Changes:
- Fix type_of with variable compilation error
- Add volume control to config
[ 2024-11-23 12:37:37 CET ] [ Original post ]
Changes:
- Fix autocomplete caret position.
- Set default coins for newcomers to 1000.
- Fix error sound when navigating from pause to IDE and vice versa.
Notes:
To set your initial coins you have to manually remove your progress file. It's only required if you've already running the 0.3.0 version. The path depends on your OS: Windows: C:\Users\YOU\AppData\Roaming\hackerpg\progress.bin Linux: /home/YOU/.local/share/hackerpg/progress.bin MacOS: /Users/Alice/Library/Application Support/hackerpg/progress.bin Sorry for those inconveniences.
[ 2024-11-13 01:43:20 CET ] [ Original post ]
Changes:
- Add repository.
- Add drafts.
- Add IDE to pause menu.
- Add config menu.
- Add no parentheses mode.
- Store game progress, repositories and config in files.
- New keys support: Del to delete char under the caret, Ctrl(Option for Mac) + Arrows to jump between words, Tab and Shift+Tab to add/remove Tab in IDE.
- Add ping level mechanics.
- Add type_of command and constants.
- Add goto_stop_delta variable.
- Small balance changes.
- Set starting coins amount to 1000.
- Update and prettify documentation.
- Small bug fixes.
Notes:
- "No parentheses" mode might and will break the tutorial mode. That will be fixed when I rebuild the interpreter logic.
- Tutorial is not covering the latest features (type_of, ping_level and goto_stop_delta) but you're able to read some information in the Documentation.
[ 2024-11-11 16:20:21 CET ] [ Original post ]
Hi everyone! I'm working hard on the new build and I'll finish really soon. Let me tell you about what you will get in the next update:
Coding
- Drafts - allows you to save your code even if you won't have enough SSD, but you can't use this code in game.
- Repository - allows you to create and test code templates so you don't have to rewrite it each run.
Quality of Life
- No parentheses mode - now you can write all the code without the parentheses just like in bash if you want to. You can set the in the config menu.
- Config and repositories files - all your repositories and the config files will be stored in your Documents/hackerpg/ folder. So you're able to edit it via your text editor of choice and to share it with the community as well!
- IDE from the pause menu - finally :)
- New keys supported - now you can use Del key to delete the character just under the caret and Ctrl+arrows to jump by word.
- Current skill name - you're able to see you skill name on your HUD, e.g. if you have the shield you will see "skill(shield): ready" when you start the run.
- Bugfixes - minor fixes as well as fix of the bugs that not allowing you to play from MacOS and some Linux devices.
Gameplay
- Ping levels - now you can set the level for your ping with ping_level variable. Thus you can generate ids for projectiles, coins, etc.
- More specific commands - with the ping updates described above that also will be useful to get the type of the entity by id. So you will be able to understand if that's enemy of collectable or even get the enemy's type! Now you're finally able to actually beat the game automatically!
- Balance fixes
[ 2024-10-24 10:45:44 CET ] [ Original post ]
Hi there. I've just found that there is an issue which crashes the game immediately after start for some MacOS users. Now I'm trying to fix that ASAP and will provide a fresh build for you as I'll finish. Sorry for those inconveniences. Stay tuned!
[ 2024-09-24 17:12:26 CET ] [ Original post ]
First patch with small fixes and improvements. Read patch notes here. Now I'm finally able to implement the quality of life updates. I want to implement all of suggested stuff which will make your game experience better. By the way, I'm glad to announce that now I can support the game via:
Thanks for you support guys. Let's Hack![ 2024-09-20 14:43:12 CET ] [ Original post ]
- Fix talents crash for non-latin locales.
- Fix talents storage logic (It's no more stores localized strings, also talents tree updates won't wipe the whole save anymore and will return the gold spent on it).
- Viruses now can make burrowing rats vulnerable.
- Fix typos.
[ 2024-09-20 14:32:15 CET ] [ Original post ]
Meet Loda Avelace! She will be teaching you the basics of HackeRPG.
The new version is very different from the previous build. Now you have the possibility to ONLY go through tutorial. However, this is much better than having no tutorial at all and ruining your experience of the game.
List of changes:
- Tutorials
- Soundtrack
- Bug fix
- Russian localization
[ 2024-02-16 12:30:22 CET ] [ Original post ]
[previewyoutube=grATlyDmqDA;full][/previewyoutube] I'm glad to announce that the HackeRPG 0.1.2 Demo is available! Feel free to test it and share your feedback!
What is available in 0.1.2 Demo?
- All the coding mechanics (commands, functions, loops, ifs, daemons, viruses)
- 3 weapons and chests to get them
- Leveling system with upgrades
- Resource management (RAM, SSD, Cores)
- Various enemy types
- Tactical mode
Which limitations has the Demo?
- Only 3 rounds
- Talents are not available
- As you have only 3 rounds you won't see all the enemies
[ 2023-12-24 07:39:11 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Coding Combat:
Players engage in strategic coding combat, where they write commands to control their character's actions.
Enemy Variety:
Each enemy type has unique behaviors and vulnerabilities, requiring players to adapt their coding strategies for different challenges.
Automation and Control:
Automate your character's actions through coding scripts, allowing for efficient and precise execution of commands. Gain the ability to control enemies by coding, turning the tables on the digital battlefield.
Roguelike Elements:
Permanent character progression through talent unlocks, encouraging players to learn from each defeat and come back stronger.
Learning Curve:
The game caters to both coding novices and experienced programmers.
Visual Style:
Immerse yourself in a visually striking digital world, with futuristic and cyberpunk aesthetics. Coding interfaces, virtual landscapes, and dynamic enemy designs contribute to the game's captivating visual experience.
- Processor: x64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Metal capable Intel and AMD GPUs
- Storage: 80 MB available space
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