

UI


  • New and improved menu

Optimization


  • Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
  • Reduced flower variation for better instancing with minimal visual impact.
  • Shader and material tweaks.
  • More optimization work. Performance should be even better now.

Worldspace


  • Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.


[ 2023-12-03 06:40:48 CET ] [ Original post ]


Update 28 September 2023

What's new?


  • Implemented FSR!
  • Upscaling works much better now (changed some rendering settings)
  • Default anti-aliasing is on and uses FXAA now (it was off by default before)


[ 2023-09-28 16:55:20 CET ] [ Original post ]


Update 18 September 2023

What's new?


  • Map tweaks


[ 2023-09-18 12:22:59 CET ] [ Original post ]


Update 8 September 2023

What's new?


  • Destruction physics tweaks
  • Increased required swing speed for melee hits
  • Audio tweaks
  • Map tweaks


[ 2023-09-08 05:36:53 CET ] [ Original post ]


Update 15 August 2023

What's new?


  • Jetpack! Enjoy!
  • Now you can earn coins! Destruction never been better!
  • You can upgrade your max health, max speed and defence permanently with your coins!
  • Stats menu for upgrades
  • Added haptic feedback for getting hit
  • Enemy behaviour, spawn, audio tweaks
  • Animated power-up collection instead of disappearing instantly
  • Performance optimizations

Fixes:


  • Desktop camera bug fix


[ 2023-08-15 06:56:57 CET ] [ Original post ]


Update 9 August 2023

What's new?


  • Power-ups emit light!
  • New power-up! Speep power-up increases movement speed by 1. Drop chance is 10%
  • Added power ups and their descriptions to showroom
  • Improved player body rotation
  • Lighting tweaks
  • Changed color space from Rec709 to Rec2020
  • Performance optimizations
  • Map tweaks
  • Enemy tweaks

Fixes:


  • Spear bug fix


[ 2023-08-08 23:41:52 CET ] [ Original post ]


Update 7 August 2023

What's new?


New power-ups!


  • Defence power-up: Increases defence by 1 point. Drop chance is 10%
  • Gold heart: Increases max health by 1 points. Drop chance is 10%
  • You can also find them scattered around the map!
  • Added defence indicator beside health. It's invisible at start since you start with no defence.
  • Melee enemy audio tweak
  • Performance optimizations
  • Visual tweaks

Fixes:


  • Fountain audio bug fix


[ 2023-08-06 21:10:17 CET ] [ Original post ]


Update 5 August 2023

What's new?


  • Enemies drop health on death instead of giving it to you instantly. You have to pick it up now.
  • Improved health system
  • Melee enemy color change
  • Tweaked enemy spawn


[ 2023-08-05 14:55:39 CET ] [ Original post ]


Update 27 July 2023

What's new?


  • New weapon! Pistol available now!
  • Shotgun tweaks
  • Map tweaks
  • Enemy spawn tweaks
  • Improvements to all weapons


[ 2023-07-27 06:57:05 CET ] [ Original post ]


Update 25 July 2023

What's new?


  • Dual wield for dekstop mode!
  • Improved laser sight for shotgun
  • Improved shotgun code
  • Map tweaks


[ 2023-07-25 06:26:08 CET ] [ Original post ]


Update 20 July 2023

What's new?


  • Improved laser sight for assault rifle
  • Added laser sight for shotgun
  • Improved shotgun animation
  • Shotgun code cleanup
  • Enemy projectiles don't disappear instantly
  • Higher resolution textures for flowers
  • Tweaked tree textures
  • Physics improvements on ranged weapons
  • Performance optimizations


[ 2023-07-20 13:27:45 CET ] [ Original post ]


Update 18 July 2023

What's new?


  • Enemy movement speed changes according to their size. Smaller enemies move faster and bigger enemies slower
  • Assault rifle recoil tweaks
  • Audio tweaks
  • Spawn rate tweak


[ 2023-07-18 16:30:13 CET ] [ Original post ]


Update 17 July 2023

What's new?


  • Enemy visual tweaks
  • Performance optimizations


[ 2023-07-17 15:15:52 CET ] [ Original post ]


Update 16 July 2023

What's new?


  • New enemy type!
  • Tweaked enemy spawning system


[ 2023-07-16 13:55:52 CET ] [ Original post ]


Update 13 July 2023

What's new?


  • Improved health system
  • Slightly reduced enemy damage
  • Increased enemy spawn rate
  • Better enemy projectile hitbox
  • Fountains light up when player is in healing radius
  • Fountains give more heal near them
  • Enemies heal player on death according to their scale

Fixes:


  • Healing audio bug fix


[ 2023-07-13 10:32:13 CET ] [ Original post ]


Update 12 July 2023

What's new?


  • Enemies will keep spawning instead of waiting for player to kill existing ones
  • Slight reduction to enemy damage
  • Enemies spawn farther away from player
  • Enemies stop moving farther away from player instead of coming too close
  • Improved health system

Fixes:


  • Health system bug fix


[ 2023-07-12 13:00:37 CET ] [ Original post ]


Update 11 July 2023

What's new?


