Preview of the 1.5 Update! Controller Support, Unity 5 upgrade etc.
Two -very- common requests since release are controller support and the ability to bind things to the mouse buttons. Well both are in and functional for this update! ㅤㅤㅤㅤㅤㅤㅤ
Mouse buttons are supported up to Mouse5. Controller support currently only work on Windows (and maaybe Linux?) and is intended to be used with an Xbox 360 controller. For DS4 and others stuff you'll most likely have to use third-party software. Sorry! Please note that even though I did add it controller support is still not the intended way to play and I will always recommend you to play with a keyboard and mouse! Also it's partial controller support. You can't navigate the menus with it (yet!) Since I was dealing with the input system I took the time to fix a few issues some of you had. Left/Right Shift and Alt are now bindable correctly and the game will no longer prevent you from rebinding the key to the key it's already binded to!
When I started SinaRun started months ago Unity 5 wasn't affordable for me (nor was it released actually if I remember correctly) but now with all the sales it's very possible. So I ported the game to Unity 5! While the game obviously doesn't use the latest rendering techniques and pretty things that are possible in this age it's the kind of game that feel best played at either unlocked FPS or higher FPS than usual (similar to how some FPS feel better at high FPS. Like CS:GO for instance) so better performance are always welcomed! And Unity 5 does bring improvements in that regard. I haven't done much benchmarks but the few I did showed very good improvement performance wise. Sometime even up to 150-200fps on my configuration! Pretty cool, huh? I hope this will fix issues for the few people that had performance problems on very very very low-end computers. Now for the 'bad' part! Unity 5 changed a bit how things render due to fog and lights changes (because of their new PBR system) and unfortunately SinaRun is the kind of game that use fog and lights heavily to make things look great. So some levels miiight have had a few unintentional changes. I've tried my best to make them look as close as possible to their previous version but sometime it was simply impossible. Oh well!
This update also include various fixes and features that you guys requested in the last month such as GUI scaling for lower res screens (and higher res screens as well), fixes to the various issues with the leaderboard etc etc. This update doesn't include as much content as I would have liked to but the Unity 5 port took a little bit more time than planned! Next major update will be the Multiplayer overhaul which I hope will make multiplayer much much more fun! I don't have any planned date for this update yet since there's still a bit of work needed to make sure everything work (the update might go through beta-testing as well to fix things up before full release) See you by then! Hope you guys will like the update.
[ 2015-12-11 05:20:37 CET ] [ Original post ]
Hi! Since the last update I've been hard working on [strike]my Path of Exile build[/strike] the 1.5 update! I've talked a bit about the new features on Twitter and various other places already but here's a better preview of what's currently in and confirmed :
Input System update (Controller Support, mouse bindings and various fixes)
Two -very- common requests since release are controller support and the ability to bind things to the mouse buttons. Well both are in and functional for this update! ㅤㅤㅤㅤㅤㅤㅤ
Mouse buttons are supported up to Mouse5. Controller support currently only work on Windows (and maaybe Linux?) and is intended to be used with an Xbox 360 controller. For DS4 and others stuff you'll most likely have to use third-party software. Sorry! Please note that even though I did add it controller support is still not the intended way to play and I will always recommend you to play with a keyboard and mouse! Also it's partial controller support. You can't navigate the menus with it (yet!) Since I was dealing with the input system I took the time to fix a few issues some of you had. Left/Right Shift and Alt are now bindable correctly and the game will no longer prevent you from rebinding the key to the key it's already binded to!
Unity 5 Upgrade
When I started SinaRun started months ago Unity 5 wasn't affordable for me (nor was it released actually if I remember correctly) but now with all the sales it's very possible. So I ported the game to Unity 5! While the game obviously doesn't use the latest rendering techniques and pretty things that are possible in this age it's the kind of game that feel best played at either unlocked FPS or higher FPS than usual (similar to how some FPS feel better at high FPS. Like CS:GO for instance) so better performance are always welcomed! And Unity 5 does bring improvements in that regard. I haven't done much benchmarks but the few I did showed very good improvement performance wise. Sometime even up to 150-200fps on my configuration! Pretty cool, huh? I hope this will fix issues for the few people that had performance problems on very very very low-end computers. Now for the 'bad' part! Unity 5 changed a bit how things render due to fog and lights changes (because of their new PBR system) and unfortunately SinaRun is the kind of game that use fog and lights heavily to make things look great. So some levels miiight have had a few unintentional changes. I've tried my best to make them look as close as possible to their previous version but sometime it was simply impossible. Oh well!
