Update 0.8: Dungeons, Weather and a Happy new Year!
Hi folks! Finally the long awaited update is available! It introduces dungeons, but also some other features like weather, new items, a gramophone (which can play music) and much more! The dungeons include underground generated structures, abandoned cabins in the woods and underwater ruins. More dungeons will follow in the near future. Unfortunately there are no enemies in the dungeons yet, but once that changes, the dungeons will be much more interesting!
Apart from the dungeons, this update introduces weather, including rain, snow, fog, thunder etc. More effects (like sandstorms) are planned.
This update also introduces several new items, new animals (a deer, boar and a polar bear) and some new objects, including a working gramophone! You can find some records for the gramophone in abandoned forest cabins. Last but not least we did a lot of changes under the hood, including a reworked rendering, and especially the implementation of a logarithmic depth buffer. This greatly improves the rendering precision, reducing z-fighting (i.e. the "flickering" of construction elements or posters) drastically. Unfortunately, the logarithmic depth buffer has an impact on performance - to improve your framerate, you can disable it in the config.properties file (set "graphic_logarithmic_depth_buffer" to false). Have fun with this update and stay tuned for the next one! :)
[ 2016-12-31 17:43:55 CET ] [ Original post ]
We wish you a Happy new Year!
Hi folks! Finally the long awaited update is available! It introduces dungeons, but also some other features like weather, new items, a gramophone (which can play music) and much more! The dungeons include underground generated structures, abandoned cabins in the woods and underwater ruins. More dungeons will follow in the near future. Unfortunately there are no enemies in the dungeons yet, but once that changes, the dungeons will be much more interesting!
Apart from the dungeons, this update introduces weather, including rain, snow, fog, thunder etc. More effects (like sandstorms) are planned.
This update also introduces several new items, new animals (a deer, boar and a polar bear) and some new objects, including a working gramophone! You can find some records for the gramophone in abandoned forest cabins. Last but not least we did a lot of changes under the hood, including a reworked rendering, and especially the implementation of a logarithmic depth buffer. This greatly improves the rendering precision, reducing z-fighting (i.e. the "flickering" of construction elements or posters) drastically. Unfortunately, the logarithmic depth buffer has an impact on performance - to improve your framerate, you can disable it in the config.properties file (set "graphic_logarithmic_depth_buffer" to false). Have fun with this update and stay tuned for the next one! :)
Changelog:
- [New] Dungeons, including underground dungeons, underwater ruins, forest cabins
- [New] Spike traps and ground traps, which spawn randomly in dungeons
- [New] Weather, including rain, heavy rain, snow, storm, thunder, fog, cloudiness
- [New] New animals: boar, polar bear, deer, rat
- [New] New creative mode tools: block placement and terrain area edit
- [New] New object: gramophone, which can be used to play records
- [New] New item: record (including 10 different classical pieces)
- [New] New items: wooden grill spit and skewer (can be used to cook meat)
- [New] New objects: torture rack, iron maiden, judas cradle, cages, bones, bone throne, bone torch, bone statue
- [New] New objects: bear skin rug, mattress (useful for custom beds), old piano, old table, old shelf
- [New] New items: bear pelt, polarbear pelt, deer pelt, moose pelt, goat pelt, fox pelt, sheep pelt, boar hide, cow hide, pig hide
- [New] New block textures: grass, dirt, stone, gravel, farmland, sand (terrain textures)
- [New] Added glare effect to torches and lights (can be disabled)
- [New] Logarithmic depth buffer, which provides much better precision (greatly reduces flickering of objects [e.g. posters] at large distances)
- [New] New underground music (3 new tracks)
- [New] Added footstep sounds to animals
- [New] Added fire sound to torches (which are placed in the world)
- [New] Added size info to area selection tool (e.g. blueprint area selection)
- [New] Added breath/air indicator when underwater
- [New] Added dummy image for images which are still downloading
- [New] Added settings for color vibrance
- [New] Added slider to change intensity of the depth-of-field filter