  • Enemies shoot faster projectiles
  • Slower enemy movement
  • Performance optimizations


[ 2023-07-11 16:53:23 CET ] [ Original post ]


Update 10 July 2023

What's new?


  • Killed enemies ragdoll for a while instead of disappearing instantly
  • Variable sized enemies
  • Enemies deal damage according to their size
  • Improved enemy spawn logic
  • Haptic feedback for weapon holsters
  • Different enemy projectile color
  • Performance optimizations

Fixes:


  • Enemy spawner bug fix
  • Right arm weapon holster bug fix


[ 2023-07-10 04:27:32 CET ] [ Original post ]


Update 9 July 2023

What's new?


  • Added basic laser pointer to assault rifle
  • Faster loading times!
  • DLSS
  • Performance optimizations


[ 2023-07-09 07:25:58 CET ] [ Original post ]


Update 8 July 2023

What's new?


  • Improved melee system - You have to swing now! They hit based on speed.
  • Physics optimization - Small fragments settle faster now.
  • Tweaked gun materials
  • Minor rendering optimizations
  • Map tweaks and additions

Fixes:


  • Fixed haptic feedback not working on some weapons


[ 2023-07-07 21:46:13 CET ] [ Original post ]



Stressed Out
Necdet Yava
  • Developer

  • Necdet Yava
  • Publisher

  • 2023-06-15
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 20  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • 1 user reviews

    (1 reviews)


  • Review Score

  • https://necdetyavas.com/StressedOut.html
  • Website

  • https://store.steampowered.com/app/2223620 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • Had a tough day? Jump in, sit back and relax. Or destroy whatever you want, shoot some enemies, have a good time. You don't even need to reload your weapons!

    Stressed Out is an open world sandbox built for VR with fully destructible environment.

    You can find me at:
    https://www.twitch.tv/nedstreme
    https://mastodon.social/@NecdetYavas
    https://twitter.com/Nedstreme

    Features:

    • Full Body Presence (no floating hands)
    • Destructible Open World
    • 12 weapons with haptic feedback
    • Jetpack!
    • Realistic Destruction Physics
    • 24 hour day and night cycle
    • PvE
    • Multiplayer (if I can figure it out)

    Movement:

    • Smooth / Snap Turn
    • Continuous Movement
    • Jump
    • Double Jump!

    Graphics:

    • Deferred Rendering
    • Real Time Lighting
    • Dynamic shadows
    • Lumen Global Illumination
    • Lumen Reflections
    • Screen Space Reflections
    • Screen Space Global Illumination
    • Contact shadows
    • Distance Field Shadows
    • Hardware Raytracing
    • Path Tracing
    • Parallax Occlusion Mapping
    • Variable Rate Shading (VRS)
    • Contrast Adaptive Shading
    • Fixed Foveated Rendering

    Anti Aliasing and Sharpening

    • FXAA, TAA, TSR
    • DLSS 3.1 with NIS sharpening
    • FSR 2.2 with CAS sharpening


    I hope you enjoy your time!
    MINIMAL SETUP
    • Processor: Intel Core i5-4590 / AMD FX 8350Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
    • Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
    RECOMMENDED SETUP
    • Memory: 16 GB RAMStorage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
    • Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
    GAMEBILLET

    [ 5951 ]

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    12.22$ (39%)
    1.67$ (16%)
    33.97$ (15%)
    10.73$ (17%)
    35.59$ (29%)
    17.19$ (14%)
    14.76$ (63%)
    16.52$ (17%)
    13.19$ (34%)
    8.69$ (13%)
    2.00$ (80%)
    56.67$ (19%)
    5.32$ (73%)
    8.12$ (46%)
    16.99$ (15%)
    16.96$ (15%)
    4.19$ (40%)
    38.22$ (15%)
    7.20$ (64%)
    7.99$ (80%)
    5.98$ (80%)
    GAMERSGATE

    [ 3198 ]

    5.63$ (62%)
    1.5$ (81%)
    8.8$ (60%)
    2.25$ (89%)
    5.06$ (66%)
    2.93$ (77%)
    0.64$ (87%)
    4.5$ (85%)
    0.51$ (83%)
    2.25$ (89%)
    19.79$ (34%)
    15.99$ (20%)
    2.25$ (85%)
    2.55$ (83%)
    5.0$ (75%)
    3.75$ (75%)
    14.29$ (43%)
    2.0$ (75%)
    9.0$ (85%)
    1.84$ (74%)
    3.4$ (83%)
    9.0$ (70%)
    12.0$ (70%)
    0.85$ (91%)
    6.74$ (55%)
    2.55$ (74%)
    0.75$ (92%)
    0.68$ (89%)
    1.88$ (62%)
    5.4$ (70%)

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