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[BETA] v0.10 - Forgotten souls and twisted fates

This update adds more variety to all aspects of the game.

New Features


  • Alternative level to Dark Tunnel FrozenTomb
  • New character Glass Seraph
  • New rare shop variant with a wider variety of goods and a more chaotic pricing system
  • 16 New items
    • Voodoo Doll
    • MarksmanCoin
    • Lil Apprentice
    • Robo Arm(Left)
    • Robo Arm (Right)
    • Electric Armor
    • Lab Coat
    • Party Slippers
    • Pancakes
    • Skull Mask
    • Map of Ystilia
    • Matchsticks
    • Leash
    • R/C Straps
    • Cleansing Potion
    • Bloody Horn
  • Glass enchantment
  • Dark enemies
  • Loops rework to make them faster and feel more unique:
    • 2 levels can now merge together into a single "mashup level"
    • Starting from loop 2 some levels can become really small "micro levels"

Item changes


  • Yoyo
    • When thrown the Yoyonow bounces away from the enemy. This pretty much halves single target damage but adds more AOE damage and uptime of thrown projectiles.
    • No longer uses minion attack, damage is calculated as half of your weapon damage.
  • Trident
    • Trident now deals x2 damage immediately after throwing an enemy
    • Using trident to knock back enemies no longer triggers any "on attack"item effects
  • Vial of Ichor fully heals on pickup.
  • Added Sylvan variants for Priestess Dress and Necromancer Cloak.
  • Added Mythical variant for Forbidden Knowledge.
  • Reduced rarity forAssassin's Boots from green to blue.
  • Mythical Wizard Robe no longer gives extra stats butdoubles the damage when using magic weapons on their last charge.
  • To make effects match the thematics better, Witch Hat's effect was given to thenew Skull Mask item. Witch Hat itself got a completely new effect.
  • Items that modify your bombs' size and speed can now stack infinitely.

Visual Improvements


  • Improved sprites and added new animations to FalseSeraph.
  • Explosions now leave scorch marks on the ground.
  • Added speed lines when riding the elevator in Ascension.
  • Added animation for HUD hearts when player takes damage.
  • Added animation when items drop on the ground.
  • Added subtle animation to confirmation dialog.
  • Improved floor animation when walking in Dark Tunnel and added it to Dry Cave as well.

Other additions and changes


  • Added descriptions for most of the enemies in the Bestiary.
  • You can now open settings from main menu.
  • You can now walk automatically by holding down movement buttons!
  • You can now explode chests, obelisks, grails, pedestals and shop tables. Destroying a chest has a tiny (unreliable) chance of getting a random drop. Everything else is just for lols.
  • You can now start a run with a random character.
  • Added separate category for Lock items in the Encyclopedia.
  • Levels are now surrounded by an extra layer of walls which mixes diggable walls and bedrock to smoothen the transition and make levels feel more natural.
  • Regular shops are now guaranteed to have at least 2 different types of items on sale.
  • Shrine of Balance now has a limit of how many items you can get from it before it explodes and dies... I realized that almost all of the gamebreaks revolve around the Shrine of Balance in one way or another so this seemed to be the best way to address them.
  • Settings now display an icon if they were changed from their defaults.
  • Item enchantments are now shown on their item description popups and when blocking damage.

Technical improvements and bugfixes


  • Reworked darkness system
    • Enemies walking into darkness now get properly darkened.
    • Small area behind doors is now properly darkened.
    • Fixed rare issues when 1-pixel-wide strips of walls can be seen through darkness.
    • Fixed ballistas, banners and some other entities still being visible when their tile becomes dark.
    • Fixed darkness not updating when walls get destroyed or added.
    • Darkness animations now feel smother overall.
  • 2D sound effects are now played relative to the player instead of relative to the center of the screen. Only noticeable in boss batles.
  • Minion positions are now saved when quitting a run.
  • Level generator no longer creates super narrow and long corridor rooms as often as it did.
  • Fixed item descriptionpopups appearing above encyclopedia and other screens.
  • Reworked analog sticks handling for controllers which should hopefully fix them not working on Steam Decks.
  • Fixed softlock when trying to edit controller settings with a keyboard and vice versa.
  • Fixed healing enemies often having glitchy animations.
  • Fixed hermit mages and magma blocks triggering/shooting bullets diagonally


[ 2024-08-24 14:40:24 CET ] [ Original post ]



Babel of Ystilia
sundalik
  • Developer

  • sundalik
  • Publisher

  • 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://store.steampowered.com/app/2056180 
  • Steam Store

  • Babel of Ystilia combines tactical, turn-based gameplay of traditional roguelikes with fast-paced, minimalistic and intuitive combat where your movement and turn timings are the key to getting out of fights unscathed. Learn enemy patterns to outsmart them, loot equipment to create powerful synergies and slay the gods to save the world of Ystilia from divine lunacy.

    Every enemy is a micro puzzle

    Every enemy has a predictable behavior that feels like a micro puzzle. Learn their patterns and you will always be able to beat them with any weapon and without taking any damage.


    Play at your own pace

    This game is completely turn-based, but it can feel quite fast due to the minimalistic nature of the combat system and the absence of turn delays. Speed up in simple rooms and slow down when you are surrounded by a crowd of enemies to carefully think about your plan.


    Create your own item combinations

    Your inventory is limited so make the most of it because every item matters. Become a thunder warlock, chicken summoner, ballista engineer or a poisonous assassin. Play however you want and try out new item combinations every run!


    MINIMAL SETUP
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5952 ]

    4.23$ (79%)
    4.12$ (17%)
    2.22$ (78%)
    16.52$ (17%)
    14.94$ (63%)
    3.00$ (85%)
    16.96$ (15%)
    33.17$ (17%)
    1.86$ (81%)
    4.24$ (15%)
    3.01$ (91%)
    11.99$ (20%)
    9.90$ (67%)
    4.33$ (78%)
    15.99$ (20%)
    6.60$ (78%)
    8.47$ (15%)
    2.22$ (78%)
    16.79$ (16%)
    1.63$ (18%)
    1.20$ (80%)
    12.59$ (16%)
    7.95$ (20%)
    16.79$ (16%)
    9.19$ (8%)
    15.29$ (15%)
    12.50$ (50%)
    1.49$ (93%)
    17.59$ (12%)
    4.14$ (17%)
    GAMERSGATE

    [ 3221 ]

    3.0$ (85%)
    3.25$ (75%)
    7.5$ (75%)
    4.5$ (85%)
    11.24$ (55%)
    0.75$ (92%)
    6.5$ (50%)
    1.0$ (80%)
    1.13$ (89%)
    15.99$ (20%)
    8.0$ (60%)
    1.58$ (77%)
    2.0$ (90%)
    3.4$ (83%)
    5.4$ (82%)
    5.1$ (66%)
    2.0$ (80%)
    1.5$ (81%)
    1.13$ (92%)
    20.99$ (48%)
    2.5$ (90%)
    1.31$ (81%)
    1.31$ (81%)
    11.62$ (54%)
    4.69$ (81%)
    8.93$ (74%)
    2.5$ (90%)
    7.5$ (85%)
    4.5$ (70%)
    2.0$ (80%)

    FANATICAL BUNDLES

    Time left:

    22 days, 8 hours, 12 minutes


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