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Demo Updated
[ 2025-01-13 23:49:04 CET ] [ Original post ]
This update includes various fixes made to the first two games (yay shared codebase!) in addition to many content additions. Much of this is late-game content not available in the demo since it only contains the first six zones, but there's still a bunch to report. There's a lot to do before the full release, which is a little over three months away.
- Added some quests in the town of Pherae and Catacombs areas. It is now possible for a quest to permanently change a map's contents.
- Re-paved the streets of Pherae and improved the look of a few statues.
- Reworked the layout of the Catacombs zone. There are still a few adjustments to be made in future updates.
- Added new mini-map graphics for the City of Zakros.
- Updated the game intro backgrounds.
- More music added. The soundtrack is about 50% done.
- Undead and golems are no longer affected by the Sleep spell. In addition, some monsters with natural resistances will have a chance to save vs. sleep. Most monsters still fall asleep easily.
- Warriors now gain a permanent +1 to strength and slightly more hitpoints per level (+1 extra HP every 2 levels on average).
- Warriors will now have 15% faster natural base hitpoint regen (fewer steps per hitpoint healed) and monks will have a 7% faster base hitpoint regen.
- Wizards will now have 2.5% faster natural mana regen (fewer steps per point of mana regained).
- Fixed an issue where loading a game with the music turned off but sound effects on would also cause sound effects to be disabled.
- Fixed an issue with the sky that could cause clouds/stars to fail to render.
- Translation improvements.
[ 2025-01-13 23:49:04 CET ] [ Original post ]
Navigating The Labyrinth
Dragon Dropper
Developer
Dragon Dropper
Publisher
Q4 2024
Release
Game News Posts:
2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The city of Pherae is in decline. It was once rich, but has been overshadowed by the Labyrinth Kingdoms and their Minotaur king.
Every year, brave adventurers venture forth to solve the mysteries of the labyrinths in order to return with treasure to save their dying city, but none ever return. This loss of healthy, skilled people only serves to accelerate the decline.
Can you succeed where others have failed? Test your mettle against the mazes and discover the secrets and riches that lie within!
Navigating the Labyrinth is a classic first-person party-based dungeon crawler RPG with grid-based movement and turn-based combat. It is a standalone sequel to Into The Labyrinth and Crossing The Sands and you do not need to play the previous games to enjoy this one completely.
https://store.steampowered.com/app/2462840/Into_The_Inferno/
https://store.steampowered.com/app/2505100/Crossing_The_Sands/
Every year, brave adventurers venture forth to solve the mysteries of the labyrinths in order to return with treasure to save their dying city, but none ever return. This loss of healthy, skilled people only serves to accelerate the decline.
Can you succeed where others have failed? Test your mettle against the mazes and discover the secrets and riches that lie within!
Navigating the Labyrinth is a classic first-person party-based dungeon crawler RPG with grid-based movement and turn-based combat. It is a standalone sequel to Into The Labyrinth and Crossing The Sands and you do not need to play the previous games to enjoy this one completely.
https://store.steampowered.com/app/2462840/Into_The_Inferno/
https://store.steampowered.com/app/2505100/Crossing_The_Sands/
MINIMAL SETUP
- Processor: First-generation Intel i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 950M
- Storage: 2500 MB available space
- Processor: Recent Intel i5 or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1650 or better
- Storage: 2500 MB available space
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