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VR Fest Update! |
What's new?
[h2]Rendering[/h2]
- Switched to Deferred Rendering. New features including:
- Screen Space Reflections
- Screen Space Global Illumination
- Lumen Reflections
- Lumen Global Illumination
- Contact Shadows
- Distance Field Shadows. Increased shadow coverage at distance.
- Hardware Raytracing
- Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
- Parallax Occlusion Mapping
[h2]Gameplay[/h2]
- Real time 24 hour Day and night cycle
- Better destructible physics
[h2]VR[/h2]
- Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
- (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.
[h2]UI[/h2]
[h2]Optimization[/h2]
- Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
- Reduced flower variation for better instancing with minimal visual impact.
- Shader and material tweaks.
- More optimization work. Performance should be even better now.
[h2]Worldspace[/h2]
- Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.
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[ 2023-12-03 07:40:48 CET ] [ Original post ] |
Update 28 September 2023 |
[h2]What's new?[/h2]
- Implemented FSR!
- Upscaling works much better now (changed some rendering settings)
- Default anti-aliasing is on and uses FXAA now (it was off by default before)
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[ 2023-09-28 18:55:20 CET ] [ Original post ] |
Update 8 September 2023 |
[h2]What's new?[/h2]
- Destruction physics tweaks
- Increased required swing speed for melee hits
- Audio tweaks
- Map tweaks
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[ 2023-09-08 07:36:53 CET ] [ Original post ] |
Update 15 August 2023 |
[h2]What's new?[/h2]
- Jetpack! Enjoy!
- Now you can earn coins! Destruction never been better!
- You can upgrade your max health, max speed and defence permanently with your coins!
- Stats menu for upgrades
- Added haptic feedback for getting hit
- Enemy behaviour, spawn, audio tweaks
- Animated power-up collection instead of disappearing instantly
- Performance optimizations
[h3]Fixes:[/h3]
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[ 2023-08-15 08:56:57 CET ] [ Original post ] |
Update 9 August 2023 |
[h2]What's new?[/h2]
- Power-ups emit light!
- New power-up! Speep power-up increases movement speed by 1. Drop chance is 10%
- Added power ups and their descriptions to showroom
- Improved player body rotation
- Lighting tweaks
- Changed color space from Rec709 to Rec2020
- Performance optimizations
- Map tweaks
- Enemy tweaks
[h3]Fixes:[/h3]
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[ 2023-08-09 01:41:52 CET ] [ Original post ] |
Update 7 August 2023 |
[h2]What's new?[/h2]
[h3]New power-ups![/h3]
- Defence power-up: Increases defence by 1 point. Drop chance is 10%
- Gold heart: Increases max health by 1 points. Drop chance is 10%
- You can also find them scattered around the map!
- Added defence indicator beside health. It's invisible at start since you start with no defence.
- Melee enemy audio tweak
- Performance optimizations
- Visual tweaks
[h3]Fixes:[/h3]
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[ 2023-08-06 23:10:17 CET ] [ Original post ] |
Update 5 August 2023 |
[h2]What's new?[/h2]
- Enemies drop health on death instead of giving it to you instantly. You have to pick it up now.
- Improved health system
- Melee enemy color change
- Tweaked enemy spawn
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[ 2023-08-05 16:55:39 CET ] [ Original post ] |
Update 27 July 2023 |
[h2]What's new?[/h2]
- New weapon! Pistol available now!
- Shotgun tweaks
- Map tweaks
- Enemy spawn tweaks
- Improvements to all weapons
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[ 2023-07-27 08:57:05 CET ] [ Original post ] |
Update 25 July 2023 |
[h2]What's new?[/h2]
- Dual wield for dekstop mode!
- Improved laser sight for shotgun
- Improved shotgun code
- Map tweaks
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[ 2023-07-25 08:26:08 CET ] [ Original post ] |
Update 20 July 2023 |
[h2]What's new?[/h2]
- Improved laser sight for assault rifle
- Added laser sight for shotgun
- Improved shotgun animation
- Shotgun code cleanup
- Enemy projectiles don't disappear instantly
- Higher resolution textures for flowers
- Tweaked tree textures
- Physics improvements on ranged weapons
- Performance optimizations
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[ 2023-07-20 15:27:45 CET ] [ Original post ] |
Update 18 July 2023 |
[h2]What's new?[/h2]
- Enemy movement speed changes according to their size. Smaller enemies move faster and bigger enemies slower
- Assault rifle recoil tweaks
- Audio tweaks
- Spawn rate tweak
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[ 2023-07-18 18:30:13 CET ] [ Original post ] |
Update 13 July 2023 |
[h2]What's new?[/h2]
- Improved health system
- Slightly reduced enemy damage
- Increased enemy spawn rate
- Better enemy projectile hitbox
- Fountains light up when player is in healing radius
- Fountains give more heal near them
- Enemies heal player on death according to their scale
[h3]Fixes:[/h3]
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[ 2023-07-13 12:32:13 CET ] [ Original post ] |
Update 12 July 2023 |
[h2]What's new?[/h2]
- Enemies will keep spawning instead of waiting for player to kill existing ones
- Slight reduction to enemy damage
- Enemies spawn farther away from player
- Enemies stop moving farther away from player instead of coming too close
- Improved health system
[h3]Fixes:[/h3]
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[ 2023-07-12 15:00:37 CET ] [ Original post ] |
Update 11 July 2023 |
[h2]What's new?[/h2]
- Enemies shoot faster projectiles
- Slower enemy movement
- Performance optimizations
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[ 2023-07-11 18:53:23 CET ] [ Original post ] |
Update 10 July 2023 |
[h2]What's new?[/h2]
- Killed enemies ragdoll for a while instead of disappearing instantly
- Variable sized enemies
- Enemies deal damage according to their size
- Improved enemy spawn logic
- Haptic feedback for weapon holsters
- Different enemy projectile color
- Performance optimizations
[h3]Fixes:[/h3]
- Enemy spawner bug fix
- Right arm weapon holster bug fix
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[ 2023-07-10 06:27:32 CET ] [ Original post ] |
Update 9 July 2023 |
[h2]What's new?[/h2]
- Added basic laser pointer to assault rifle
- Faster loading times!
- DLSS
- Performance optimizations
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[ 2023-07-09 09:25:58 CET ] [ Original post ] |
Update 8 July 2023 |
[h2]What's new?[/h2]
- Improved melee system - You have to swing now! They hit based on speed.
- Physics optimization - Small fragments settle faster now.
- Tweaked gun materials
- Minor rendering optimizations
- Map tweaks and additions
[h3]Fixes:[/h3]
- Fixed haptic feedback not working on some weapons
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[ 2023-07-07 23:46:13 CET ] [ Original post ] |