A new update is available :) It mainly focuses on the new plugin API, so it is possible now to run your plugins. The plugin API can be considered as a "lite" version of modding, especially since it became quite powerful over the last weeks. Of course it's not exactly the same as creating real mods (e.g. a "total conversion" mod wouldn't be possible this way), but in return, it's much easier to use, and when playing in multiplayer, there is no need to download anything in order to join the server. But the plugin API not only relevant for multiplayer, but also for singleplayer. Here are a few examples what could be achieved with the new API, just to give you an impression of the potential of the API (especially since it cannot be compared to the old Lua API):
- Elevators (not just basic command/teleport stuff, instead a cabin you can step in, select the target floor, and it will actually move to the desired location)
- Windmills with rotating sails
- A tool rack for your items
- A huge mining drill
- ...
We are also going to provide a new AreaProtection plugin very soon. Probably the current Lua API will still be supported for 6-8 weeks until it will be discarded. If you need any help converting your scripts to the new API, or if there are any Lua scripts you urgently need for your server, just let us know. We are not going to leave anyone out in the cold ;) Apart from that, we also did some changes to the game of course, and fixed some bugs. Among others, we added a "pause" mode (when pressing esc), added a new mini pig (just for fun), fixed some lighting issues (rough light transitions between chunks), reworked and improved many sound effects, and got rid of some crashes. As always, you find the full changelog attached. We will fully concentrate on the dungeons now. We are really sorry that the dungeons update takes so long. Working on the API was actually quite time consuming, but it was really important for us to get it ready as soon as possible.
Changelog:
- [New] Full release of the new Plugin API
- [New] Plugin sourcefiles can be compiled "on the fly" and will be loaded directly from your project folder
- [New] Added command "reloadplugins" to reload plugins during runtime (also added permission)
- [New] Game will pause now when pressing ESC (singleplayer only), can be disabled in settings
- [New] Added banister corner element
- [New] Added minipig (currently only spawnable via command "spawnnpc minipig")
- [Change] Returning to main menu should be much faster now
- [Change] Speeded up game startup time
- [Change] Improved animal collision (especially object collision)
- [Change] Reworked and improved many sound effects
- [Change] Blocks which are "half sunken" into the terrain will spawn above the ground now when removed by a sledgehammer
- [Change] Preview when placing stone, dirt etc. can be disabled in config (game_show_terrainfillselector)
- [Change] Sticks and lumber are now also craftable at the sawbench
- [Change] Increased min/max size of glass panes
- [Bugfix] Fixed lighting issues (rough light transitions between chunks)
- [Bugfix] Static lights are now visible in lod chunks again
- [Bugfix] Fixed wrong light colors when placing several lamps in hell
- [Bugfix] Objects (furniture etc) will now be affected by new lights (which have just been placed) correctly
- [Bugfix] Slegehammer can now also be used to deconstruct loam blocks
- [Bugfix] Fixed rare crash when changing resolution
- [Bugfix] Items no longer disappear when dropping them from a chest
- [Bugfix] Fixed red colored screen (when player had low health) when returning
- [Bugfix] Apples can no longer be collected from cut appletrees (same applies to lemon and cherry trees)
[ 2016-10-17 21:00:10 CET ] [ Original post ]
- Linux_x64 [185.91 M]
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Features
- Randomly generated worlds
- Completely modifiable environment
- Both single and multi-player modes
- 200 different building materials
- Place customised images in your world
- Complex and deep network of underground caves
- Environmental physics - trees and items
- Interact with just about everything, right down to playing the piano!
- Day-night-cycle
- Serverside script support (LUA)
Your purchase entitles you to receive all future updates free of charge!
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 2+ Cores. e.g. Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM. Vulkan compatibleNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 4+ Cores. e.g. Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 6+ GB VRAM. e.g. NVIDIA GeForce GTX 1080Network: Broadband Internet connection
- Storage: 25 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
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