Hi everyone!
Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.
The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.
This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).
As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.
Stay tuned for the next update! ;)
Changelog:
- [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
- [New] Added Steam friend list support (able to join and invite friends)
- [New] Reworked networking code from scratch (should be less error prone now)
- [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
- [New] Added two new helmets with integrated lamps (L)
- [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
- [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
- [Change] World generates faster now when there are lots of buildings
- [Change] Reduced direct memory consumption
- [Change] Slightly reduced running speed
- [Change] Stamina lasts longer now
- [Change] Beard now gets covered by face masks
- [Change] Updated sounds of wooden sword
- [Change] Updated appearance of military helmet
- [Change] Objects can no longer be placed on animals or players
- [Change] Removed debug light (L) from survival mode
- [Change] Improved performance when placing large blueprints
- [Change] Command "undoblueprint" works much faster now
- [Change] Improved performance of creative removal tool (F7)
- [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
- [Change] Saplings can be placed anywhere in creative mode
- [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
- [Bugfix] Fixed lighting issues of player headgear (multiplayer)
- [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
- [Bugfix] Fixed being able to place multiple ores into the same furnace slot
- [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
- [Bugfix] Fixed wrong crossbow position for other players in multiplayer
- [Bugfix] Fixed missing label when picking up clothing items
- [Bugfix] Saplings can only be planted on farmland again (in survival mode)
- [Bugfix] Scoreboard (tab) updates properly now
Hi everyone!
Finally we managed to finalize the work on the new networking code. This update introduces a new networking system which should be less error prone than the old one. But at the same time, we also added support for Steam P2P multiplayer. This means you can finally host a game on your machine without having to forward ports or use Hamachi or something like that. Now you can simply hit the "Play with friends" button in singleplayer menu and invite your friends through your friendlist - alternatively a friend of yours can simply join your game if you're playing multiplayer.
The new networking system now also contains an automatic reconnect feature. If you lose connection for a brief moment, the game will automatic reconnect to the server - ideally without any interruptions. The typical "10 minutes disconnect" some people were suffering from should be history.
Of course we only had limited possibilites to put this feature to the acid test, so we really need your feedback. If you experience any sudden disconnects or other multiplayer issues, please let us know.
This update also introduces new haircuts and new clothes, or more precisely, new headgear, including two special items of equipment: helmets with integrated lamps, which provide the player with light. The previous debug light (L) is now disabled (but still available in creative mode).
As usual, the updates contains a few bugfixes and changes. For example, we reduced the clipping of the player body through clothes. The result still isn't perfect and it needs more work, but it's an improvement compared to the previous situation.
Apart from that we did some optimizations to the world generation, and also reduced the overall memory consumption.
Stay tuned for the next update! ;)
Changelog:
- [New] Integrated Steam P2P Networking (invite friends without having to forward ports)
- [New] Added Steam friend list support (able to join and invite friends)
- [New] Reworked networking code from scratch (should be less error prone now)
- [New] Added automatic reconnect for multiplayer (to catch small connection interruptions)
- [New] Added two new helmets with integrated lamps (L)
- [New] Added new headgear: cowboy hat, pilgrim hat, cappy (camo), balaclava, chef hat, unclesam hat
- [Change] Reduced clipping of player body (visible through clothes) (work-in-progress)
- [Change] World generates faster now when there are lots of buildings
- [Change] Reduced direct memory consumption
- [Change] Slightly reduced running speed
- [Change] Stamina lasts longer now
- [Change] Beard now gets covered by face masks
- [Change] Updated sounds of wooden sword
- [Change] Updated appearance of military helmet
- [Change] Objects can no longer be placed on animals or players
- [Change] Removed debug light (L) from survival mode
- [Change] Improved performance when placing large blueprints
- [Change] Command "undoblueprint" works much faster now
- [Change] Improved performance of creative removal tool (F7)
- [Change] Player no longer uses sprint animation when having broken bones (Multiplayer)
- [Change] Saplings can be placed anywhere in creative mode
- [Bugfix] Fixed disconnect in multiplayer (in certain situations) after 10 minutes (need feedback)
- [Bugfix] Fixed lighting issues of player headgear (multiplayer)
- [Bugfix] Fixed issue of players being invisible in multiplayer sometimes (need feedback)
- [Bugfix] Fixed being able to place multiple ores into the same furnace slot
- [Bugfix] Spinning wheel no longer consumes too much wool/cotton/fibers (Multiplayer)
- [Bugfix] Fixed wrong crossbow position for other players in multiplayer
- [Bugfix] Fixed missing label when picking up clothing items
- [Bugfix] Saplings can only be planted on farmland again (in survival mode)
- [Bugfix] Scoreboard (tab) updates properly now
Bugfix 2018-01-22:
- [Change] Item animations now stop when opening the inventory or any other window
- [Change] Changed default spawn position when creating a new world
- [Change] Changed initial game time when creating a new world (early morning hours)
- [Bugfix] Fixed apperance of glass panes (especially when refractions are turned off)
- [Bugfix] Fixed missing labels in crafting menu
- [Bugfix] Fixed crash when starting the game on 64 bit linux
- [Bugfix] Fixed issues with wooden torch mount
- [Bugfix] Fixed a sound issue when crafting an item
- [Bugfix] Fixed a crash related to certain clothes
- [Bugfix] Fixed connection issues in multiplayer on MacOS
Rising World
JIW-Games
KISS ltd
2014-12-03
Action Indie RPG Adventure Singleplayer Multiplayer Coop EA
Game News Posts 67
🎹🖱️Keyboard + Mouse
Very Positive
(4399 reviews)
https://www.rising-world.net/
https://store.steampowered.com/app/324080 
The Game includes VR Support
Linux_x64 [185.91 M]
Rising World is an open-world sandbox game with randomly generated, fully destructible environments.
Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.
Anything is possible!
Features
- Randomly generated worlds
- Completely modifiable environment
- Both single and multi-player modes
- 200 different building materials
- Place customised images in your world
- Complex and deep network of underground caves
- Environmental physics - trees and items
- Interact with just about everything, right down to playing the piano!
- Day-night-cycle
- Serverside script support (LUA)
Your purchase entitles you to receive all future updates free of charge!
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 2+ Cores. e.g. Intel Core i3Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 4 GB VRAM. Vulkan compatibleNetwork: Broadband Internet connection
- Storage: 20 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
- OS: Ubuntu Linux 18.04 (64 bit) or higher
- Processor: 4+ Cores. e.g. Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 6+ GB VRAM. e.g. NVIDIA GeForce GTX 1080Network: Broadband Internet connection
- Storage: 25 GB available spaceAdditional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support. this may only apply in some cases. Important: For future versions of the game. a Vulkan compatible graphics adapter is required
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