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VR Fest Update!
[ 2023-12-03 06:40:48 CET ] [ Original post ]
What's new?
Rendering
- Switched to Deferred Rendering. New features including:
- Screen Space Reflections
- Screen Space Global Illumination
- Lumen Reflections
- Lumen Global Illumination
- Contact Shadows
- Distance Field Shadows. Increased shadow coverage at distance.
- Hardware Raytracing
- Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
- Parallax Occlusion Mapping
Gameplay
- Real time 24 hour Day and night cycle
- Better destructible physics
VR
- Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
- (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.
UI
- New and improved menu
Optimization
- Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
- Reduced flower variation for better instancing with minimal visual impact.
- Shader and material tweaks.
- More optimization work. Performance should be even better now.
Worldspace
- Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.
[ 2023-12-03 06:40:48 CET ] [ Original post ]
Stressed Out
Necdet Yava
Developer
Necdet Yava
Publisher
2023-06-15
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
Public Linux Depots:
- [0 B]
Had a tough day? Jump in, sit back and relax. Or destroy whatever you want, shoot some enemies, have a good time. You don't even need to reload your weapons!
Stressed Out is an open world sandbox built for VR with fully destructible environment.
You can find me at:
https://www.twitch.tv/nedstreme
https://mastodon.social/@NecdetYavas
https://twitter.com/Nedstreme
I hope you enjoy your time!
Stressed Out is an open world sandbox built for VR with fully destructible environment.
You can find me at:
https://www.twitch.tv/nedstreme
https://mastodon.social/@NecdetYavas
https://twitter.com/Nedstreme
Features:
- Full Body Presence (no floating hands)
- Destructible Open World
- 12 weapons with haptic feedback
- Jetpack!
- Realistic Destruction Physics
- 24 hour day and night cycle
- PvE
- Multiplayer (if I can figure it out)
Movement:
- Smooth / Snap Turn
- Continuous Movement
- Jump
- Double Jump!
Graphics:
- Deferred Rendering
- Real Time Lighting
- Dynamic shadows
- Lumen Global Illumination
- Lumen Reflections
- Screen Space Reflections
- Screen Space Global Illumination
- Contact shadows
- Distance Field Shadows
- Hardware Raytracing
- Path Tracing
- Parallax Occlusion Mapping
- Variable Rate Shading (VRS)
- Contrast Adaptive Shading
- Fixed Foveated Rendering
Anti Aliasing and Sharpening
- FXAA, TAA, TSR
- DLSS 3.1 with NIS sharpening
- FSR 2.2 with CAS sharpening
I hope you enjoy your time!
MINIMAL SETUP
- Processor: Intel Core i5-4590 / AMD FX 8350Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
- Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
- Memory: 16 GB RAMStorage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
- Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
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