Coding Combat:

Players engage in strategic coding combat, where they write commands to control their character's actions.
Enemy Variety:

Each enemy type has unique behaviors and vulnerabilities, requiring players to adapt their coding strategies for different challenges.
Automation and Control:

Automate your character's actions through coding scripts, allowing for efficient and precise execution of commands. Gain the ability to control enemies by coding, turning the tables on the digital battlefield.
Roguelike Elements:

Permanent character progression through talent unlocks, encouraging players to learn from each defeat and come back stronger.
Learning Curve:

The game caters to both coding novices and experienced programmers.
Visual Style:

Immerse yourself in a visually striking digital world, with futuristic and cyberpunk aesthetics. Coding interfaces, virtual landscapes, and dynamic enemy designs contribute to the game's captivating visual experience.
Hi there, long time no see.
I want to inform you that I\'m still working on the game, but a new dungeon-crawler mode is taking too much time due to my day job, and there is still much stuff to do. Thus, I\'ve decided to provide a smaller update with a bit of in-game content and bug fixes. The next update, I\'m working on, will provide a few new game mechanics, which could refresh the game experience for you while you waiting for a new mode.
Here is a little spoiler:\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44786870/5fe832d831f93f5e014de866a3b58937ea0056ed.gif\"][/img]
Thanks for your patience and sorry for such a slow development speed. Stay tuned.
Minimum Setup
- Processor: x64Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Metal capable Intel and AMD GPUs
- Storage: 80 MB available space
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