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Navigating The Labyrinth Demo Updated

There's been a lot of progress since the last demo release. A lot of the visual changes have been in the late-game zones not accessible in the demo, but there are still plenty of visible changes. The main work remaining is adding more quests and late-game content. Because of this, the world is a bit emptier than it will be at launch. Please share any comments or observations in the discussions are - there's still plenty of time to make changes and improvements before the full release at the end of April. These things have been added or changed since the last version:

  • Added initial translations of the game into French and Italian. They still need work, so please let me know if you see any improvements to be made in the discussions. These new languages do not have user manuals yet, but will on launch day.
  • Added some Sage spells including Mass Smite, Mass Propel, Kill, and Barrier and increased the damage for higher level Sage spells. Also implemented functionality for the Enchant Armor spell. Very few pieces of armor can be enchanted right now, but the base leather types can. There are 11 right now, and I plan to add more before release.
  • Added some Oracle spells including Group Cure and Group Repair (group healing), and implemented the Identify, Sight, Avoid Enemies, Detect Trap, and Disarm Trap spells. The Oracle and Sage spell sets are now complete.
  • Thieves and Assassins will now automatically try to re-hide after attacking from a hidden position. This chance is the same as the initial hide check.
  • Added a taunt command, usable by everyone, that causes a character to be more likely to be targeted. It can be repeated to increase the chance.
  • Chance to dodge and block successfully has been increased. Dodge chance is now 2x agility, and block is 2x dexterity (was 1.5x).
  • Chests now have a 44% chance of dropping an item, up from 33%. Non-chest encounters have a 22% chance of dropping an item.
  • Added some new equipment to the game, 23 new items, especially including a variety of rings, and a shop to sell some of them.
  • Adjusted the UI so dialogs for NPCs, Healer, Curse Removal, Recharger, and treasure chests no longer overlap the character status icons.
  • Finished building the layout of the Catacombs map.
  • Added some more detail to the Approaching The Labyrinth map.
  • Improved some monster graphics.
  • Improved the floor/ground in some zones.
  • Added more soundtrack music. The full soundtrack has been completed.
  • Updated the English and Spanish versions of the manual. German and Portuguese will be updated next release.


[ 2025-02-13 14:53:11 CET ] [ Original post ]

Navigating The Labyrinth
Dragon Dropper Developer
Dragon Dropper Publisher
Q4 2024 Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
The city of Pherae is in decline. It was once rich, but has been overshadowed by the Labyrinth Kingdoms and their Minotaur king.

Every year, brave adventurers venture forth to solve the mysteries of the labyrinths in order to return with treasure to save their dying city, but none ever return. This loss of healthy, skilled people only serves to accelerate the decline.

Can you succeed where others have failed? Test your mettle against the mazes and discover the secrets and riches that lie within!

Navigating the Labyrinth is a classic first-person party-based dungeon crawler RPG with grid-based movement and turn-based combat. It is a standalone sequel to Into The Labyrinth and Crossing The Sands and you do not need to play the previous games to enjoy this one completely.

https://store.steampowered.com/app/2462840/Into_The_Inferno/

https://store.steampowered.com/app/2505100/Crossing_The_Sands/

MINIMAL SETUP
  • Processor: First-generation Intel i3 or equivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 950M
  • Storage: 2500 MB available space
RECOMMENDED SETUP
  • Processor: Recent Intel i5 or equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 or better
  • Storage: 2500 MB available space
GAMEBILLET

[ 6037 ]

7.03$ (22%)
25.49$ (15%)
21.24$ (15%)
13.19$ (12%)
41.31$ (17%)
12.38$ (17%)
34.99$ (13%)
5.49$ (73%)
33.96$ (15%)
16.39$ (18%)
24.89$ (17%)
5.03$ (16%)
12.44$ (17%)
8.67$ (71%)
7.11$ (11%)
21.49$ (14%)
16.79$ (16%)
21.99$ (12%)
23.17$ (54%)
8.29$ (17%)
6.52$ (78%)
16.97$ (15%)
13.34$ (11%)
4.14$ (17%)
25.49$ (-2%)
849.15$ (15%)
12.59$ (16%)
33.96$ (15%)
30.74$ (12%)
4.44$ (11%)
GAMERSGATE

[ 955 ]

0.94$ (81%)
0.6$ (85%)
10.49$ (30%)
9.99$ (50%)
20.0$ (50%)
1.84$ (74%)
1.5$ (81%)
1.74$ (91%)
1.84$ (74%)
1.05$ (85%)
0.94$ (81%)
10.2$ (66%)
0.99$ (50%)
2.0$ (75%)
2.18$ (78%)
1.13$ (92%)
1.84$ (74%)
0.94$ (81%)
1.84$ (74%)
5.0$ (75%)
1.5$ (90%)
0.56$ (81%)
2.1$ (74%)
21.99$ (45%)
3.75$ (62%)
5.28$ (74%)
0.87$ (91%)
1.84$ (74%)
1.5$ (85%)
4.5$ (75%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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