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Had a tough day? Jump in, sit back and relax. Or destroy whatever you want, shoot some enemies, have a good time. You don't even need to reload your weapons!
Stressed Out is an open world sandbox built for VR with fully destructible environment.
You can find me at:https://www.twitch.tv/nedstremehttps://mastodon.social/@NecdetYavashttps://twitter.com/Nedstreme

Features:

  • Full Body Presence (no floating hands)
  • Destructible Open World
  • 12 weapons with haptic feedback
  • Jetpack!
  • Realistic Destruction Physics
  • 24 hour day and night cycle
  • PvE
  • Multiplayer (if I can figure it out)

Movement:

  • Smooth / Snap Turn
  • Continuous Movement
  • Jump
  • Double Jump!

Graphics:

  • Deferred Rendering
  • Real Time Lighting
  • Dynamic shadows
  • Lumen Global Illumination
  • Lumen Reflections
  • Screen Space Reflections
  • Screen Space Global Illumination
  • Contact shadows
  • Distance Field Shadows
  • Hardware Raytracing
  • Path Tracing
  • Parallax Occlusion Mapping
  • Variable Rate Shading (VRS)
  • Contrast Adaptive Shading
  • Fixed Foveated Rendering

Anti Aliasing and Sharpening

  • FXAA, TAA, TSR
  • DLSS 3.1 with NIS sharpening
  • FSR 2.2 with CAS sharpening

I hope you enjoy your time!
Stressed Out
Necdet YavaDeveloper
Necdet YavaPublisher
2023-06-15Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
VR Fest Update!

What's new?

Rendering

  • Switched to Deferred Rendering. New features including:
  • Screen Space Reflections
  • Screen Space Global Illumination
  • Lumen Reflections
  • Lumen Global Illumination
  • Contact Shadows
  • Distance Field Shadows. Increased shadow coverage at distance.
  • Hardware Raytracing
  • Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
  • Parallax Occlusion Mapping

Gameplay

  • Real time 24 hour Day and night cycle
  • Better destructible physics

VR

  • Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
  • (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.

UI

  • New and improved menu

Optimization

  • Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
  • Reduced flower variation for better instancing with minimal visual impact.
  • Shader and material tweaks.
  • More optimization work. Performance should be even better now.

Worldspace

  • Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.

[ 2023-12-03 06:40:48 CET ] [Original Post]

Minimum Setup

  • Processor: Intel Core i5-4590 / AMD FX 8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
  • Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
  • Memory: 16 GB RAMStorage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
  • Recommended Setup

    • Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
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