An update on the development of Sable's Grimoire 2 has just been posted on the Zetsubou Games website.
https://zetsubou.games/blog-2024-12-25/
It includes progress updates on the different aspects of the game (artwork, writing, etc.) and a very rough ETA.
[ 2024-12-25 02:57:07 CET ] [ Original post ]
An update on the development of Sable's Grimoire 2 has just been posted on the Zetsubou Games website.
https://zetsubou.games/blog-2024-07-19/
It details where the different aspects of the game (artwork, writing, etc.) are up to, and what is expected to be completed over the next few months.
There is no updated ETA at this point in time, though I plan on posting another progress update in a few months time, at which point a rough ETA should be possible to provide.
[ 2024-07-19 01:51:08 CET ] [ Original post ]
Christmas CG: check. Store page: approved. Witty remark: not found. Right, let's do this!
If you've been following the discussion threads on the first Sable's Grimoire game, then it should come as no surprise that the development of Sable's Grimoire 2 is going smoothly. It's still in the early stages, but every day we get a little bit closer.
The sprites are now done and work on the backgrounds has started, as you've probably already guessed from the screenshots on the store page. The writing is a fair way through, and early next year the CGs and music tracks will start flowing in.
I'll start posting character bios and such on Mastodon/Twitter and probably in a thread on Steam next year, as well as providing updates in a similar manner.
The store page description, capsule images, screenshots, etc. on the store page will also be updated over time as more of the game artwork is completed and the release date draws closer.
Speaking of the release date, it's too early to provide an accurate estimate of when that will be. However, it is expected to be some time in either 2024 or 2025. The date will largely depend on how many routes SG2 initially launches with, and which routes they end up being.
Like the first game, SG2 will also see new routes/endings added over time after the initial release. Only a few of the routes have been decided on, while the others aren't set in stone yet, and may be influenced by which routes players want to see added.
So it's early days yet, but we're off to a good start. Development is ramping up, and next year will see a great deal of progress being made.
[ 2023-12-16 23:42:48 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Sable is back as his second year at Amadronia Magic Academy begins at last. As a direct sequel to the first game in the series, Sable's Grimoire 2 features a returning cast of dozens, and several unfamiliar faces as a new grade full of students enter the academy.
Join Sable once again as he continues his research into magic alongside his demi-human friends. Your choices will determine whether his days are spent focused on his studies, advancing his career, or getting closer to the demi-human students and teachers of Amadronia Magic Academy.
- OS: Ubuntu 12.04
- Processor: 1GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX or OpenGL compatible card
- Storage: 500 MB available space
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