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Patch 1.4.3 is Live!

Second 'major' patch for SinaRun. This update add Steam Achievements, various things requested by the community (lower minimum sensibility, spawn height changes, more info when selecting levels etc) and obviously fixes bugs. Hope you like it!

General Changes


  • ADDED Steam Achievements! I plan on adding more over the time when I can considering right now the game lack some systems to make 'advanced' achievements work. Also the current icons are low-quality but I'll be getting higher quality ones in the days to come hopefully. Depending on the artists availability
  • ADDED a Status bar that show various info in game. Currently doesn't show as much as I would like it to. More info will be added in future updates!
  • ADDED a little box of infos when selecting Levels. It show the level difficulty, your best local time, the dev time and various tags that relate to the levels. Blast Tendency for instance has the 'Sea of Platforms' tag where Unusual Downtown has the 'Slides' tag. This should help players find a level that suit them. Levels can have multiple tags aswell
  • ADDED more precision to the sensibility setting. The lowest it can be is now 0.05 and it work by 0.05 increments (similar to CS:GO). The highest is still 10
  • ADDED a button to apply custom FPS cap without having to click 'Back'
  • CHANGE Enabled the 'View Full Leaderboard' button in the leaderboards. It open the Steam leaderboards page in your browser
  • CHANGE Changed volume default value for new install to be 0.4 instead of 0.5. There hasn't been any complaints about default sound volume but I felt like it was too high

UI Visual Changes


  • CHANGE Made buttons that are not clickable (also known as texts) a bit lighter so it's easier to see they are not clickable. This is for labels and stuff. Not deactivated buttons
  • CHANGE Updated spacing in the settings menu to better separate things. The video settings is starting to get a little bit crowded with the new buttons and stuff so I'll see what I can do there in the next update

    Map Changes


  • CHANGE Updated developer time on Golden Opportunity
  • FIXED Updated spawn height in Unusual Downtown, Blast Tendency, Elevated Highground, Wanderer Hideout, Sweet Sweet Celestial, Golden Opportunity, Slick Talk, Inner Synergy, White Roads (Classic) and Blue Collums (Classic) to be closer to the ground. This last change should fix a lot of issues people were having with starting levels. Specially in levels such as Elevated Highground and Wanderer Hideout people were often having trouble doing the first jump because they were actually airborne when starting. Please note that this doesn't mean the 'intended' spawn height is close to the ground. There's still possibilities for maps where you start airborne

    Bug Fixes


  • FIXED the scrollbar in the resolution settings not being placed correctly
  • FIXED UI overlaying itself in multiplayer on Blue Horse
  • FIXED a few errors in the Spanish translation (Thanks Rafa!)
  • FIXED missing texts in the French translation (Thanks myself!)
  • FIXED more untranslated texts in all translations
  • FIXED Clear Input on Reset being enabled by default on new installations
  • FIXED Anti-Aliasing and Shadow Distance not saving correctly on some systems (If you changed these settings before you'll have to change them again)
  • FIXED various crashes or soft-locks related to leaderboards and lobbies creation
  • FIXED various crashes related to corrupted settings. This is somewhat temporary as the saving system will completely change at some point
  • FIXED the password input not being full width (For real this time hopefully!)
  • FIXED the 'Join Game' button in the Steam UI not working on games that can be joined (Passworded or generally non-joinable lobbies can't be joined with this still)
  • FIXED invites not working for joinable games in some cases and behaving weirdly (No more forced joining things). Still doesn't work on passworded lobbies and on clients that couldn't/didn't join the Steam Lobby. More work toward will be done at some point

    Notes :


    This update change how SinaRun understand what levels are. (Hopefully in a more optimized way now) This should in theory not affect players but if you notice any issues don't hesitate to contact me and I'll try to fix it as soon as possible! Unfortunately due to me being a bit busy with a post-apocalyptic game this update is rather small compared to what was planned at first. More content coming in the next updates! Sorry. To fix this, another content update is planned after! But this will be the update that will be up for this first Steam Sales period.
  • Size : 1mb~


  • [ 2015-11-25 06:59:28 CET ] [ Original post ]


    Patch 1.4.3 is Live!

    Second 'major' patch for SinaRun. This update add Steam Achievements, various things requested by the community (lower minimum sensibility, spawn height changes, more info when selecting levels etc) and obviously fixes bugs. Hope you like it!

