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Today is the 30th of December 2018.

Today is the 30th of December 2018. It has been 880 days since the last SinaRun update. 2 years, 4 months and 28 days. 685 days since the last news here about what I've been working on. 1 year, 10 months and 17 days. I've not been completely silent since then (see Twitter and Discord) but: Needless to say, that's a long time. Many of you probably moved on/forgot, some of you are probably disappointed or perhaps even angry (at me or the situation). The game must have been called "abandoned trash" or other names many times at that point. And I guess, that's probably fair... Though to be honest I don't expect much of you to be in the latter categories, after all SinaRun is just a game, a random indie one at that. (I don't even know if many people will be reading this post) However... It means a lot to me. Not necessarily because I LOVE the game that much (don't get me wrong though, I wouldn't have made this game if I didn't love and believe in it) but because it's my first real game, my first real project, the first real thing I poured a lot of time in. I've learned a lot about making games but also about myself while making this game. Even when it will be finished (because it will) it probably won't be a big game a lot of people remember like the big indie titles, but still that's probably okay to me because I'll forever remember it and it will forever be one of my favorite game because again, it means so much to me. I... don't want it to be in an unfinished state for the rest of my life. Everyone involved in this deserves better, you, me and hell, even the game does in some ways. The last two years have been pretty rough for me. Definitely not as rough as some of the people out there but still a lot of struggle with being depress, not having any motivation to work on the game for various reasons, who am I as a person etc. You know, the usual stuff. Stuff happens, I guess. Things have been going better these days, actually the last month or so was probably more productive than the last two years. I wish I could write my signature "haha" at the end of this sentence, but I think at this point, it wouldn't be too respectful. I want to finish this game and I want to make new ones too! I want to show you people that I'm not just "running away with the money" or "giving up". And finally: I hope there is still some people out there who just want to do the same levels hundreds of times in a row (only to get a slightly better time) because I'm making and finishing this game for you. Thank you.


[ 2018-12-30 06:57:05 CET ] [ Original post ]



SinaRun
Princesseuh
  • Developer

  • Princesseuh
  • Publisher

  • 2015-10-26
  • Release

  • Racing Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 23  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (142 reviews)


  • Review Score

  • https://princesseuh.dev/games/sinarun/
  • Website

  • https://store.steampowered.com/app/324470 
  • Steam Store

  • The Game includes VR Support



    SinaRun Linux Content [85.99 M]

  • Public Linux depots

  • SinaRun is a minimalist 3D platform/racing game.

    The goal? Simply make the best time! What makes you different from the other players is not the cheap abilities you can get on the playground. It's how good you will be at optimizing jumps, turns and general route-finding.

    The game is designed to not lead the players toward any levels. While all levels are (currently) pretty similar all levels feature slight changes in gameplay. Do you like small and quick jumps? Maybe you prefer bigger levels with turns and falls? What about sliding?

    There's most likely a level you will like. At least I hope so! (If not please post in the forum and I'll see what I can do)

    Find a level you like, play it hundreds of times and eventually maybe be the best on the leaderboard!

    Current Features :

    • 16+ Levels with multiple paths. Finding a good route is the first step toward a good time!
    • Leaderboards (Beat your friends or compete in the global leaderboard)
    • Online Multiplayer (Server browser, join your friends etc.)
    • Music by the awesome General Fuzz (Early Access Trailer Music by Keffy Kay)
    • Steam Trading cards
    MINIMAL SETUP
    • OS: Well hopefully you're using the latest stable version of your distroMemory: 512 MB RAMGraphics: Post 2005 GPU should all make it run correctly with mostly all effects onNetwork: Broadband Internet connectionStorage: 250 MB available spaceSound Card: Does it support Sound? Yes? Nice!Additional Notes: It's not a very demanding game..
    • Memory: 512 MB RAM
    • Graphics: Post 2005 GPU should all make it run correctly with mostly all effects onNetwork: Broadband Internet connection
    • Storage: 250 MB available space
    RECOMMENDED SETUP
    • Memory: 1 GB RAMNetwork: Broadband Internet connectionStorage: 300 MB available space
    • Storage: 300 MB available space
    GAMEBILLET

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    1.5$ (92%)
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    5.0$ (75%)
    3.6$ (70%)
    0.56$ (81%)
    5.64$ (53%)
    3.0$ (95%)
    4.95$ (67%)
    4.0$ (80%)
    2.63$ (62%)
    7.88$ (74%)
    3.75$ (62%)
    2.5$ (75%)
    11.69$ (10%)
    25.0$ (50%)
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    5.63$ (77%)
    0.53$ (92%)
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    9.0$ (77%)
    1.84$ (74%)
    0.56$ (81%)
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    1.84$ (74%)
    3.0$ (50%)
    0.38$ (92%)
    1.84$ (74%)

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