Hey everyone! Well the introductory episode one is mere hours away, I wanted to take some time here to let you all in on the details of the release in a few hours. Platforms Caffeine - Episode One will be available on Windows & Max OSX at launch, while the Linux version will be up as soon as I crush some unforeseen last minute bugs (should be within a day or two). Issues & Bugs If you experience any bugs or issues please let me know via support@incandescentimaging.net and feel free to suggest features / settings that you feel would add to the usability of the game. On that note, this is our first game release on multiple platforms so don't fret if you find a bug, we will attempt to crush it asap! VR Support On release Caffeine will have full in-game Oculus Rift support by hitting alt+tab while in-game. The main menu and settings menus are currently displaying incorrectly while in stereo mode, this will be patched into the game along with OSVR & SteamVR support later on in release week so we can iron out gameplay related issues first. Anyway that's enough for now, back to bug fixing! Cheers Dylan
Caffeine
Incandescent Imaging
Incandescent Imaging
2015-10-12
Indie Singleplayer
Game News Posts 32
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
http://www.incandescentimaging.net/about-caffeine/
https://store.steampowered.com/app/323680 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
Caffeine Linux [4.63 G]
Caffeine - Episode One
Synopsis
Caffeine is a quirky first person adventure game with environmental puzzles and a touch of psychological horror.
Set in the near future, the entire population of Earth is vigorously addicted to coffee. Massive space stations built by the biggest corporations roam the stars mining minerals to create a synthetic caffeine.
You awaken aboard one of these caffeine mining stations alone. Before long you realize that you are a young boy with no memory of what has transpired on this seemingly empty space station.
Naturally you set out to explore the depths of the huge structure to figure out what exactly is going on.
Caffeine is a collection of three episodes, the first of which will be released on October 5th 2015.
Episode One is a 1 hour adventure which sets the story and tone of what is to come and be expanded upon in Episode Two and Three.
Episode Two and Three will be released as free updates to the Season Pass version of the Game in the first half of 2016 and will feature longer play times and challenging puzzles.
Graphics
Caffeine utilises various technologies like DirectX 12, Ray traced distance field shadowing and dynamic lighting to give players a visually stunning game which looks great on low and ultra settings.
Audio
Caffeine features stunning sound design from Jonathan Wachoru (Outlast) and a serene music score by Adam Klingman of Bay Drive Sound.
Oculus Rift Support
On release Caffeine will have full in-game Oculus Rift support by hitting alt+tab while in-game. The main menu and settings menus are currently displaying incorrectly while in stereo mode, this will be patched into the game later on in release week so we can iron out gameplay related issues first.- Processor: 2Ghz Dual Core ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 1GB Dedicated Graphics Card
- Storage: 5 GB available space
- Processor: 2.8Ghz Quad Core or HigherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD R9 270 or Nvidia GeForce 760 or Higher (2GB+ Recommended)
- Storage: 5 GB available space
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