    General Changes


    • ADDED Steam Achievements! I plan on adding more over the time when I can considering right now the game lack some systems to make 'advanced' achievements work. Also the current icons are low-quality but I'll be getting higher quality ones in the days to come hopefully. Depending on the artists availability
    • ADDED a Status bar that show various info in game. Currently doesn't show as much as I would like it to. More info will be added in future updates!
    • ADDED a little box of infos when selecting Levels. It show the level difficulty, your best local time, the dev time and various tags that relate to the levels. Blast Tendency for instance has the 'Sea of Platforms' tag where Unusual Downtown has the 'Slides' tag. This should help players find a level that suit them. Levels can have multiple tags aswell
    • ADDED more precision to the sensibility setting. The lowest it can be is now 0.05 and it work by 0.05 increments (similar to CS:GO). The highest is still 10
    • ADDED a button to apply custom FPS cap without having to click 'Back'
    • CHANGE Enabled the 'View Full Leaderboard' button in the leaderboards. It open the Steam leaderboards page in your browser
    • CHANGE Changed volume default value for new install to be 0.4 instead of 0.5. There hasn't been any complaints about default sound volume but I felt like it was too high

    UI Visual Changes


  • CHANGE Made buttons that are not clickable (also known as texts) a bit lighter so it's easier to see they are not clickable. This is for labels and stuff. Not deactivated buttons
  • CHANGE Updated spacing in the settings menu to better separate things. The video settings is starting to get a little bit crowded with the new buttons and stuff so I'll see what I can do there in the next update

    Map Changes


  • CHANGE Updated developer time on Golden Opportunity
  • FIXED Updated spawn height in Unusual Downtown, Blast Tendency, Elevated Highground, Wanderer Hideout, Sweet Sweet Celestial, Golden Opportunity, Slick Talk, Inner Synergy, White Roads (Classic) and Blue Collums (Classic) to be closer to the ground. This last change should fix a lot of issues people were having with starting levels. Specially in levels such as Elevated Highground and Wanderer Hideout people were often having trouble doing the first jump because they were actually airborne when starting. Please note that this doesn't mean the 'intended' spawn height is close to the ground. There's still possibilities for maps where you start airborne

    Bug Fixes


  • FIXED the scrollbar in the resolution settings not being placed correctly
  • FIXED UI overlaying itself in multiplayer on Blue Horse
  • FIXED a few errors in the Spanish translation (Thanks Rafa!)
  • FIXED missing texts in the French translation (Thanks myself!)
  • FIXED more untranslated texts in all translations
  • FIXED Clear Input on Reset being enabled by default on new installations
  • FIXED Anti-Aliasing and Shadow Distance not saving correctly on some systems (If you changed these settings before you'll have to change them again)
  • FIXED various crashes or soft-locks related to leaderboards and lobbies creation
  • FIXED various crashes related to corrupted settings. This is somewhat temporary as the saving system will completely change at some point
  • FIXED the password input not being full width (For real this time hopefully!)
  • FIXED the 'Join Game' button in the Steam UI not working on games that can be joined (Passworded or generally non-joinable lobbies can't be joined with this still)
  • FIXED invites not working for joinable games in some cases and behaving weirdly (No more forced joining things). Still doesn't work on passworded lobbies and on clients that couldn't/didn't join the Steam Lobby. More work toward will be done at some point

    Notes :


    This update change how SinaRun understand what levels are. (Hopefully in a more optimized way now) This should in theory not affect players but if you notice any issues don't hesitate to contact me and I'll try to fix it as soon as possible! Unfortunately due to me being a bit busy with a post-apocalyptic game this update is rather small compared to what was planned at first. More content coming in the next updates! Sorry. To fix this, another content update is planned after! But this will be the update that will be up for this first Steam Sales period.
  • Size : 1mb~


  • [ 2015-11-25 06:59:28 CET ] [ Original post ]



    SinaRun
    Princesseuh
  • Developer

  • Princesseuh
  • Publisher

  • 2015-10-26
  • Release

  • Racing Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 23  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (142 reviews)


  • Review Score

  • https://princesseuh.dev/games/sinarun/
  • Website

  • https://store.steampowered.com/app/324470 
  • Steam Store

  • The Game includes VR Support



    SinaRun Linux Content [85.99 M]

  • Public Linux depots

  • SinaRun is a minimalist 3D platform/racing game.

    The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you will be at optimizing jumps, turns and general route-finding.

    The game is designed to not lead the players toward any levels. While all levels are (currently) pretty similar all levels feature slight changes in gameplay. Do you like small and quick jumps? Maybe you prefer bigger levels with turns and falls? What about sliding?

    There's most likely a level you will like. At least I hope so! (If not please post in the forum and I'll see what I can do)

    Find a level you like, play it hundreds of times and eventually maybe be the best on the leaderboard!

    Current Features :

    • 16+ Levels with multiple paths. Finding a good route is the first step toward a good time!
    • Leaderboards (Beat your friends or compete in the global leaderboard)
    • Online Multiplayer (Server browser, join your friends etc.)
    • Music by the awesome General Fuzz (Early Access Trailer Music by Keffy Kay)
    • Steam Trading cards
    MINIMAL SETUP
    • OS: Well hopefully you're using the latest stable version of your distroMemory: 512 MB RAMGraphics: Post 2005 GPU should all make it run correctly with mostly all effects onNetwork: Broadband Internet connectionStorage: 250 MB available spaceSound Card: Does it support Sound? Yes? Nice!Additional Notes: It's not a very demanding game..
    • Memory: 512 MB RAM
    • Graphics: Post 2005 GPU should all make it run correctly with mostly all effects onNetwork: Broadband Internet connection
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 300 MB available space
    • Storage: 300 MB available space
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    7.69$ (57%)
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    4.95$ (83%)
    3.0$ (70%)

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