And more!
This update also include various fixes and features that you guys requested in the last month such as GUI scaling for lower res screens (and higher res screens as well), fixes to the various issues with the leaderboard etc etc. This update doesn't include as much content as I would have liked to but the Unity 5 port took a little bit more time than planned! Next major update will be the Multiplayer overhaul which I hope will make multiplayer much much more fun! I don't have any planned date for this update yet since there's still a bit of work needed to make sure everything work (the update might go through beta-testing as well to fix things up before full release) See you by then! Hope you guys will like the update.
Preview of the 1.5 Update! Controller Support, Unity 5 upgrade etc.
Two -very- common requests since release are controller support and the ability to bind things to the mouse buttons. Well both are in and functional for this update!
Mouse buttons are supported up to Mouse5. Controller support currently only work on Windows (and maaybe Linux?) and is intended to be used with an Xbox 360 controller. For DS4 and others stuff you'll most likely have to use third-party software. Sorry! Please note that even though I did add it controller support is still not the intended way to play and I will always recommend you to play with a keyboard and mouse! Also it's partial controller support. You can't navigate the menus with it (yet!) Since I was dealing with the input system I took the time to fix a few issues some of you had. Left/Right Shift and Alt are now bindable correctly and the game will no longer prevent you from rebinding the key to the key it's already binded to!
When I started SinaRun started months ago Unity 5 wasn't affordable for me (nor was it released actually if I remember correctly) but now with all the sales it's very possible. So I ported the game to Unity 5! While the game obviously doesn't use the latest rendering techniques and pretty things that are possible in this age it's the kind of game that feel best played at either unlocked FPS or higher FPS than usual (similar to how some FPS feel better at high FPS. Like CS:GO for instance) so better performance are always welcomed! And Unity 5 does bring improvements in that regard. I haven't done much benchmarks but the few I did showed very good improvement performance wise. Sometime even up to 150-200fps on my configuration! Pretty cool, huh? I hope this will fix issues for the few people that had performance problems on very very very low-end computers. Now for the 'bad' part! Unity 5 changed a bit how things render due to fog and lights changes (because of their new PBR system) and unfortunately SinaRun is the kind of game that use fog and lights heavily to make things look great. So some levels miiight have had a few unintentional changes. I've tried my best to make them look as close as possible to their previous version but sometime it was simply impossible. Oh well!
This update also include various fixes and features that you guys requested in the last month such as GUI scaling for lower res screens (and higher res screens as well), fixes to the various issues with the leaderboard etc etc. This update doesn't include as much content as I would have liked to but the Unity 5 port took a little bit more time than planned! Next major update will be the Multiplayer overhaul which I hope will make multiplayer much much more fun! I don't have any planned date for this update yet since there's still a bit of work needed to make sure everything work (the update might go through beta-testing as well to fix things up before full release) See you by then! Hope you guys will like the update.
[ 2015-12-11 05:20:37 CET ] [ Original post ]
Hi! Since the last update I've been hard working on [strike]my Path of Exile build[/strike] the 1.5 update! I've talked a bit about the new features on Twitter and various other places already but here's a better preview of what's currently in and confirmed :
Input System update (Controller Support, mouse bindings and various fixes)
Two -very- common requests since release are controller support and the ability to bind things to the mouse buttons. Well both are in and functional for this update!
Mouse buttons are supported up to Mouse5. Controller support currently only work on Windows (and maaybe Linux?) and is intended to be used with an Xbox 360 controller. For DS4 and others stuff you'll most likely have to use third-party software. Sorry! Please note that even though I did add it controller support is still not the intended way to play and I will always recommend you to play with a keyboard and mouse! Also it's partial controller support. You can't navigate the menus with it (yet!) Since I was dealing with the input system I took the time to fix a few issues some of you had. Left/Right Shift and Alt are now bindable correctly and the game will no longer prevent you from rebinding the key to the key it's already binded to!
