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This is a quick fix to correct some issues that players have discovered. I'm planning another update that that incorporates some things from conversations in the game's discussion area, but that will come later because it will require more work and testing.
Changes since the last demo release:
In addition to building a lot of late-game content that isn't in the demo (like the Ruins of Old Zakros, New Temple, Ruined Temple, and Ruins of Phaestos zones), a lot has been added in areas that are visible in the demo.
There's been a lot of progress since the last demo release. A lot of the visual changes have been in the late-game zones not accessible in the demo, but there are still plenty of visible changes. The main work remaining is adding more quests and late-game content. Because of this, the world is a bit emptier than it will be at launch. Please share any comments or observations in the discussions are - there's still plenty of time to make changes and improvements before the full release at the end of April. These things have been added or changed since the last version:
This update includes various fixes made to the first two games (yay shared codebase!) in addition to many content additions. Much of this is late-game content not available in the demo since it only contains the first six zones, but there's still a bunch to report. There's a lot to do before the full release, which is a little over three months away.
Development progress, with a mix of new content and features, and fixes for existing features. Most noticeable in this update is that the core combat rewrite has been finished. There's still plenty to do in the next five months before release, with the main focus being quests, maps, and polishing combat, so stay tuned for updates.
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