Hey folks, another small update is available! It fixes some issues with blueprints as well as some other bugs (e.g. the infinite-lumber-bug). Apart from that, we did some changes to blueprints, for example it is possible to store them in different categories now. Old worlds will also be converted, so all duplicate objects and constructions (due to erroneous blueprints) will be removed. If something goes wrong during conversion, please let us know. Last but not least this update introduces a small gadget: An ore detector, which helps you to find veins of ore. Admittedly it's still not easy to find ores, so we will increase the spawnrate with the next update ;)
Changelog:
- [New] Oredetector which helps you to find veins of ore
- [New] Blueprints can be separated into categories now
- [Change] Cannot pickup chests anymore as long as there are items in it
- [Change] Blueprint filenames contain the name of the blueprint now
- [Change] More objects are now considered as table (relevant when placing items on them)
- [Change] It's slightly easier to place plant pots now
- [Change] Cleanup of duplicate objects and construction elements on old maps
- [Bugfix] Fixed "infinite-treelog-bug" when crafting
- [Bugfix] Fixed erroneous preview images of blueprints
- [Bugfix] "Inventory full" warning works properly now when picking up objects
- [Bugfix] Camera no longer flips out when dying
Bugfix 2015-10-20:
- [Change] Removed some unnecessary debug output
- [Bugfix] Fixed an issue related to picking up objects
Bugfix 2015-10-23:
- [New] Implemented fallback when Steam Web API is offline (so you can start the game anyway)
- [Change] Audio outputtype can be specified manually if necessary
- [Change] Added missing ornament block texture (id 212) to blockbench
- [Bugfix] Fixed crash related to blueprints
- [Bugfix] Fixed "null" entries in journal when deleting a blueprint
- [Bugfix] You should be able to browse blueprint groups correctly now
[ 2015-10-20 18:23:16 CET ] [ Original post ]
- Linux_x64 [185.91 M]
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Features
- Randomly generated worlds
- Completely modifiable environment
- Both single and multi-player modes
- 200 different building materials
- Place customised images in your world
- Complex and deep network of underground caves
- Environmental physics - trees and items
- Interact with just about everything, right down to playing the piano!
- Day-night-cycle
- Serverside script support (LUA)
Your purchase entitles you to receive all future updates free of charge!
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 2+ Cores. e.g. Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM. Vulkan compatibleNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 4+ Cores. e.g. Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 6+ GB VRAM. e.g. NVIDIA GeForce GTX 1080Network: Broadband Internet connection
- Storage: 25 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
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