Unity 5 Upgrade
When I started SinaRun started months ago Unity 5 wasn't affordable for me (nor was it released actually if I remember correctly) but now with all the sales it's very possible. So I ported the game to Unity 5! While the game obviously doesn't use the latest rendering techniques and pretty things that are possible in this age it's the kind of game that feel best played at either unlocked FPS or higher FPS than usual (similar to how some FPS feel better at high FPS. Like CS:GO for instance) so better performance are always welcomed! And Unity 5 does bring improvements in that regard. I haven't done much benchmarks but the few I did showed very good improvement performance wise. Sometime even up to 150-200fps on my configuration! Pretty cool, huh? I hope this will fix issues for the few people that had performance problems on very very very low-end computers. Now for the 'bad' part! Unity 5 changed a bit how things render due to fog and lights changes (because of their new PBR system) and unfortunately SinaRun is the kind of game that use fog and lights heavily to make things look great. So some levels miiight have had a few unintentional changes. I've tried my best to make them look as close as possible to their previous version but sometime it was simply impossible. Oh well!
And more!
This update also include various fixes and features that you guys requested in the last month such as GUI scaling for lower res screens (and higher res screens as well), fixes to the various issues with the leaderboard etc etc. This update doesn't include as much content as I would have liked to but the Unity 5 port took a little bit more time than planned! Next major update will be the Multiplayer overhaul which I hope will make multiplayer much much more fun! I don't have any planned date for this update yet since there's still a bit of work needed to make sure everything work (the update might go through beta-testing as well to fix things up before full release) See you by then! Hope you guys will like the update.
SinaRun
Princesseuh
Princesseuh
2015-10-26
Racing Singleplayer Multiplayer EA
Game News Posts 23
🎹🖱️Keyboard + Mouse
Mostly Positive
(142 reviews)
https://princesseuh.dev/games/sinarun/
https://store.steampowered.com/app/324470 
The Game includes VR Support
SinaRun Linux Content [85.99 M]
SinaRun is a minimalist 3D platform/racing game.
The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you will be at optimizing jumps, turns and general route-finding.
The game is designed to not lead the players toward any levels. While all levels are (currently) pretty similar all levels feature slight changes in gameplay. Do you like small and quick jumps? Maybe you prefer bigger levels with turns and falls? What about sliding?
There's most likely a level you will like. At least I hope so! (If not please post in the forum and I'll see what I can do)
Find a level you like, play it hundreds of times and eventually maybe be the best on the leaderboard!
The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you will be at optimizing jumps, turns and general route-finding.
The game is designed to not lead the players toward any levels. While all levels are (currently) pretty similar all levels feature slight changes in gameplay. Do you like small and quick jumps? Maybe you prefer bigger levels with turns and falls? What about sliding?
There's most likely a level you will like. At least I hope so! (If not please post in the forum and I'll see what I can do)
Find a level you like, play it hundreds of times and eventually maybe be the best on the leaderboard!
Current Features :
- 16+ Levels with multiple paths. Finding a good route is the first step toward a good time!
- Leaderboards (Beat your friends or compete in the global leaderboard)
- Online Multiplayer (Server browser, join your friends etc.)
- Music by the awesome General Fuzz (Early Access Trailer Music by Keffy Kay)
- Steam Trading cards
MINIMAL SETUP
- OS: Well hopefully you're using the latest stable version of your distroMemory: 512 MB RAMGraphics: Post 2005 GPU should all make it run correctly with mostly all effects onNetwork: Broadband Internet connectionStorage: 250 MB available spaceSound Card: Does it support Sound? Yes? Nice!Additional Notes: It's not a very demanding game..
- Memory: 512 MB RAM
- Graphics: Post 2005 GPU should all make it run correctly with mostly all effects onNetwork: Broadband Internet connection
- Storage: 250 MB available space
- Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 300 MB available space
- Storage: 300 MB available space
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