- [New] Added setting "graphic_fog" to the config.properties file to enable/disable fog
- [New] Added setting "mp_query_timeout" to the config to change the server query timeout value (milliseconds)
- [New] Added audio settings to adjust volume of weather effects and world music (gramophone)
- [New] Added "offlineban" command to ban players who are currently offline
- [Change] Greatly reduced flickering of overlapping construction elements (e.g. planks)
- [Change] Improved overall framerate
- [Change] Improved performance of dynamic lights (i.e. flares, flashlights etc)
- [Change] Blueprints which contain blocks can be rotated now (in steps of 90°)
- [Change] Blueprints will be kept in inventory after using them (in creative mode)
- [Change] Added illuminated display to the ore detector, also added red/green indicator lamp
- [Change] Thirst will be slowly quenched when it's raining or snowing
- [Change] Ground gets wet when it's raining (only affects footstep sounds at the moment)
- [Change] Tweaked sunrise/sunset effect
- [Change] Animals will now drown when they are underwater
- [Change] Grass will be removed now when placing a blueprint
- [Change] Increased visible range of grass (increased render distance)
- [Change] Improved many sound effects
- [Change] You can hold the keys now when selecting a blueprint area
- [Change] You can use the PgUp and PgDown keys to vertically resize blueprint areas
- [Change] Changed some recipes (some recipes are just placeholders until we have proper items in place)
- [Change] Changed font of status messages (improved visibility)
- [Change] Changed preview shape when placing dirt, stone etc.
- [Change] Adjusted depth-of-field effect
- [Change] Increased SSAO (ambient occlusion) intensity
- [Change] Increased spawn chance of willow saplings
- [Change] "Inventory full" message stays visible for a longer time now
- [Change] Did some minor tweaks to some gui dialogs (e.g. being able to tab in blueprint creation dialog etc)
- [Change] Plugin "onEnable()" will only be called once all plugins are loaded now (added onLoad() method)
- [Change] Plugin database implements AutoCloseable now (i.e. you can use it in try-with-resources statements)
- [Bugfix] Fixed DPI scaling issues in combination with certain monitor types (Windows 7-10 only)
- [Bugfix] Fixed DPI related issue which caused the camera to spin randomly
- [Bugfix] Fixed tnt not causing any visible damage to blocks
- [Bugfix] Fixed missing name for ramp corner block
- [Bugfix] It's now possible to respawn when dying in creative mode
- [Bugfix] Fixed broken grass occlusion when enabling this setting during runtime
- [Bugfix] Fixed grass removal when placing multiple blocks
- [Bugfix] Fixed post-processing effects not loading properly in rare cases
- [Bugfix] Fixed jumping behaviour when player is in shallow water
- [Bugfix] Fixed issue which allowed users to create accounts with invalid usernames
- [Bugfix] Fixed missing water splash sound (when player jumps into water) in creative mode
- [Bugfix] Fixed rare crash when starting the game
Rising World
JIW-Games
KISS ltd
2014-12-03
Action Indie RPG Adventure Singleplayer Multiplayer Coop EA
Game News Posts 67
🎹🖱️Keyboard + Mouse
Very Positive
(4399 reviews)
https://www.rising-world.net/
https://store.steampowered.com/app/324080 
The Game includes VR Support
Linux_x64 [185.91 M]
Please note that this game is currently in Alpha state
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Your purchase entitles you to receive all future updates free of charge!
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Features
- Randomly generated worlds
- Completely modifiable environment
- Both single and multi-player modes
- 200 different building materials
- Place customised images in your world
- Complex and deep network of underground caves
- Environmental physics - trees and items
- Interact with just about everything, right down to playing the piano!
- Day-night-cycle
- Serverside script support (LUA)
Your purchase entitles you to receive all future updates free of charge!
MINIMAL SETUP
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 2+ Cores. e.g. Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM. Vulkan compatibleNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 4+ Cores. e.g. Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 6+ GB VRAM. e.g. NVIDIA GeForce GTX 1080Network: Broadband Internet connection
- Storage: 25 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
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