Hi folks!
A new update is available! But before going into detail, a few information about the biomes: We are currently working on them and hopefully they should be ready soon. This is probably the last update before the biomes update (with the exception of smaller bugfixes eventually).
Until the biomes are ready, you get some new toys with this update: The first version of the creative mode as well as the extensive permission system for multiplayer.
If you're wondering why we decided to push out these updates now: Probably the biomes update will cause some ugly transitions in your existing worlds, and since a lot of people don't want to discard their work (this would be horrible especially for multiplayer servers), the creative mode has all tools to fix those issues easily.
Right now the creative mode is not completely ready, you just get the terrain modification tools. We will add more modes - object placement, vegetation placement, npc placement and more - over time.
You find an overview of the current state of the creative mode as well as a detailled description here: https://forum.rising-world.net/index.php/Thread/3180-Creative-Mode/
Since probably not every admin wants to grant full access to the creative mode on his server, we had to release the permission system, too. It is very extensive and offers a lot of different settings. Find a big wall of text here: https://forum.rising-world.net/index.php/Thread/3179-Permissions/
Last but not least we did a lot of other nice changes: You can specify the ore spawn frequency now when creating a world (and also disable particular animals, if desired), we fixed some issues with the lod terrain (you remember those remaining black shadows after removing a mountain? they're gone now), and did some other changes. Find the full changelog attached ;)
Stay tuned!
Changelog 2015-12-04:
- [New] Creative Mode (experimental, still work-in-progress), including terraforming tools (add/subtract, raise/lower, smooth, paint)
- [New] Permission system for multiplayer (work-in-progress), ability to specify what a particular player should be able to do and what not
- [New] Players can be assigned to custom groups now (determine chatcolor, nametagcolor etc), in combination with specific permissions
- [New] Ability to disable specific items for particular groups (affecting all players of this group) (crafting/pickup/drop)
- [New] Chatcolor and nametagcolor as well as prefix/suffix can be changed
- [New] Ability to set ore frequency and to disable certain animals when creating new worlds
- [Change] You can craft items for free now if creative mode is active (permission in mp required)
- [Change] Slightly reduced memory consumption of custom images
- [Change] "Permissions" button in ingame menu works now
- [Change] Reduced Z-Fighting of custom images in certain situations
- [Change] Windows Dedicated Server uses memory parameter from 'server.properties' file now
- [Change] Singleplayer world list slightly adjusted (shows gametype now)
- [Change] Chunk recalculation after modification (digging etc.) improved
- [Change] 'setp' command also works for blueprints now
- [Bugfix] Fixed lighting issues ("black shadows") after removing mountains or hills
- [Bugfix] Fixed/improved wrong LOD calculation in some situations
- [Bugfix] Fixed issues with volume slider for animalsounds
- [Bugfix] Fixed issue when creating a new worlds with the name of an existing world
Bugfix 2015-12-06:
- [New] Grass material (w/ blades) now available in creative terrain edit mode
- [New] Added material name to material selector in terrain edit mode
- [Change] If a group permission is faulty, it will no longer stop loading other groups
- [Change] When disabling item pickup from chests in the permission, you can't drop items from chests anymore
- [Change] Removed some unnecessary debug output
- [Change] Removed "pending connections" port warning message when hosting a LAN game
- [Bugfix] Fixed wrong worldname when creating new worlds
- [Bugfix] Fixed issue which prevented you from using custom images in singleplayer
- [Bugfix] Fixed wrong texture for grass material (w/o blades) in terrain edit mode
- [Bugfix] Fixed missing cursor when receiving a message after uploading a custom image
[ 2015-12-04 17:36:15 CET ] [ Original post ]
- Linux_x64 [185.91 M]
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Features
- Randomly generated worlds
- Completely modifiable environment
- Both single and multi-player modes
- 200 different building materials
- Place customised images in your world
- Complex and deep network of underground caves
- Environmental physics - trees and items
- Interact with just about everything, right down to playing the piano!
- Day-night-cycle
- Serverside script support (LUA)
Your purchase entitles you to receive all future updates free of charge!
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 2+ Cores. e.g. Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM. Vulkan compatibleNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 4+ Cores. e.g. Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 6+ GB VRAM. e.g. NVIDIA GeForce GTX 1080Network: Broadband Internet connection
- Storage: 25 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
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