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VR Fest Update!

What's new?


Rendering


  • Switched to Deferred Rendering. New features including:
  • Screen Space Reflections
  • Screen Space Global Illumination
  • Lumen Reflections
  • Lumen Global Illumination
  • Contact Shadows
  • Distance Field Shadows. Increased shadow coverage at distance.
  • Hardware Raytracing
  • Path Tracing (works on desktop version, VR keeps invalidating the scene because of headset movement)
  • Parallax Occlusion Mapping

Gameplay


  • Real time 24 hour Day and night cycle
  • Better destructible physics

VR


  • Frame rate independent smooth turn. It used to slow down when performance fluctuates. You can turn at the same speed independent of your FPS now
  • (Fix)Grabbed objects and weapons could be attached to the player character outside of allowed holsters. Should be fixed now.

UI


  • New and improved menu

Optimization


  • Smaller game size. Switched to different compression method. Loading speed should be the same or a bit slower.
  • Reduced flower variation for better instancing with minimal visual impact.
  • Shader and material tweaks.
  • More optimization work. Performance should be even better now.

Worldspace


  • Enabled World Partition to handle open world loading/unloading. Now I can start expanding the map without worrying too much.


[ 2023-12-03 06:40:48 CET ] [ Original post ]

Stressed Out
Necdet Yava Developer
Necdet Yava Publisher
2023-06-15 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews (1 reviews)
Public Linux Depots:
  • [0 B]
Had a tough day? Jump in, sit back and relax. Or destroy whatever you want, shoot some enemies, have a good time. You don't even need to reload your weapons!

Stressed Out is an open world sandbox built for VR with fully destructible environment.

You can find me at:
https://www.twitch.tv/nedstreme
https://mastodon.social/@NecdetYavas
https://twitter.com/Nedstreme

Features:

  • Full Body Presence (no floating hands)
  • Destructible Open World
  • 12 weapons with haptic feedback
  • Jetpack!
  • Realistic Destruction Physics
  • 24 hour day and night cycle
  • PvE
  • Multiplayer (if I can figure it out)

Movement:

  • Smooth / Snap Turn
  • Continuous Movement
  • Jump
  • Double Jump!

Graphics:

  • Deferred Rendering
  • Real Time Lighting
  • Dynamic shadows
  • Lumen Global Illumination
  • Lumen Reflections
  • Screen Space Reflections
  • Screen Space Global Illumination
  • Contact shadows
  • Distance Field Shadows
  • Hardware Raytracing
  • Path Tracing
  • Parallax Occlusion Mapping
  • Variable Rate Shading (VRS)
  • Contrast Adaptive Shading
  • Fixed Foveated Rendering

Anti Aliasing and Sharpening

  • FXAA, TAA, TSR
  • DLSS 3.1 with NIS sharpening
  • FSR 2.2 with CAS sharpening


I hope you enjoy your time!

MINIMAL SETUP
  • Processor: Intel Core i5-4590 / AMD FX 8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 970 / AMD Radeon R9 290
  • Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
RECOMMENDED SETUP
  • Memory: 16 GB RAMStorage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
  • Storage: 2 GB available spaceVR Support: OpenXR. requires motion controllers
GAMEBILLET

[ 6045 ]

16.01$ (11%)
9.10$ (54%)
1.77$ (11%)
8.89$ (11%)
15.26$ (15%)
8.49$ (15%)
16.59$ (17%)
16.90$ (11%)
24.78$ (17%)
26.34$ (12%)
8.27$ (17%)
8.49$ (15%)
8.69$ (13%)
5.80$ (17%)
12.74$ (15%)
17.79$ (11%)
33.59$ (16%)
849.15$ (15%)
33.17$ (17%)
16.79$ (16%)
12.59$ (16%)
4.44$ (11%)
16.90$ (11%)
16.79$ (16%)
8.39$ (16%)
16.97$ (15%)
8.39$ (16%)
12.42$ (17%)
17.99$ (10%)
17.59$ (12%)
GAMERSGATE

[ 687 ]

3.0$ (80%)
1.31$ (81%)
7.5$ (50%)
0.58$ (92%)
5.0$ (75%)
5.63$ (81%)
0.18$ (91%)
5.0$ (75%)
3.26$ (78%)
33.19$ (17%)
9.99$ (50%)
3.75$ (85%)
0.77$ (91%)
1.0$ (90%)
1.58$ (77%)
5.4$ (64%)
4.35$ (83%)
0.58$ (85%)
8.28$ (45%)
19.99$ (20%)
0.53$ (95%)
2.1$ (79%)
1.94$ (84%)
5.1$ (66%)
0.9$ (92%)
31.99$ (20%)
11.99$ (60%)
13.49$ (10%)
6.38$ (57%)
2.94$ (58%)

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